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Offline ZephyrPhantomTopic starter

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Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1209665#msg1209665
« on: October 11, 2015, 05:14:04 am »
NAME:
Continuum Knight
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
On death, summon another Continuum Knight from your deck.
NAME:
Continuum Knight
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
On death, summon another Continuum Knight from your deck.

ART:

IDEA:
ZephyrPhantom
NOTES:
A semi-resilient creature based on the theme of 'repeating'.
SERIES:

« Last Edit: October 13, 2015, 08:26:34 am by ZephyrPhantom »

Offline ZephyrPhantomTopic starter

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210050#msg1210050
« Reply #1 on: October 13, 2015, 07:47:43 am »
Bump. Should I change anything on this card before I submit it to Crucible, or is it fine as is?

Offline Basman-1453

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210094#msg1210094
« Reply #2 on: October 13, 2015, 02:20:10 pm »
I take it that if you pack six Continuum Knights in a deck, if that sixth dies (Fractal/Mitosis shenanigans notwithstanding), that's it, right?

Consider the situation when one brings three unupped CK and three upped CK in the same deck. The first one to hit the field, an unupped one, died from a stray arrow from Eagle's Eye. Which one is brought into the field: another unupped one, an upped one, whatever's topmost, or randomly?
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Offline OdinVanguard

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210096#msg1210096
« Reply #3 on: October 13, 2015, 02:26:01 pm »
Considering that the stats are the same for both the upped and unupped, it doesn't make a huge difference whether an unupped or upped version replaces the dying one.

Also, it would take a little more than fractal / mito to keep these things stocked. It says "from deck" so fractal wouldn't help because they would be in your hand... the only way to get more to your deck at this point is rewind (which seems impractical).

That does leave a good question though, what happens if there are none left in your deck?
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Offline xray1324

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210097#msg1210097
« Reply #4 on: October 13, 2015, 02:28:59 pm »
Maybe you get a Continuum Husk creature which is 0/0 and dies on turn end, regardless of if you buff it?

Offline Treldon

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210105#msg1210105
« Reply #5 on: October 13, 2015, 03:07:32 pm »
Maybe you get a Continuum Husk creature which is 0/0 and dies on turn end, regardless of if you buff it?

Having a 0|0 :time creature is hardly useful since :time does not have any buffs of its own
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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210121#msg1210121
« Reply #6 on: October 13, 2015, 03:41:26 pm »
I believe it'd operate similar to MtG and comp would read it as "On death, search your deck for a creature named Continuum Knight and put it into play". If there's none left, it just doesn't activate.

The card seems balanced and is a great concept. It's execution might make it competitive in only RT domins tho. It could still be strong though especially in a new version of ghostmare. Might be just enough to make Time top-tier alongside Fire, Aether and Darkness huh.
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Offline ZephyrPhantomTopic starter

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Re: Continuum Knight | Continuum Knight https://elementscommunity.org/forum/index.php?topic=59960.msg1210182#msg1210182
« Reply #7 on: October 13, 2015, 10:24:49 pm »
Quote
That does leave a good question though, what happens if there are none left in your deck?
I believe it'd operate similar to MtG and comp would read it as "On death, search your deck for a creature named Continuum Knight and put it into play". If there's none left, it just doesn't activate.
Yep, this is how the ability is intended to work.
The card seems balanced and is a great concept. It's execution might make it competitive in only RT domins tho. It could still be strong though especially in a new version of ghostmare. Might be just enough to make Time top-tier alongside Fire, Aether and Darkness huh.
Thanks! :)

Quote
Consider the situation when one brings three unupped CK and three upped CK in the same deck. The first one to hit the field, an unupped one, died from a stray arrow from Eagle's Eye. Which one is brought into the field: another unupped one, an upped one, whatever's topmost, or randomly?
The next topmost Continuum Knight is selected. Like Odin said, the stats are identical so it doesn't matter too much.

 

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