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fede91

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Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg422936#msg422936
« on: November 09, 2011, 09:10:43 pm »
NAME:
Chronos Pact
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, it's delayed. You can reverse time a creature. Lasts 3 turns.
NAME:
Chronos Pact
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, it's delayed. You can reverse time a creature. Lasts 3 turns.
ART:
http://www.sxc.hu/photo/1300798
IDEA:
Fede91, Zerokooelr91
NOTES:
Pact: if you have an other pact into play, when you play Chronos pact previous pact is destroyed. If a pact is stolen or destroyed by opponent, you lose 15 HP's. Stealing doesn't restart turns countdown. So obviously Chronos Pact isn't stackable (you can't have two pacts in play!). Creature you have just played is delayed (even if immaterial) in each case. Delay is like Procrastination delay, lasts 1 turn. You must decide when you play your creature if you want to reverse time a creature: if you decide to don't reverse time anything, you cannot change idea, but creature you have just played is delayed. If there are only untargetable creatures, the ability doesn't activate.
See other pacts here:
Chaotic Pact (http://elementscommunity.org/forum/index.php/topic,33526.0.html)
Death Pact (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
Stormy Pact (http://elementscommunity.org/forum/index.php/topic,34024.0.html)
Druidic Pact (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
Arctic Pact (http://elementscommunity.org/forum/index.php/topic,33533.0.html)
Old Chronos Pact version here
SERIES:

Offline Conchobear

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Re: Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423004#msg423004
« Reply #1 on: November 10, 2011, 12:11:35 am »
No. This allows to negate decking out so much easier. No more Eternity needed, Just play a photon and bam. It's on top of your deck. I like the idea of the Pact cards but they seem a bit over powered and not entirely fitting. A simple Fractal would wreak havoc.

Offline RRQJ

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Re: Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423097#msg423097
« Reply #2 on: November 10, 2011, 04:37:29 am »
no eternity needed, but you need this card, so technically it ends up being the same.  I guess you wouldn't have to worry about the ability cost though, which is pretty significant.

But yeah, this is pretty powerful.  probably OP

fede91

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Re: Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423165#msg423165
« Reply #3 on: November 10, 2011, 08:51:24 am »
No. This allows to negate decking out so much easier. No more Eternity needed, Just play a photon and bam. It's on top of your deck. I like the idea of the Pact cards but they seem a bit over powered and not entirely fitting. A simple Fractal would wreak havoc.
and if chronos pact has a lasting time of 4 turns? It prevents decking out, but only for few turns. It could cost less  :time quanta, (for example, 7 :time and 5 :time ). What about this idea?

Offline EmeraldTiger

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Re: Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423252#msg423252
« Reply #4 on: November 10, 2011, 02:13:11 pm »
please fix thread title to say Chronos Pact | Chronos Pact
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fede91

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Re: Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423274#msg423274
« Reply #5 on: November 10, 2011, 03:29:38 pm »
please fix thread title to say Chronos Pact | Chronos Pact
done!

fede91

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423294#msg423294
« Reply #6 on: November 10, 2011, 04:43:25 pm »
Pact modified!

Offline OldTrees

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg423337#msg423337
« Reply #7 on: November 10, 2011, 06:46:05 pm »
Modified Pact looks more reasonable.
However there is not much difference between 1 turn, 3 turns and 4 turns. I would suggest they have the same duration and have the casting cost change between versions.
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zerokooelr91

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg426634#msg426634
« Reply #8 on: November 17, 2011, 11:13:33 am »
We are looking for improve this card. What do you think about if pact says "Whenever you play a creature you can reverse time a creature and the creature just played. Lasts 3 turns"? This will prevent the use of fractal and the pact toghether, because you will draw many times the same card, stalling yourself .
When you play a creature, you must decide in that time if you want to reverse time a creature: if you decide to don't reverse time anything, Chronos pact's ability doesn't activate.
If you decide to reverse time a creature, you cannot stop the effect on your creature. The creature you have just played is targetable by Chronos Pact's ability (in that case the second ability of the pact doesn't activate). If there are only untargetable creatures, the ability doesn't activate, and if creature you have played is immaterial it will not be reversed.

fede91

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg427335#msg427335
« Reply #9 on: November 18, 2011, 05:58:51 pm »
We are looking for improve this card. What do you think about if pact says "Whenever you play a creature you can reverse time a creature and the creature just played. Lasts 3 turns"? This will prevent the use of fractal and the pact toghether, because you will draw many times the same card, stalling yourself .
When you play a creature, you must decide in that time if you want to reverse time a creature: if you decide to don't reverse time anything, Chronos pact's ability doesn't activate.
If you decide to reverse time a creature, you cannot stop the effect on your creature. The creature you have just played is targetable by Chronos Pact's ability (in that case the second ability of the pact doesn't activate). If there are only untargetable creatures, the ability doesn't activate, and if creature you have played is immaterial it will not be reversed.
modified in this way! What do you think?

Offline mwaetht

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg428151#msg428151
« Reply #10 on: November 20, 2011, 07:13:42 am »
Are you sure an ability like this is codable?

Let's say you use this to RT the opponent's creatures. What are the costs compared to Eternity?

Eternity: One card, 6|5 :time (if I recall correctly) + 3 :time per turn

Pact: Three cards (Pact+Your creature+Electrum Hourglass to do a direct comparison), 7|6 :time + (2|1 :time + Creature cost) per turn, lasts 3 turns

As it stands, if you use Pact exactly like Eternity, it's worse in all aspects. That said, it's more flexible than Eternity. You don't have to use Hourglass to redraw your card if you don't want to, and you can play multiple creatures a turn. For this second reason, it could Eternity lock better than the actual Eternity can, which is a problem. (If you use Photon, for example, with this, you can RT creatures from the opponent's field equal to one more than the number of Hourglasses/Nymphs you have on the field... EVERY TURN. Assuming you have the quanta for it.)

How does this work with Deja Vu, Parallel Universe, Pharaoh, etc.?

I'm thinking of a Pact/Pharaoh/SoR deck right now if the Pact works on Pharaoh.

fede91

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Re: Chronos Pact | Chronos Pact https://elementscommunity.org/forum/index.php?topic=33524.msg428222#msg428222
« Reply #11 on: November 20, 2011, 01:22:23 pm »
How does this work with Deja Vu, Parallel Universe, Pharaoh, etc.?

I'm thinking of a Pact/Pharaoh/SoR deck right now if the Pact works on Pharaoh.
creature has to be played from hand in all pacts: so if you play mitosis, PU, firefly with firefly queen, scarab with pharaoh etc ability doesn't activate..

 

blarg: