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Offline ZephyrPhantomTopic starter

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg235854#msg235854
« Reply #24 on: December 30, 2010, 12:16:45 am »
Okay... I'm pretty sure that I'm not trying to create a perfect Hybrid.  Some hybrids have one dominant concept and one recessive.  Nevertheless I'll think about it.

Offline OldTrees

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg235894#msg235894
« Reply #25 on: December 30, 2010, 01:48:12 am »
If a card is not a Hybrid then it is either a Dual, Duo or Mono card.
None of these deserve the  :aether or  :entropy cost.

After some thought here is a  :aether/ :entropy hybrid card
Cost: 1  :aether/ :entropy
Effect: Add a random card of your mark to your hand. Gain  :aether :entropy| :aether :aether :entropy :entropy.

It would work as a mono entropy card because it represents a single card with a luck focused mechanic.

It would work as a mono aether card because it represents card generation with the pseudo randomness used to balance the card.

Since the mechanic fits as a mono card in either Element we could move on to whether this^ effect would work better as mono Entropy, mono Aether or a pair of cards.

On this card, I would recommend not having it stay with a  :aether or  :entropy cost.  :aether and :entropy may work but requires a lot more coding and other ideas have been shot down due to the coding problems of Dual cards.
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Offline ZephyrPhantomTopic starter

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg235911#msg235911
« Reply #26 on: December 30, 2010, 02:23:25 am »
This might sound stupid, but why not deal 5 damage and lobotomize a random target? Thus you have luck  (:entropy) based damage that results in a skill removal ( :aether).

Offline OldTrees

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg235925#msg235925
« Reply #27 on: December 30, 2010, 03:17:59 am »
Hybrid cards and Dual Element cards have different requirements.

Dual Element cards are the union of the two disciplines and have a cost of A and B
Hybrid cards are the intersection of the two disciplines and have a cost of A or B

Hybrid card
Luck is not Aether
Skill Removal is not Entropy

Thus "5 damage and lobotomize" is not a Hybrid card effect.

It would be a Duel Element card though (more coding problems).

Duel Element
Luck is Entropy
Skill Removal is Aether
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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg235942#msg235942
« Reply #28 on: December 30, 2010, 04:06:44 am »
This might sound stupid, but why not deal 5 damage and lobotomize a random target? Thus you have luck  (:entropy) based damage that results in a skill removal ( :aether).
might i also point out, that 5 damage and skill removal is practically Lightning combined with lobotimize,  both of with are existent properties of aether, so i don´t see anything related to entropy in this suggestion;
besides the possibility of hitting the creature with 5 damage (a lightning) and lobotomizing it in the case of a combination between chaos seed and lobotomize (which i still find an interesting idea to begin with)

i believe that the closest thing to do with such a combination in relation to chaos seed and Lightning (or lobotomize), and maybe maintain its conceptual coding are either:

option 1: a 50% chance of either Chaos seed or Lightning (or lobotomize) occuring in the effect, mostly based on a lucky outcome regardless of the type of quanta being spent, however i note that there is slightly more than 50% chance for Lightning (or lobotomize) to occur in the two outcomes since Chaos seed by itself includes Lightning (or lobotomize) as a possible effect. therefore it´s meaningless to attempt such coding since the concept isn´t as valid as i pressumably think was intended.

option 2: a complex coding based on quanta counting, if there is more :aether quanta than :entropy quanta, then the :aether based effect is applied, and vice versa.

but either way, its pretty complex coding, im not sure if such a combination is yet either possible or acceptable due to similarities and differences of either effects.

Offline Kuroaitou

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg236749#msg236749
« Reply #29 on: December 31, 2010, 02:38:11 am »
CURATOR COMMENT
-By 'Chaos' in the ELEMENT section of the table, you meant 'Entropy', correct? Replace the word 'Chaos' with the word 'Entropy' in that section


There's nothing technically wrong with the table, but you need to help me by specifying what element you want the card submitted into (the Entropy or Aether polls). I personally don't approve of these cards (because they make categorization a complete nightmare for me to deal with), but if you pick the main element this card represents, I can move it up as necessary...

I do believe that Zanz did have a quote regarding not wanting to redo code to have 'split' element-like cards, but I can't find it. Oh well.

Offline ZephyrPhantomTopic starter

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg236757#msg236757
« Reply #30 on: December 31, 2010, 02:46:40 am »
CURATOR COMMENT
-By 'Chaos' in the ELEMENT section of the table, you meant 'Entropy', correct? Replace the word 'Chaos' with the word 'Entropy' in that section


There's nothing technically wrong with the table, but you need to help me by specifying what element you want the card submitted into (the Entropy or Aether polls). I personally don't approve of these cards (because they make categorization a complete nightmare for me to deal with), but if you pick the main element this card represents, I can move it up as necessary...

I do believe that Zanz did have a quote regarding not wanting to redo code to have 'split' element-like cards, but I can't find it. Oh well.
This is the other reason I did not want a perfect hybrid and thus stated that each hybrid card has a dominant element. It's been done before in other CCG's. Want an example? see this game called Hidden Dimensions. (http://www.ageofgames.net/en/games/sponsored-by-aog/hidden-dimensions.html)While there are duo cards there that use both energy types, each card has a predominant energy type.

But back to your question. Since the card is more about Electricity than anything else, I request this card to go into the  :aether section.  Also,


For coding, I see the best solution as 1 entropy or aether as the cost, then it drains the other after play.
This is probably the most effective way to implement such an idea, or you could do it like a rainbow card and make it limit it's drain to aether and entropy.

Offline OldTrees

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg236776#msg236776
« Reply #31 on: December 31, 2010, 03:14:58 am »
I think the point of confusion is how the type of cost denotes whether a Dual Element or a Hybrid card is being attempted.

A Dual Element card costs at least 1 quanta of the composite types. This is why it has a reduced requirement (and also why it is harder to code)

A Hybrid card could be used in a mono deck due to using either quanta. As such it has higher requirements.

Dual Element cards can have a dominant quanta type and are found in many CCGs.

Hybrid cards are marked by not having a dominant quanta type (because either would fit Curator's or Creator's choice). Hybrid cards are found in MTG and Elements if you count other cards as a 12 element hybrid card.

This concept could easily work as a Dual Element card, however Zanz has already commented on his reluctance to add Dual Element cards.
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Offline ZephyrPhantomTopic starter

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg236778#msg236778
« Reply #32 on: December 31, 2010, 03:19:25 am »
I hate to say this Tree, but this card is showing signs of becoming both Dual and Hybrid. It has a dominant element (to save Kuraitou from panicking), but it can also be used in a mono deck because it's treated as both elements.

To be honest, I just want double element cards to be implemented as painlessly as possible.  It would make for many good strategies.

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg236790#msg236790
« Reply #33 on: December 31, 2010, 03:32:41 am »
My resistance to this idea is because the division between Dual Element and Hybrid cards is there to maintain Elemental identity.

If you want a multiple element card to enter the game with the least hassle then a mechanic designed for a hybrid card combined with a hybrid cost would be easiest to add. (Add it to the crucible of a random element of the two)

If you want this card to enter the game as easily as possible I would change it to a Dual Element card despite the coding difficulties.
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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg237974#msg237974
« Reply #34 on: January 01, 2011, 05:11:20 pm »
Nice idea! If you need help with the duality series, just tell me.

Offline Seiya

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Re: Chaos Lightning | Chaos Lightning https://elementscommunity.org/forum/index.php?topic=18505.msg238012#msg238012
« Reply #35 on: January 01, 2011, 05:55:49 pm »
Not a comment on a card, but an applause for the posters.  This is what a card suggestion thread should be. 
1. Someone suggests something. 
2. Someone else lays out the grand, cerebral nature of the thematic requirements. 
3. Debate continues.
4. ???
5. Profit
6. Get a good card that would work if added to the game.

By the way, nice work on editing the card border.

 

blarg: