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Offline PlayerOa

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244058#msg244058
« Reply #12 on: January 09, 2011, 07:35:29 pm »
This is pretty good, I would like to see that card ingame.
Armagio + This / Titan + Animate Weapon + This + Gravity Pull = :)
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rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244059#msg244059
« Reply #13 on: January 09, 2011, 07:37:52 pm »
Beautiful card!! And I think Oldtrees idea is good!
I think just leaving it at "Full HP" is sufficient.
"Whenever a creature dies, gain half of that creature's Full HP (rounded down) added to your HP."

I like this idea and feel that is balanced
thanks, never heard a compost heap being called beautiful before  :P
And have updated card, so should have OldTrees' wording on their now.

wizelsnarf

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244308#msg244308
« Reply #14 on: January 10, 2011, 02:45:30 am »
First off, a question. If a creature has (max) 1 hp and dies do you get 0 healing (as the card seems to indicate)?


I think the concept is great thematically. In real life, compost is of course used as fertilizer for plants so that they may grow stronger. In that same way, the dead creatures are used to fertilize the Elemental(player).

As far as the the mechanics goes, it seems like you have already done a good job balancing them. One half of the max hp of a creature is pretty reasonable. I don't foresee this card being abusable.

If Monolife were to succeed, it would be in killing the opponent's creature using a Thorn Carapace. I think this would really give life a boost. Empathetic Bonds are not that useful in Monolife and Compost could give Thorn Shield a much needed buff in my opinion.

Duos or Rainbows could work quite well too.

Armagio immediately comes to mind. Mid range cost and high hp means up to 15 healing. That wouldn't override heal, which is 20 on command, but it is a nice decent payoff and easy to set up.

Schrodinger's Cat would work as a very expensive shard of gratitude. My understanding is that unupped, you would get no healing from it. Upped (stats 1|3) you would get only 1 hp for 2 :entropy, which is really expensive. Nonetheless, in combination with other cards, there could be some synergy.

Immolation in a  Life/Fire Duo would work, but not well. Fortunately, it is reasonable balanced as both life and fire have weak HP creatures so they would not benefit from a strict duo that much. 1 hp creatures (as I understand it) would not give you any healing so immolation would have to be used in a trio to be very effective.

Perhaps growing a lava golem in a Life/Fire/Earth trio and then immolating it late in the game for an EM. Or otherwise using a  Life/Fire/Water trio and forest spirits in a similar vein as the lava golem strategy.


I think this card is a very nice idea and would fit into life without taking away from Life's current cards. Looking forward to better art. Dead fish do not exactly convey your idea that well.

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244503#msg244503
« Reply #15 on: January 10, 2011, 12:38:24 pm »
First off, a question. If a creature has (max) 1 hp and dies do you get 0 healing (as the card seems to indicate)?
That is correct. There just isn't enough of the creature to make any real gain when composting.

I think this card is a very nice idea and would fit into life without taking away from Life's current cards. Looking forward to better art. Dead fish do not exactly convey your idea that well.
Finding legit art (and having no shoop talents) is quite tricky, the dead fish were more along the lines of heap of dead creatures, composting nicely. Unupped pic has teabags in it... personally I love a good cuppa when fighting, but, err, would need to change that too i think...

Also, thanks for comments and feedback, glad you like the card :)

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244626#msg244626
« Reply #16 on: January 10, 2011, 06:35:37 pm »

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg244629#msg244629
« Reply #17 on: January 10, 2011, 06:39:36 pm »
Update: put better pics on cards, although they're still 'pictures' whilst most cards in game use drawings, hence if anyone fancies doing me some cool drawings for this, they're more than welcome to :)

Right, if that's all for now then is it ready for next step? *looks for Card Curator card in deck so as to summon one*

Offline Kuroaitou

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg245900#msg245900
« Reply #18 on: January 12, 2011, 01:38:25 pm »
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature (do not use the phrase 'n/a' to fill in spots of the table)
-Please change the art work immediately. You cannot under any circumstance use those stock pictures unless you've already bought and received permission from the artist to use them (provide permission of them granting you the right to use that picture, in the form of a receipt or screenshot e-mail)

To me, this permanent seems a bit too weak. On one hand, in Mono-life, it could partially solve your woes regarding massive CC spells and effects that oftentimes kill all Life creatures within several hits. On the other hand, the only major benefit you could get from it is from high HP creatures that stem from Gravity/Earth, which are a bit of an odd combo with Life (although, Armagio + This would be a fun deck indeed). :P

Kind of a weird theme for life, but it still fits nonetheless.


rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg245946#msg245946
« Reply #19 on: January 12, 2011, 03:26:43 pm »
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature (do not use the phrase 'n/a' to fill in spots of the table)
-Please change the art work immediately. You cannot under any circumstance use those stock pictures unless you've already bought and received permission from the artist to use them (provide permission of them granting you the right to use that picture, in the form of a receipt or screenshot e-mail)

To me, this permanent seems a bit too weak. On one hand, in Mono-life, it could partially solve your woes regarding massive CC spells and effects that oftentimes kill all Life creatures within several hits. On the other hand, the only major benefit you could get from it is from high HP creatures that stem from Gravity/Earth, which are a bit of an odd combo with Life (although, Armagio + This would be a fun deck indeed). :P

Kind of a weird theme for life, but it still fits nonetheless.
Firstly, thanks for the feedback and response.
apologies about the artwork, I saw them on another card here and thought that website would be ok to use. Will try find some different ones.
As to weak, may I ask what you would like changed, or is that not for you to say?
Weird theme - well, perhaps, as said I could change the name to something more mystical, like altar of life or similar, it's the effect which counts. If it were called altar of life or similar then it could become stackable, and then no longer weak, perhaps even OP :s

Anyway, as said I'm unsure that's for you to say or alone my decision. Will write here once I've made crucial changes.

Offline AnonymousRevival

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg246281#msg246281
« Reply #20 on: January 13, 2011, 12:15:37 am »
 I'd rather call it decomposition rather than recycling. Balanced card by the way!
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Offline Kuroaitou

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg248160#msg248160
« Reply #21 on: January 15, 2011, 02:42:43 pm »
CURATOR COMMENT
-Replace the link you have in the ART section of your table with this link: http://www.freedigitalphotos.net/images/Energy_and_Environme_g160-Recycling_p24346.html

That makes it easier for people to directly see where you got your image. :)

As to weak, may I ask what you would like changed, or is that not for you to say?
By 'weak', I mean that in a general sense depending on what creatures and cards you have in your deck alongside this card. For example, let's take a generic mono-life deck: most of Life's creatures barely have any health over 5 (minus the dragons, but they're super expensive, and Forest Spirits, which require time to gain health via Growth); if an enemy had various forms of mass CC or creature control (Fire Shield, Rain of Fire, Flooding, Plague, etc.), then your creatures would then die, but the HP gained from them to increase your HP would only be HALF of what they have.

In other words, most of Life's creatures would only give 1-2 HP increases to your health, making it fairly limited unless you found ways to incorporate other non-life cards into the equation reap the full benefit of Compost Heap/Mound. Thus, it's great in making new synergies, but doesn't help Life as a whole, especially with other Life permanents and spells (Bond, Heal, Jade Staff), that focus on healing and recovering your HP to its new potential from the killing creatures.

My suggestion: Keep it 100% HP gained. (So if a creature dies with 5 HP, then you get maximum health raised to 105 HP). Would it be exploitable with Armagio or a Chimera? Possibly, but in its current state, I just don't know about it...

Anyway, I can't always tell people to 'change' their card to what I want, because Curators in general can't do that. ^^; They only suggest things so as to give insight of their theory of how cards work. :P

rohlfo

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg248173#msg248173
« Reply #22 on: January 15, 2011, 03:03:28 pm »
CURATOR COMMENT
-Replace the link you have in the ART section of your table with this link: http://www.freedigitalphotos.net/images/Energy_and_Environme_g160-Recycling_p24346.html

That makes it easier for people to directly see where you got your image. :)
done.

My suggestion: Keep it 100% HP gained. (So if a creature dies with 5 HP, then you get maximum health raised to 105 HP). Would it be exploitable with Armagio or a Chimera? Possibly, but in its current state, I just don't know about it...

Anyway, I can't always tell people to 'change' their card to what I want, because Curators in general can't do that. ^^; They only suggest things so as to give insight of their theory of how cards work. :P
That sounds like more than just 100%HP gain, sounds like add full creature's HP to maximum life points (going over 100)? As you mention then it is open to exploitation with Armagio etc.....I do see your point, but it's a tricky decision.

I guess the way I would have used this card is in my large rainbow EM Half-blood deck which takes quite a few turns to win, and this would be a nice addition to keep the HP trickling in. Devour creatures and get HP for it or if all yours get killed by rain of fire or have an armagio catapulted at you etc, at least get something back from them kinda thing etc.

As said it's a tricky one, so anyone else reading this, would be cool to get more opinions if you're willing to comment!
Many thanks all :)

wizelsnarf

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Re: Compost Heap | Compost Mound https://elementscommunity.org/forum/index.php?topic=19101.msg248226#msg248226
« Reply #23 on: January 15, 2011, 04:46:01 pm »
I definitely think it should not raise the max HP of the player. That has been clearly designated an Earth skill and Life's skill is healing to full hp.

Furthermore, Kuroaito, the card gives you hp when your enemy creatures die as well. This would be a huge boon to Thorn Carapace. If it were the case that it only healed you for your creature's deaths, I think it would indeed be underpowered, particularly in a mono life. But with Thorn Carapace Monolife monolife gets a nice boost.

Also, my understanding is that you get the bonus based on the creatures Max hp, not its current hp, right? If that is the case Thorn Carapace will be very nice because it is able to take down high hp creatures in a few turns and you would reap the healing from their full health.

I like it how it is personally my vote is to not change it.

 

blarg: