This might sound stupid, but why not deal 5 damage and lobotomize a random target? Thus you have luck () based damage that results in a skill removal ( ).
might i also point out, that 5 damage and skill removal is practically Lightning combined with lobotimize, both of with are existent properties of aether, so i don´t see anything related to entropy in this suggestion;
besides the possibility of hitting the creature with 5 damage (a lightning) and lobotomizing it in the case of a combination between chaos seed and lobotomize (which i still find an interesting idea to begin with)
i believe that the closest thing to do with such a combination in relation to chaos seed and Lightning (or lobotomize), and maybe maintain its conceptual coding are either:
option 1: a 50% chance of either Chaos seed or Lightning (or lobotomize) occuring in the effect, mostly based on a lucky outcome regardless of the type of quanta being spent, however i note that there is slightly more than 50% chance for Lightning (or lobotomize) to occur in the two outcomes since Chaos seed by itself includes Lightning (or lobotomize) as a possible effect. therefore it´s meaningless to attempt such coding since the concept isn´t as valid as i pressumably think was intended.
option 2: a complex coding based on quanta counting, if there is more
quanta than
quanta, then the
based effect is applied, and vice versa.
but either way, its pretty complex coding, im not sure if such a combination is yet either possible or acceptable due to similarities and differences of either effects.