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Offline JyiberTopic starter

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Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096069#msg1096069
« on: September 09, 2013, 08:02:45 pm »
NAME:
Cluster Dweller
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
:time : Event Horizon
Sacrifice Cluster Dweller to bend time around target.
NAME:
Spiral Dweller
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Creature
ATK|HP:
0 | 20
TEXT:
:time : Event Horizon
Sacrifice Spiral Dweller to bend time around target.


ART:
Found on Free Wallpaper site: http://wallpapermill.com/black-hole-wallpaper-background-free-download/
IDEA:
Jyiber
NOTES:
All time bending is kind of like a fast forward effect.

1) If target has skill, and has already used that skill, it can use it again. (allowing skills to be used twice)

2) Target permanents with passive effects can be activated.
Example 1: target Empathetic/Feral Bond to instantly use it's healing.
Example 2: target pillar stack instantly gives you quanta.
(activating effects doesn't change normal end of turn activation)

3) Target either player to activate health effects (Poison, Purify).

4) Target skilless creature or weapon for instant additional attack.

5) Moves turn clocks on targets by 1. Good for burning though enemy shields (Dim Shield, Wings) or Shard of Sacrifice (target health).

So that's the idea. I like the idea, but I haven't thoroughly thought out uses that might be OP. Hope there is no confusion on activating effect/attacks, think of it like an instant extra use of target before it would normally be used.

If you didn't figure out the thematic ties, black holes have such massive pulls that they warp time and space. The point of no return is the Event Horizon. The idea is that a massive creature could exert the Event Horizon effect.
SERIES:

« Last Edit: September 10, 2013, 08:50:49 pm by Jyiber »
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
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Offline serprex

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096073#msg1096073
« Reply #1 on: September 09, 2013, 08:20:51 pm »
Get Catapult up. Fractal this. Next turn: sacrifice half of them to catapult the other half

Offline Eddygp

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096077#msg1096077
« Reply #2 on: September 09, 2013, 08:25:54 pm »
I know that you won't be able to do this, but what if this card targets itself? Would it be like the Schrödinger's Cat? It continues alive but dies as a result.
Someday, something will come out.
Time is a great teacher, but unfortunately it kills all its pupils. - Hector Berlioz

Offline xyan

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096092#msg1096092
« Reply #3 on: September 09, 2013, 09:07:03 pm »
I know that you won't be able to do this, but what if this card targets itself? Would it be like the Schrödinger's Cat? It continues alive but dies as a result.

someone is trying to divide by 0  ?_?

perhaps limit the flexibility to the "bend time" effect to prevent loopholes.

Offline serprex

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096099#msg1096099
« Reply #4 on: September 09, 2013, 09:33:29 pm »
Have it collapse into a Singularity when self targetting. Don't mention this in the card text

Offline JyiberTopic starter

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096110#msg1096110
« Reply #5 on: September 09, 2013, 11:26:58 pm »
perhaps limit the flexibility to the "bend time" effect to prevent loopholes.
Maybe, but flexibility is what makes card ideas cool.

Get Catapult up. Fractal this. Next turn: sacrifice half of them to catapult the other half
Cool idea, actually sounds like a valid strategy. If it proves to be too strong alter health.

Have it collapse into a Singularity when self targetting. Don't mention this in the card text
Also a cool idea.
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline serprex

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096112#msg1096112
« Reply #6 on: September 09, 2013, 11:36:08 pm »
Another synergy: Chimera. Not for health, but for giving two attacks on the following turn. Not sure if it'd be strong enough to bring Chimera out of only be used for OTKs

Given SoR and Dive, this card is balanced. The only possible issue would be its high health, but for that cite Voodoo. You could probably grant unupped 16HP like unupped Voodoo. This doesn't eclipse Voodoo in gravity decks given Voodoo+GP

I don't think my Fractal combo would be OP. A perfect Fractal won't even OTK (only does 85 damage) unless one has two catapults, and that's ignoring the turn where 9 of these have to be left relatively alone
« Last Edit: September 09, 2013, 11:41:14 pm by serprex »

Offline CuCN

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096124#msg1096124
« Reply #7 on: September 10, 2013, 01:44:48 am »
What about fractal+creature with dive?

Offline serprex

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096126#msg1096126
« Reply #8 on: September 10, 2013, 01:59:38 am »
That's easier to do with Sky Blitz

Offline CuCN

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096127#msg1096127
« Reply #9 on: September 10, 2013, 02:02:25 am »
I mean fractal with this, then use them all on one creature with dive.

Offline serprex

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096129#msg1096129
« Reply #10 on: September 10, 2013, 02:10:18 am »
edit I'm an idiot. Refresh ability on dive to stack a large amount. Exponential growth. 5 on an unbuffed Elite Wyrm OTK FGs. Makes me wonder about Improved Mutation and SoR. But getting a time creature with dive is improbable enough because that's how mutation works

Limiting use to one per target per turn seems the only clean fix

Spoiler for Hidden:
At first I thought maybe I could try and demonstrate that your idea doesn't work because Dive beyond 10 damage implies a difficult quartet. Then I realized that dive doesn't matter

This lets a creature attack immediately upon being summoned, so Ruby Dragon's 2HP doesn't matter. 6 of these on field without summoning sickness, play Ruby Dragon. Probably win (you get 7 hits since the Ruby Dragon attacks on its own afterwards). If shields are an issue we're in :gravity so throw in momentum

Fix by not special casing Vanilla creatures and instead having it grant no effect on them seems the simplest fix, otherwise some restriction has to be made on stacking on the same target. Preferably without restricting sacrificing multiple Dwellers so that distributed uses aren't penalized (which OP examples haven't been offered for)
« Last Edit: September 10, 2013, 02:31:38 am by serprex »

Offline JyiberTopic starter

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Re: Cluster Dweller | Spiral Dweller https://elementscommunity.org/forum/index.php?topic=51097.msg1096333#msg1096333
« Reply #11 on: September 10, 2013, 08:20:04 pm »
I mean fractal with this, then use them all on one creature with dive.
Hmm... that's one skill I worry about.

Just for the sake of the scenario, how many turns would take to to get the  :aether for a fractal, the  :air for multiple uses of Dive, and the  :gravity:time for the Dwellers? Also add a turn to wait for Dweller skills to become active.

It'd be tricky to do the pillar/pend setup, but I think  :aether Mark w/  :gravity :air :time pends would do the trick? Assuming your lucky enough to draw 1-2 of each pend on the initial hand and first few draws...

serprex's Ruby Dragon scenario also could be a problem. That only requires 3 kinds of quanta. But you you have to remember that drawing all 6 within the first half of the game is slightly against the odds. Let's say instead you get the quanta for 1-2 ruby dragons and to use 2-3 Dwellers (statistically drawing half of them in the first half the game isn't bad odds).

Suggestions for fixes include:
1) targets can only be targeted by Event Horizon once.
2) make Dwellers Hp low enough to be susceptible to CC .
3) skills that pose problems like Dive can't be targeted (I don't like this one).

Thoughts?
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

 

blarg: