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Wadjet

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg384147#msg384147
« Reply #12 on: August 24, 2011, 07:35:31 am »
Yeah that's what I meant. I don't remember all the levels very well lol.

Wadjet

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg384406#msg384406
« Reply #13 on: August 25, 2011, 01:14:30 am »
Somebody rated the topic 1 star. *Cries*

Jailbar

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg384415#msg384415
« Reply #14 on: August 25, 2011, 02:11:22 am »
I'm not sure how much the name makes sense here. If you're getting a poison effect from life, it should come from something like thorns, or a poisonous plant. Directly poisoning someone and then making it work faster just seems like a death card to me. I like the idea of this card but I think it would work better as a different card, actually. Maybe just a card which gives all creatures on the field adrenaline, and you could combo it with plague if you had a dual death/life deck, or you could just use it for a mono life deck. The single-target adrenaline still would have uses for costing less in rushes, and not helping out your enemy.

Wadjet

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg384563#msg384563
« Reply #15 on: August 25, 2011, 02:05:06 pm »
A Catalyst is something that speeds something else up. Catalyst speeds up both their damage and death.

I do see how the effect itself could be death, but the name at least definitely deserves to be life. I personally think the effect works and Life really needs a better form of CC since at the moment, if you go mono with it it's just a decent rush with no control whatsoever that is still trumped by other rushes.

Jailbar

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg384786#msg384786
« Reply #16 on: August 25, 2011, 11:36:22 pm »
A Catalyst is something that speeds something else up. Catalyst speeds up both their damage and death.

I do see how the effect itself could be death, but the name at least definitely deserves to be life. I personally think the effect works and Life really needs a better form of CC since at the moment, if you go mono with it it's just a decent rush with no control whatsoever that is still trumped by other rushes.
A catalyst is something which can speed a change, sure. But this card is putting the change in place (poison), and THEN speeding it. I don't see where the poison is thematically coming from.

Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg385764#msg385764
« Reply #17 on: August 28, 2011, 12:52:13 pm »
Quote
I believe Sundial reduces the attack power of all creatures to 0, making ones with Adrenaline "attack" 5 times. So yes, there's a deadly combo there.
I've tested this just now, it's not true.  I used Spine Carapace to give an enemy Lava Golem one poison counter, then used Adrenaline on it and played a Sundial.  It only suffered 2 poison damage - in line with its 10 attack power at the time.

Offline OldTrees

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg385945#msg385945
« Reply #18 on: August 28, 2011, 07:39:12 pm »
Terminology: Creatures are "Infected" and have "Infection" counters.

Interaction:
Quote
I believe Sundial reduces the attack power of all creatures to 0, making ones with Adrenaline "attack" 5 times. So yes, there's a deadly combo there.
I've tested this just now, it's not true.  I used Spine Carapace to give an enemy Lava Golem one poison counter, then used Adrenaline on it and played a Sundial.  It only suffered 2 poison damage - in line with its 10 attack power at the time.
I have confirmed Johannhowitzer's experiment.
This is a change that occured sometime in the past.

Theme: The theme needs work to explain/justify the inclusion of "Plague" in Life.

Balance:
Obviously this is equal or better than Plague but does not have in element death trigger cards.
Creature has 0 or 16+ attack (1 infection per 'attack' same as plague)
Creature has 1-3 attack (1 infection per 'attack' same as plague, Phase Shield and Sundial x4)
Creature has 4-8 attack (1 infection per 'attack' same as plague, Phase Shield and Sundial x3, loss of ~1/3 of damage and DR shields are improved)
Creature has 9-15 attack (1 infection per 'attack' same as plague, Phase Shield and Sundial x2, loss of ~1/3 of damage and DR shields are improved)

7 :life|6 :life does sound about balanced (within +/-2 :life)

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Wadjet

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg386135#msg386135
« Reply #19 on: August 29, 2011, 06:28:13 am »
Thanks, Oldtrees. Wasn't aware of the fever card.

poperekov

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg386176#msg386176
« Reply #20 on: August 29, 2011, 10:10:10 am »
i like it :D

Wadjet

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg407758#msg407758
« Reply #21 on: October 10, 2011, 11:19:20 pm »
Thinking about changing cost from 7/6 to 6/5. Opinions?

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg407782#msg407782
« Reply #22 on: October 11, 2011, 12:20:03 am »
Very, interesting and unique idea for :life. I like it. Gives life some creature control.

Contrary

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Re: Catalyst | Catalyst https://elementscommunity.org/forum/index.php?topic=29894.msg407940#msg407940
« Reply #23 on: October 11, 2011, 06:50:01 am »
I really like the "affects both sides idea". That way you get a way to stomp early pressure in a slow roll healing life deck, and also a nice finishing move a la Chimera/Skyblitz for the normal rush decks.

 

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