CURATOR COMMENT-See vrt's comment above (
http://elementscommunity.org/forum/index.php/topic,20416.msg285077#msg285077)
-Remove the phrase "/ Clockwork Skeleton" from the title of your thread.
-Spell the word, 'successful' correctly in the TEXT section of your tables
-Use the side-by-side card format for the rest of your card ideas.~~ = Oh wow. That took forever. >_<
So I had to modify your original post tables in order for them to fit the original (and correct) standard template of all the other card ideas that were sent up into the Crucible. From now on, when you have these 'multiple upgrade' card concepts, you need to modify them yourself so that your
preferred upgrade is now in the regular table, rather than making a separate table for two of your upgrade paths (those can be put in the spoiler as shown in your post, after the ART/NOTES subsection-table). If you can, please try to modify all of your previous upgrade-path concepts so that it fits the current standard, or else they may be either modified or removed as necessary to fit the original template. ^^; Thanks.
This is a pretty odd card idea though. O_o Personally, I would love if it were in the time element (clocks... yeah), not to mention, Earth already has a decent golem. This could be the 'other' mid-cost attacker for Time, but either way, having the delay mechanic countermeasure its ridiculously efficient cost-stat ratio seems like it would require the player to either throw them down in a rush (bad) or time it correctly so that they get the best benefit despite the delay (good).