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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: EmeraldTiger on January 06, 2012, 11:52:41 pm

Title: Confusion | Confusion
Post by: EmeraldTiger on January 06, 2012, 11:52:41 pm
(http://i.imgur.com/pf2lY.png)
(http://i.imgur.com/FtlM2.png)
NAME:
Confusion
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Target creature will randomly attack any creature or player.
Last 2 turns.
NAME:
Confusion
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Target creature will randomly attack any creature or player.
Last 3 turns.
ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
If it attacks an immaterial creature attack misses, because it is like a player with phase shield.

Gravity Pull overrides this.
Momentum/Antimatter would cause only a player to get hit.
Adrenaline would cause this to end faster.
If used on a creature venom infection counter in put on target. Nerotoxin if the infected creature has an activated ability and it is used counter goes up

An old Idea with the name: http://elementscommunity.org/forum/index.php/topic,7211.0.html
SERIES:
Title: Re: Confusion | Confusion
Post by: oblivion1212 on January 07, 2012, 12:16:24 am
quoted from chat  :P :P :P
[08:10:53] oblivion1212: ‹@EmeraldTiger› how does it interact with adrenaline? does it poison creatures? does it add max HP to creature if antimatter'ed ?
Title: Re: Confusion | Confusion
Post by: furballdn on January 07, 2012, 12:21:40 am
quoted from chat  :P :P :P
[08:10:53] oblivion1212: ‹@EmeraldTiger› how does it interact with adrenaline? does it poison creatures? does it add max HP to creature if antimatter'ed ?
Lasts 2 turns or 2 attacks? That's the only problem it has with adrenaline. No poison, since no other creature attacking creature causes poisoning. If antimatter'd, it heals, but does not add max hp.
Title: Re: Confusion | Confusion
Post by: EmeraldTiger on January 07, 2012, 12:34:06 am
Remember it says any creature, that does include the targeted creature itself.

I think adrenaline would cause each individual attack to hit more than 1 creature/player, but like it does with delay/frozen status the affect ends faster.
yeah i think if used on a creature venom infection should occur. Nerotoxin if the infected creature has an activated ability and it is used counter goes up. Maybe antimatter would act like heal, that is a tough call.
Title: Re: Confusion | Confusion
Post by: Pineapple on January 07, 2012, 01:32:57 pm
yeah i think if used on a creature venom infection should occur. Nerotoxin if the infected creature has an activated ability and it is used counter goes up. Maybe antimatter would act like heal, that is a tough call.
1. Why is the "venom" interaction different from Gravity Pull?
2. Why is the Momentum/Antimatter interaction different from Gravity Pull? I think it makes sense, thematically, that a creature being gaining momentum while charging towards the opponent won't be able to change its path, even if it's confused.
Title: Re: Confusion | Confusion
Post by: EmeraldTiger on January 12, 2012, 08:49:47 am
bump for what is needed in notes
Title: Re: Confusion | Confusion
Post by: EmeraldTiger on January 15, 2012, 03:54:54 am
notes updated, is there anything missing?
Title: Re: Confusion | Confusion
Post by: moomoose on January 27, 2012, 01:50:28 am
pretty much the same concept in level 2 archive http://elementscommunity.org/forum/index.php/topic,20459.0.html
Title: Re: Confusion | Confusion
Post by: EmeraldTiger on January 27, 2012, 02:06:01 am
I will let Xeno and Kuro make the ruling about it.
Title: Re: Confusion | Confusion
Post by: Jenkar on January 27, 2012, 02:31:20 am
pretty much the same concept in level 2 archive http://elementscommunity.org/forum/index.php/topic,20459.0.html
About as much similarity as schockwave and lightning. So, not ''pretty'' much the same concept, imo.
Title: Re: Confusion | Confusion
Post by: Kuroaitou on January 27, 2012, 02:32:23 am
pretty much the same concept in level 2 archive http://elementscommunity.org/forum/index.php/topic,20459.0.html
I'm going to say no to this.

Your idea, 'Disorient', specifically forces the creature to target its own allied creatures, and has a percentage involved with each card. ET's 'Confusion' cards have a limited duration (making it a temporary status effect similar to 'freeze', whereas yours is a permanent affliction), can attack both creature AND player, and is indirectly overwritten by other effects such as Gravity Pull. Yes, the costs and element are the same, but the mechanics to me are distinct enough that they don't overlap.
Title: Re: Confusion | Confusion
Post by: moomoose on January 27, 2012, 03:55:11 am
conceptually they are the sane thing, does it really bring anything new to the table for zanz to consider? not really, but whatever, stepping on the toes of existing ideas is the accepted norm these days so this wasn't unexpected, just wanted to point it out
Title: Re: Confusion | Confusion
Post by: EmeraldTiger on December 27, 2012, 07:25:33 pm
Yay to the Forge.
blarg: