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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg236582#msg236582
« Reply #12 on: December 30, 2010, 10:28:48 pm »
Nice idea but...what's gonna happen if quinted? All shrieks unstoppable...isn't it a little OP?

IMO I prefer a permanent who expire after 2-3 turns...with an higher card cost...
Unstoppable... when burrowed. ;)
I know...so i wrote that's a little OP... ;)
He means the Shriekers will have to half their attacks to pass shields, also if "Gnome Sapper Team" becomes a creature, it is very weak to Creature Control and Fire Shield meaning it can die easily and it's effect will disappear.

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg239162#msg239162
« Reply #13 on: January 03, 2011, 01:06:25 am »
Applied for Crucible
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Offline Kuroaitou

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg239385#msg239385
« Reply #14 on: January 03, 2011, 07:55:57 am »
CURATOR COMMENT
-Fix the COST section of the tables by matching them with the card image (They should read '1 :earth' & '2 :earth' respectively, not just ':earth' and ':earth :earth')
-Use the divider or pipe symbol, '|' to separate your values in the ATK|HP section of the table. (Don't use the '/' symbol, as it doesn't match the image)


...you might to explain what a 'Sapper' Team is, because that's a bit confusing to me. ^^;

I imagine that this card is pretty nifty if you throw down some Graboids and Shriekers into the mix against some hardcore shields like Permafrost and Thorn Carapace (although if this guy dies, then you're still screwed anyway XD). I don't think it's that overpowered, as there are only 3 (4 if you include Pest) creatures that can take advantage of the mechanic, but I do feel that it's missing an extra oomph to make it a better Earth card to include in decks.

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg239428#msg239428
« Reply #15 on: January 03, 2011, 09:28:39 am »
Maybe you might want to make an  :aether version of this.
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg239600#msg239600
« Reply #16 on: January 03, 2011, 05:17:36 pm »
-fixed COST section of tables to 1 :earth & 2 :earth.
-modified divider in ATK/HP section of tables
-updated card art to royalty-free image
-added an extra bit of "oomph" to upgraded version of Sapper Team - as per Curator request ;)

A Bit of Explanation:

A sapper team is essentially a team of soldier engineers employed by an army to deal with such obstacles as walls, rivers and fortifications. Originally, a sapper was one who dug trenches during a siege, providing advancing forces with cover from enemy fire and allowing siege weapons to be brought to the front of the line.

Wikipedia Article for "Sapper" (http://en.wikipedia.org/wiki/Sapper)
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg240876#msg240876
« Reply #17 on: January 05, 2011, 08:49:17 am »
-fixed COST section of tables to 1 :earth & 2 :earth.
-modified divider in ATK/HP section of tables
-updated card art to royalty-free image
-added an extra bit of "oomph" to upgraded version of Sapper Team - as per Curator request ;)

A Bit of Explanation:

A sapper team is essentially a team of soldier engineers employed by an army to deal with such obstacles as walls, rivers and fortifications. Originally, a sapper was one who dug trenches during a siege, providing advancing forces with cover from enemy fire and allowing siege weapons to be brought to the front of the line.

Wikipedia Article for "Sapper" (http://en.wikipedia.org/wiki/Sapper)
Wow. So that's what a Sapper Team is.  :) Interesting concept to merge in the game then; it would really fit thematically with all the forum-PvP 'Wars' going on. ^^;

That said, you didn't need to add the 'extra oomph', but it's much more appreciated. :D Gotta love 3 ways (Gnome Gemfinders, Pillars/Towers, and now this) to generate :earth quanta.

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg243771#msg243771
« Reply #18 on: January 09, 2011, 06:10:22 am »
A very interesting idea, to say the least. What could this card do for Earth? Let’s find out.
Cards with the burrow ability:
-   Graboid
-   Shrieker
-   Antlion
-   Devourer
This card will only affect four creatures, but the potential is lost because Antlion is rarely used, Devourer has zero attack, and Graboid is only used to evolve into a Shrieker. It will be used in a minimal amount of decks, and there are few to none instances when this card will make a difference in a match. So, is this card worth it?

The only way this card could succeed in the game at this moment is against decks focusing on shields. A deck with six Shriekers and Gnome Sapper Teams could potentially beat popular decks such as Hope, Fire stall, and Mono-Aether. Burrowed Shriekers could bypass Hope and Dimensional Shields and survive against the CC of Fire. But as I mentioned before, these situations where Gnome Sapper Team is actually useful are rare.

The idea of this card is great, but I’m afraid it would be very underused if added to the game. One way to improve this idea is to add another card that could burrow any creature. Many of those cards exist in the Crucible, such as Peridot Stone and Dig. If burrowing became more common, this card could become the focus of new decks and strategies.

A way to improve this card would be to change the effect to an active ability, something like “Target creature become burrowed and ignores shields for one turn.” A creature you control would have its attacked halved but it could damage the opponent – a nice strategy to use with scorpions, high attack creatures against a Dimensional shield, and many other creatures.

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg244638#msg244638
« Reply #19 on: January 10, 2011, 07:20:06 pm »
Thanks Legit, good to see you decided to "constructively criticize" my card ;) Thank you, I appreciate it.

Let me say that, for now, I'm just gonna let Gnome Sapper Team run thru the voting in Crucible, just to see what happens.

Secondly, you are 100% correct! This card is a woefully underfunded support card. As I stated in the card notes, the only reason Sapper Team happened is because I was snooping around the forums one day, seeing what I could see, when I stumbled upon a thread discussing this very thing: a card that would stop shields from messing around with burrowed creatures. True, there aren't many burrowers, but I think that may change in the future. I can't remember if the CCC team was going to look at that or not. Also, I know of at least one (http://elementscommunity.org/forum/index.php/topic,18574.0.html) card going thru the votes now (other than my own) that is looking to expand on the burrowing aspect of the game as well.

That being said, I've taken you suggestions to heart. I'll toy with them for a bit, see what I can come up with. Again, thank you.
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg244817#msg244817
« Reply #20 on: January 11, 2011, 01:30:57 am »
Thanks for being accepting of my critique. I hope this idea will be stronger in the future, because I like the concept. Good luck!

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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg245917#msg245917
« Reply #21 on: January 12, 2011, 02:23:52 pm »
Pretty good concept, I like it. I also like how this opens up opportunities for the more fragile creatures to be quinted and momentum'd at the same time. Although it is to be considered that this card only affects certain creatures, theres the graboid, burrowed shrieker, antlion, devourer and certain mutations with burrow. Very nice card to go with the card name, especially how the sapper team is a very good match with the getting past shields effect. Still, in a normal creature the most quinted/ignore-shield creature would still be 4|3 with a burrowed shrieker. Now unless you had some way of PU'ing those creatures I'd say this card right now is a bit under-powered. But theres another card somewhere in earth Crucible that's called dig and it causes a creature to burrow, so if Dig was implemented, this card would be pretty good in a deck. But to be honest, right now the card doesn't have much use other than using a shrieker rush or something against aether stall or RoL/Hope in pvp. This card could strengthen the mono earth section in elements by taking advantage of burrow and getting rid of the weakness of shields in the burrow ability.
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Re: Gnome Sapper Team | Gnome Sapper Team https://elementscommunity.org/forum/index.php?topic=17973.msg246343#msg246343
« Reply #22 on: January 13, 2011, 02:29:43 am »
Solid card idea that immediately appears balanced and strengthens its own element.

 

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