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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: EmeraldTiger on November 18, 2011, 02:42:35 am

Title: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on November 18, 2011, 02:42:35 am
(http://i.imgur.com/kg0Uo.png)
(http://i.imgur.com/7vyfq.png)
NAME:
Dar'eth's Pet
ELEMENT:
Dar'eth
COST:
7 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32902.0;attach=3273;image)
TYPE:
Creature
ATK|HP:
6 | 4
TEXT:
Shade Form: :darkness and :death effects heal or adds to this creatures stats. :light and :life effects do damage.
NAME:
Dar'eth's Pet
ELEMENT:
Dar'eth
COST:
6 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32902.0;attach=3273;image)
TYPE:
Creature
ATK|HP:
6 | 4
TEXT:
Shade Form: :darkness and :death effects heal or adds to this creatures stats. :light and :life effects do damage.
ART:
zanzarino
IDEA:
EmeraldTiger
NOTES:
Shade Form is passive.
poison: Dar'eth's Pet gains +0|1 per turn per counter.
Drain Life: heals Dar'eth's Pet and the caster.
Mitosis still reproduces but each Dar'eth's Pet gains -1|-1 per daughter generated, per player.
blessing gives -3|-3.
Liquid Shadow is such a great combo with this card. It gives normal Vampire and +0|+1 each turn.
poison + accelerate = awesome trio combo.

by Zaealix
adrenline should either go in reverse order, with the weakest attacks first, or cause the creature to be delayed every other turn. If Turtle shield is used, then it gets a double delay.
Normal with delay-goes-delayed-goes-delayed.
With Turtle shield-goes-delayed 1(shield)-delayed 2(self effect)-goes.
Biolumence COULD poison, but I find it more fitting that it causes you to lose X  quanta per turn, where X=dark(s) with biolumence.
Eclispe...It normall buffs, so maybe it can give the Vampire skill?
Cloak-grants momentum as long as it lasts.
aflutoxin-spawns another dark when this one dies.

SERIES:
Title: Re: Dark | Dark
Post by: Rutarete on November 18, 2011, 03:01:34 am
I'll say it again, I love this card!! XD
Heal does damage, Holy Light's effect is reversed.
Title: Re: Dark | Dark
Post by: EmeraldTiger on November 18, 2011, 03:08:56 am
What should adrenaline do?
Title: Re: Dark | Dark
Post by: Shrink on November 18, 2011, 03:13:46 am
This is so cool. I love this idea. Kind of a weirdish name though
Title: Re: Dark | Dark
Post by: Rutarete on November 18, 2011, 03:18:00 am
Also add to notes: Liquid Shadow is such a great combo with this card. It gives normal Vampire and +0|+1 each turn. :)
Title: Re: Dark | Dark
Post by: furballdn on November 18, 2011, 04:12:27 am
Tiny nitpick: It's "effects" not "affects" Dark gets affected by the effects.
Title: Re: Dark | Dark
Post by: EmeraldTiger on November 19, 2011, 01:43:10 am
Fixed.
Title: Re: Dark | Dark
Post by: Zaealix on November 19, 2011, 02:00:19 am
adrenline should either go in reverse order, with the weakest attacks first, or cause the creature to be delayed every other turn. If Turtle shield is used, then it gets a double delay.
Normal with delay-goes-delayed-goes-delayed.
With Turtle shield-goes-delayed 1(shield)-delayed 2(self effect)-goes.
Biolumence COULD poison, but I find it more fitting that it causes you to lose X :darkness quanta per turn, where X=dark(s) with biolumence.
Eclispe...It normall buffs, so maybe it can give the Vampire skill?
Cloak-grants momentum as long as it lasts.
aflutoxin-spawns another dark when this one dies.
Title: Re: Dark | Dark
Post by: EmeraldTiger on November 19, 2011, 02:07:37 am
sounds good to me.
Title: Re: Dark | Dark
Post by: RRQJ on November 19, 2011, 02:07:43 am
holy light...heals this? damages this?  ???
Title: Re: Dark | Dark
Post by: EmeraldTiger on November 19, 2011, 02:19:07 am
holy light acts normal in this case.
Title: Re: Dark | Dark
Post by: Zaealix on November 19, 2011, 02:29:15 am
Holy light already has an anti :darkness and :death clause, of doing damage equal to the healing it would normally do.
Title: Re: Dark | Dark
Post by: Brontos on November 19, 2011, 07:24:06 am
Isn't it a bit expensive?
Title: Re: Dark | Dark
Post by: EmeraldTiger on November 20, 2011, 01:22:32 am
I am thinking to switch this to a Dar'eth Idea and name it Dar'eth's Pet.
I made this background.
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on November 20, 2011, 04:35:54 am
Your thoughts on Dark | Dark (http://elementscommunity.org/forum/index.php/topic,33851.0.html) , please.
I do not understand the purpose of the Dark | Dark card. I renamed it Dar'eth's Pet and made it a Dar'eth card.
Why would a Dark card treat a Death effect as a Water effect?
Why would a Dark card generate hp from nothing when drained?
Why would a Dark card be harmed by Life when Dark Elementals are not?
Why would the Heal ability heal most but not all Dark creatures?
Why would you want to mess with the balancing feature of Liquid Shadow?
This feels like an overextension of Holy Light.
This creature is from a place of darkness and death that :darkness & :death spells and abilities that would normally do harm to other creatures soothes. The opposite is also true,  :light & :life spells and abilities that would normally do something helpful to other creatures causes this one pain. Some of the details still need work.
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: Rutarete on November 21, 2011, 04:45:12 am
The new border actually looks better with the art; really brings out the purple - I like it.
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on November 21, 2011, 04:48:36 am
3|2 for cost?
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: Brontos on November 21, 2011, 05:48:04 am
Yep!
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on November 21, 2011, 08:39:52 am
updated
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: Zaealix on November 21, 2011, 01:24:55 pm
Erm, Since you basically copy pasta'd me (holy crap :o ;D, thanks man, I was just brainstorming), more concrete and less guessy sounding version of what I said.
Adrenaline delays Dar-eth every time it goes. With Turtle shield, this leads to 2 straight turns of delay between attacks.
Biolumence makes Dar-eth drain your  :darkness quanta, 1 :darkness per turn for every dark with this skill.
Cloak cover gives Dar-eth momentum. Dar-eth will lose momentum when the cloak is destroyed.
Aflutoxin causes another Dar-eth to spawn when the aflicted one dies. This does NOT do steady poison damage to the Dar-eth.
Eclispe gives Dar-eth Vampire, Dar-eth will lose Vampire if Eclispe is destroyed.

Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: Rutarete on December 09, 2011, 01:27:08 am
Is this card dead? Will it be submitted to the crucible or worked on farther?
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on December 09, 2011, 02:19:22 am
is there any changes needed?
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: ZephyrPhantom on December 09, 2011, 09:27:00 pm
is there any changes needed?
Looks good to me as a small hitter with an unusual concept.
However, you may want to consider making it a midhitter (like Puffer Fish, Abomination, or GoTP) to give the effect more impact - it gives enemies a reason to use :light and :life cards as CC and slows it down a bit to prevent  :darkness and  :death effects from being immediatly combo'd in the early turns, while still allowing them to have a noticeable benefit on the card.
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: Elite arbiter on December 10, 2011, 04:01:47 am
It is flavorful, but doesn't feel quite practical at the moment. The only problem is that I see very few possibilities for it to actually be used other than in a counter deck to a dark/death based CC deck, primarily because there is only one actually viable counter with dark/death that this card can have. But I am assuming that this is a slightly weaker card because it costs either/or quanta rather than both quanta, but while this balances its lower atk the ability doesn't make up for it. There are two combos viable
"Liquid Shadow is such a great combo with this card. It gives normal Vampire and +0|+1 each turn.
poison + accelerate = awesome trio combo."

When I realized that no, its a duo not a trio. (Dark / Gravity) But even then I can see voodoo doll being almost as good if not better for the niche. So my question becomes "what cards can be comboed with this card to make up for its weakness and overall worse stats?" The only other combo I see is only viable in upped play, if you make Eclipse grant Vampire, in order to give you effectively 5 ATK 2 cost vamps instead of the usual 6 ATK 5 cost vamps. What death card has any synergy with this card because the three cards that synergize, Cloak, Eclipse (upped), and Liquid Shadow, are all darkness. Perhaps something that works with death cards when they gain its death effect? (Vulture, Boneyard, Soul Catcher). Or something as simple as making Aflatoxin give the creature a  active to infest other slots with a copy of itself each turn like a Malignant cell. (Not with Infest themselves)
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on December 11, 2011, 07:15:48 pm
would 4|5UN - 5|5U for 5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32902.0;attach=3273;image) on both be better?
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: ZephyrPhantom on December 11, 2011, 07:33:10 pm
would 4|5UN - 5|5U for 5 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32902.0;attach=3273;image) on both be better?
I was thinking more GoTP/Pufferfish-like stats - maybe 6 | 4 for 7 | 6 (http://elementscommunity.org/forum/index.php?action=dlattach;topic=32902.0;attach=3273;image)
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on December 11, 2011, 07:50:59 pm
okay I will change it.
Title: Re: Dar'eth's Pet | Dar'eth's Pet
Post by: EmeraldTiger on August 22, 2012, 01:50:31 pm
I am pleasantly surprised this is doing well.
blarg: