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IcedCakeLake

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg350534#msg350534
« Reply #12 on: June 13, 2011, 03:08:33 pm »
I would keep the quanta drain, it's quite powerful as it is. Maybe even increase it. Aflotoxin until a full field then this is a strong combo.

Manipul8r

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg350556#msg350556
« Reply #13 on: June 13, 2011, 04:04:01 pm »
What if I simply stated it does not work with Bone Wall?
Other death effects would still occur (Boneyard, Vulture).

I'm also thinking about dropping the :death quanta drain.

Any thoughts to these changes?
If not, I'll redo the cards then submit it to the Crucible.
Even if you somehow fit in the Bone Wall exception it's too powerful and specialized.  One Boneyard would fill your field like a Malignant Cell but with real power.  It wouldn't matter much with Vulture anyway since it would turn into a Skeleton (unless it was your opponent's Vulture, which would smash your face in).  One Soul Catcher could fuel this thing with plenty of profit, and you don't really need much quanta if you're just playing Skeletons.  I really think as cool as it is, it's just a niche card that is only useful with Skeletons + Boneyard and/or Fractal.  The only way I feel this could be useful is if it affected the opponent's field too.

Is there a reason this isn't a spell? It seems like it'd work best as one.
^ This too.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg350569#msg350569
« Reply #14 on: June 13, 2011, 04:25:10 pm »
I'm not sure if you're saying it's too powerful or not?
First you said this:
Quote
Even if you somehow fit in the Bone Wall exception it's too powerful and specialized.
then you said this:
Quote
I really think as cool as it is, it's just a niche card that is only useful with Skeletons + Boneyard and/or Fractal.  The only way I feel this could be useful is if it affected the opponent's field too.
The second part would be a buff.
It'd still be a slow way to win a game.


It's not a spell because it's a continuous thing. Think of it more as a song than just a note... in which case it'd be called Death Note...

Manipul8r

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg350572#msg350572
« Reply #15 on: June 13, 2011, 04:37:15 pm »
I'm saying it's overly powerful in a couple of decks, but otherwise not worth using.

Offline Anarook

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351402#msg351402
« Reply #16 on: June 14, 2011, 09:42:07 pm »
I'd reword it as
All your non-skeletal creatures turn into skeletons and all your skeletons reanimate. Drains  :death :death per turn.
though non-skeletal sounds wierd...

essentially, I think this shouldn't trigger death effects, why?
Imagine Boneyard
turn 1: I start with 1 creature and boneyard +this
dies and turns into skele => boneyard => two skeles
turn 2: skeles reanimate
turn 3: 2 creatures die => boneyard +2 skeles => 4 skeles
turn 4: 4 reanimated creatures(note i didn'y ay quanta other than upkeep to have 3 free creatures)
turn 5: 4 creatures die => boneyard +4 skeles => 8 skeles
turn 6: 8 skeles reanimate

by turn 6, I've paid 12 :death to have 8 creatures all of which have a chance to be deadly; turn 8 16  :death for 16 creatures

Essentially(though theorhetical) if I can keep this combo up for 8 turns, I'll have paid out 16  :death for 16 creatures that can range anywhere from a tiny photon to a big arse dragon

this doesnt even include bonewall. Vulture is negligent because it dies anyways.
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351403#msg351403
« Reply #17 on: June 14, 2011, 09:45:33 pm »
That actually sounds really fun! :)

Bone Wall no longer works with this card btw.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351404#msg351404
« Reply #18 on: June 14, 2011, 09:46:19 pm »
im saying no boneyard either
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351407#msg351407
« Reply #19 on: June 14, 2011, 09:51:29 pm »
Then the cards wouldn't be any fun at all.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351505#msg351505
« Reply #20 on: June 15, 2011, 01:12:32 am »
I don't think funs the issue...
You could still quite easily run a fractal skeleton deck with this.
Not to mention if it doesn't trigger death effects you can reduce the casting cost or reduce the absorbtion
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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351556#msg351556
« Reply #21 on: June 15, 2011, 03:07:55 am »
There is almost always a way to get a card to do what you want and have it be balanced.  I would suggest that this card randomly choose 2 of your creatures and affect those.  Not only would it still be effective and be allowed to trigger death effects (average of 1 death per turn), it would be more easily balanced and allowed to stack.

Update - this fits on 3 lines: Two of your creatures die and become skeletons, and if they are skeletons they reanimate.

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg351619#msg351619
« Reply #22 on: June 15, 2011, 07:26:53 am »
Essentially(though theorhetical) if I can keep this combo up for 8 turns, I'll have paid out 16  :death for 16 creatures that can range anywhere from a tiny photon to a big arse dragon
Every other turn. Otherwise they're just weaksauce skellies.

This is so very far from overly powerful, especially with its cost. What it is is hilarious, and gives a legit use for Boneyard/Skeleton in PvP. Naturally you'd rather Fractal something if you want reliable, high damage peak, but using Death gives access to good defense and alternative damage which you will need to get this combo going.
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Offline az4rel

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Re: Death Minuet | Death Waltz https://elementscommunity.org/forum/index.php?topic=25232.msg352042#msg352042
« Reply #23 on: June 16, 2011, 01:27:05 am »

 

blarg: