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PhantomFox

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Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88692#msg88692
« on: June 11, 2010, 06:27:19 pm »
NAME:
Cheetah
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
2/3
ABILITY:
Adrenaline: This creature attacks multiple times per turn
:gravity :gravity Dash: Gain Momentum
NAME:
Fierce Cheetah
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
2/3
ABILITY:
Adrenaline: This creature attacks multiple times per turn
:gravity :gravity Dash: Gain Momentum
ART:
Photos from bigcats.com and aoearth.org
IDEA:
PhantomFox
NOTES:
This is one of those ideas where the theme came first and the mechanics second.  Even so, it's pretty cool.  For comparison, adrenaline costs 4 :life, a 3/3 frog 2 :life, and momentum 2 :gravity.  An unblockable momentum/adrenaline frog does 12 unblockable damage for a total of 3 cards, 6 :life and 2 :gravity.  This does 8 damage for the same cost, and only one card, so its costs are balanced.
SERIES:
N/A

b00mc1ap

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88716#msg88716
« Reply #1 on: June 11, 2010, 06:48:57 pm »
Hmm I have a few things.

1. Toss the pics. Real photos shouldn't be used.
2. This game is fantasy and therefore I think you should choose a new name for the creature.
3. Good idea to incorporate speed with momentum.

Kael Hate

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88727#msg88727
« Reply #2 on: June 11, 2010, 06:57:55 pm »
For comparison, adrenaline costs 4 :life, a 3/3 frog 2 :life, and momentum 2 :gravity.  An unblockable momentum/adrenaline frog does 12 unblockable damage for a total of 3 cards, 6 :life and 2 :gravity.  This does 8 damage for the same cost, and only one card, so its costs are balanced.
Not really. You didn't account for the 2 card advantage.

If your opponent has no shield, then you would have a wasted card in momentum, but that doesn't occur here.
Also because you no longer need to run 3 cards compared to this single card, you can use more pillars or more offensive cards where adrenaline and momentum where taking up those slots in your deck and you'd have to draw them before you get your full creature into action.

miniwally

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88731#msg88731
« Reply #3 on: June 11, 2010, 07:06:45 pm »
Don't call it cheetah try to think of a more fantasy related name and change the pictures, also I agree with what Kael says it's quite a lot for a one card effect and I don't get what it has to do with momentum anyway.

PhantomFox

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88732#msg88732
« Reply #4 on: June 11, 2010, 07:07:33 pm »
1. The pictures aren't intended to be the final product.  They're there to look good.  If the card is good enough to make it to the armory, then I'll get someone to redo the art in an 'elements' style.
2. Giant Frog, Vulture, Antlion, Scarab, Dragonfly, Firefly, and Parasite disagree.  All those are names that are naturally occurring.  Besides, Cheetahs are 'exotic' enough to fit in the setting.
3. Thanks.

@ Kael - Yes, I took that into account.  This card is less powerful than combining the equivalent cards.  Frog + Momentum + Adrenaline does 9 damage, and would do 12 if momentum didn't give +1/+1.  Which reminds me, this skill would probably just give the status instead of the +1/+1.  Otherwise I'd have to bump it down to a 1/3 creature and adjust the cost.

@ Miniwally - Momentum = Mass times Velocity

miniwally

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88736#msg88736
« Reply #5 on: June 11, 2010, 07:12:06 pm »
I know the forumla for momentum but so what i don't think physics has an effect on the elements world :P, I admit I forgot about all the other creatures but I still don't like Cheetah as the name of the card but I don't know if the image is making me biased.

PhantomFox

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88776#msg88776
« Reply #6 on: June 11, 2010, 08:03:22 pm »
To put it in other words, a cheetah has momentum because it goes very fast.
I know the formula for momentum, but so what?  I don't think physics has an effect on the elements world.  :P I admit, I forgot about all the other creatures but I still don't like Cheetah as the name of the card, but I don't know if the image is making me biased.
To put it another way, a creature that's going at 70 mph has a lot of momentum.

Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg88877#msg88877
« Reply #7 on: June 11, 2010, 10:42:42 pm »
So right now momentum lasts forever?  You could just make the active ability only last one turn.  Maybe decrease the cost to 1 :gravity, so now you have to re-pay for momentum each turn and it's much more difficult to keep going. 

Keeping the cost at 2 :gravity is also reasonable, to make up for the fact that it's 1 card instead of 3. 

PhantomFox

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg89035#msg89035
« Reply #8 on: June 12, 2010, 01:23:56 am »
That is an option, yes.  I could go with that, but I like the simplicity of the current version.  But I'll keep that option in mind if I see the need to change it.

Also, if someone wants to dig up some more "fantasy"-esque cheetah pics for me to use instead of the photos, I might use them.

wizelsnarf

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg89054#msg89054
« Reply #9 on: June 12, 2010, 01:51:19 am »
You could always vectorize the pictures using some online service. SG posted one somewhere in the art section.

I for one love the simplicity of this card. It makes use of current mechanics in a novel way. A card that starts with adrenaline should DEFINITELY exist. We already have the charger with momentum...

PhantomFox

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg89865#msg89865
« Reply #10 on: June 13, 2010, 12:45:16 am »
Hmm.  Perhaps.  I'll see what I can do.  Any other suggestions regarding mechanics?

smuglapse

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Re: Cheetah | Fierce Cheetah https://elementscommunity.org/forum/index.php?topic=7904.msg99343#msg99343
« Reply #11 on: June 23, 2010, 05:02:53 pm »
Hmm.  Perhaps.  I'll see what I can do.  Any other suggestions regarding mechanics?
I like the activated option better.  Something like: "Cheetah ignores shields for 1 turn" and then you could switch the element to something besides  :gravity.

Maybe pounce or lunge requiring  :air or  :life.  (He's gotta eat to move that fast).

Just some ideas.  I like the built in Adrenaline, cool card!

 

blarg: