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Offline the dictatorTopic starter

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Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg110997#msg110997
« on: July 09, 2010, 01:50:45 pm »
Well, this is the first card in my first series: Quanta related spells.

NAME:
Chaotic Bolt
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
-
ABILITY:
Deals 0 to 5 damage to the target for each 10 entropy quantums in your possesion.
NAME:
Chaotic Lance
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:
-
ABILITY:
Deals 1 to 5 damage to the target for each 10 entropy quantums in your possesion.
ART:
Elements, edited by The Dictator
IDEA:
The Dictator
NOTES:
  • Each bolt will be randomized again, so it can be for example: 2, 4, 5, 0, 2 when having 40 to 50 quanta. (total damage = 13)
  • Like fire bolt/ice bolt/drain life the spell will always do one attack.
  • Can be used on your opponent
SERIES:
Quanta related spells (http://elementscommunity.org/forum/index.php/topic,9401.0.html)
I made this one, because it fits entropy perfectly.
The unupgraded version does an average of 2,5 damage. The upgraded does 3, but is slightly more expensive then a fire lance.
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Offline ratcharmer

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Re: Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg111167#msg111167
« Reply #1 on: July 09, 2010, 07:02:20 pm »
Hmm . . .  you've done very well considering the balance, and thematically it fits well with :entropy

The one thing I will caution you about though is it'll be an uphill battle to get this though. Between chaos seed, Maxwell's Demon, Mutation, Fallen Elf, Antimatter and Pandemonium :entropy is already one of the elements with the most creature control out there. This doesn't mean there's anything wrong with the card, but you'll have your work cut out for you to get this one noticed.

Offline lokiburn4

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Re: Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg245259#msg245259
« Reply #2 on: January 11, 2011, 06:16:35 pm »
Chaotic Bolt / Lance
I love the idea of spreading out the direct damage attacks into new elements. It wouldn’t suck if eventually every element had some sort of Bolt attack to work with, so long as it is balanced of course.  So… with 30 entropy quanta, you could do anywhere from 4 to 20 damage?  That IS pretty chaotic and unreliable! But is it enough? Well, entropy already has so many goodies to play with for creature DD that I feel like handing them a rail gun might be too accommodating unless there were some additional effect/hazard/possibility at work…
Ideas:
   -Chance for bolt to backfire 1hp damage to you
   -Chance for bolt to chain hit some % to nearby creatures
   -Chance for bolt to create positive or negative effect when used as CC
   -Chance for bolt to create negative effect or heal when used as DD
Or maybe some small % chance for all of the above! Like 90% chance to damage 1-5 per 10 Entropy quantum, and 5% backfire, 3% chain hit, 2% create effect...  or just leave it the way it is. I do like it, but can’t hurt to share my crazy ideas!

Offline the dictatorTopic starter

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Re: Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg245266#msg245266
« Reply #3 on: January 11, 2011, 06:21:21 pm »
Chaotic Bolt / Lance
I love the idea of spreading out the direct damage attacks into new elements. It wouldn’t suck if eventually every element had some sort of Bolt attack to work with, so long as it is balanced of course.  So… with 30 entropy quanta, you could do anywhere from 4 to 20 damage?  That IS pretty chaotic and unreliable! But is it enough? Well, entropy already has so many goodies to play with for creature DD that I feel like handing them a rail gun might be too accommodating unless there were some additional effect/hazard/possibility at work…
Ideas:
   -Chance for bolt to backfire 1hp damage to you
   -Chance for bolt to chain hit some % to nearby creatures
   -Chance for bolt to create positive or negative effect when used as CC
   -Chance for bolt to create negative effect or heal when used as DD
Or maybe some small % chance for all of the above! Like 90% chance to damage 1-5 per 10 Entropy quantum, and 5% backfire, 3% chain hit, 2% create effect...  or just leave it the way it is. I do like it, but can’t hurt to share my crazy ideas!

First, the series isn't meant to create some kind of bolt for every element, it is meant to create some kind of quanta related spell (a spell which effect increases when having more quanta of a certain element).

Second, I like your card too, but maybe you should just post it yourself, as it feels like a complete new idea ;)


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Offline Amilir

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Re: Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg245326#msg245326
« Reply #4 on: January 11, 2011, 08:02:37 pm »
Well, there seems to be a slight problem with balance.  This card is based off of fire bolt, but made weaker and more random.  As a rule, randomness reduces the value of any given card.  As such, this is twice weaker than fire bolt.  Given that entropy tends to require a bunch of quanta for defense, it's also rather less effective in stalls. 

The only current usage I see is in a painful antimatter/SoG stall.  While promoting a less used deck type, that type is one hated by most of the community.  A more preferable version of this card would involve tactics in using/saving your quanta, or encourage play just for fun.

An option to make it more unique could be making it also do a random effect to creatures in addition to a lessened damage, random or otherwise.  Or perhaps it could simply deal a random effect for every x quanta, where x is probably less than 10.  For added fun any version could deal leftover damage/effects to other enemy creatures randomly.

Really, the way it is currently just seems too generic for entropy.  Entropy is an element if chaos, of unusual cards and game changing effects.  Slightly modified copies of other cards feel sad and out of place in an element of wonder. 

lukce

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Re: Chaotic Bolt | Chaotic Lance https://elementscommunity.org/forum/index.php?topic=9395.msg246021#msg246021
« Reply #5 on: January 12, 2011, 05:13:27 pm »
I really like cards with random effects (probably that is why I like Entropy xD), and I sure like this card. What I don't like is, as Almir said, this kinda ruins the balance. There are already 3 bolts in the game. And the damage is really random. What if the bolt hits like.... 0,0,0,0,0 ?? Or it hits 5,5,5,5,5 ?? My point is that its too random and unbalanced. Also, since this is a bolt, why don't ypu make the cost for unupped 2 and for upped 1?

Other thing. Maybe adding some special bolt skill (as Ice Bolt / Lance might freeze the target, and Drain / Siphon Life heals you for the damage dealt) as Chaos Seed. If the bolt doesn't kill the creature, then Chaos Seed happens. That way, if it happens to deal 0 damage, at least it will hurt the creature. And if it kills the creature, no worries.

Now, back to the balance thing. In a fire stall, a bolt deals nearly 30 damage when used properly (and by this I mean when oppnent is low on HP, and you have around 100  :fire quanta). With this card, an entropy stall would use discords amd some CC (AM, Chaos Seed, Mutation). Now, when you have enought quanta and bolts in your hand, and you use all bolts and you trick your self and the bolts deal no damage?? I don't know if you get my point, but its all about this card being sooooooooo random. Chaos Seed is random, Mutation is random, but at least you know what may happen.

My changes:
  • Make the cost same as all other bolts;
  • Add Chaos Seed effect;
  • And about the random thing...make it that when it hits your opponent's HP it must deal 2,3,4 or 5 damage, and when it hits a creature, if the creature doesn't die, it is affected by Chaos Seed
And lol...we all chose to criticise this card for trials...except 7wavemaster.

 

blarg: