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Offline ARTHANASIOS

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Re: Bond of Defiance | Bond of Amplification https://elementscommunity.org/forum/index.php?topic=42103.msg523384#msg523384
« Reply #12 on: July 19, 2012, 09:50:21 pm »
Seems exciting, but too OP upped and can be proven early game ender. I kinda like the unupped version, though I would put '2 damage or 3 damage if the controller of this card has a :fire mark' instead. About the upped one, it seems completely OP to me, we don't want to turn cards like Dis Shield, Dim Shield and Wings useless, :fire has Deflag for such purposes and high attack creatures for finishing off a weakened opponent, no need for a game ender like Bond of Amplification to exists...  :-\
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Offline odidephTopic starter

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Re: Bond of Defiance | Bond of Amplification https://elementscommunity.org/forum/index.php?topic=42103.msg523390#msg523390
« Reply #13 on: July 19, 2012, 10:15:01 pm »
I wouldn't mind adding such a thing (innate self-procrastination?) but there's no more room on the upped card. This sounds silly, but is kind of an indicator that it would start making the card complicated. Assuming the upped one isn't complicated yet.

If such a slow-down is required, i will just do it by lowering the damage to 2 (bare minimum imo) or adding a fire cost to the unupped one. Do you think it is? Because having a permanent that can directly harm & kill yourself is one hell of a drawback already...

EDIT: ARTHANASIOS posted while i was writing. So:
Bond of Amplification is meant exactly for that, ending the game over few turns, provided you have taken a good enough early HP advantage. I agree that Dim shield and the likes don't need more counters, but now there is SoW on top of Momentum, Shard of Freedom, and every PC in existence.

Dim shields are no longer the very strong stalling card that i knew when i started playing, now we need a wider array of shields, and Reflective shields have been given much more use since SoW came out. This is another card that would make them possibly as useful as other shields i guess? Becaus let's face it, they absolutely wreck this card. In any case (except perfectly equal HP) the owner will be the one damaged every turn. Countering massive damage with a 1 :light cost immaterial shield sounds fair to me, on top of all the other counters (see in original post). Same deal as Purify VS any amount of poison.

Also it makes  :light abit more useful: Luciferin, Holy Flash, Miracle, Reflective Shield... i'd be happy about that as a bonus. I agree that the damage output would normally warrant a higher cost (14  :aether for a Phase Dragon, sounded like a good basis at first), but then again i remembered that balance implies that anything that can backfire at all gets a compensation somewhere, usually in cost. That's why upped Panda costs more than unupped, it cannot hit your creatures.

« Last Edit: July 19, 2012, 10:31:34 pm by odideph »

Offline ARTHANASIOS

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Re: Bond of Defiance | Bond of Amplification https://elementscommunity.org/forum/index.php?topic=42103.msg523394#msg523394
« Reply #14 on: July 19, 2012, 10:27:59 pm »
I wouldn't mind adding such a thing (innate self-procrastination?) but there's no more room on the upped card. This sounds silly, but is kind of an indicator that it would start making the card complicated. Assuming the upped one isn't complicated yet.

If such a slow-down is required, i will just do it by lowering the damage to 2 (bare minimum imo) or adding a fire cost to the unupped one. Do you think it is? Because having a permanent that can directly harm & kill yourself is one hell of a drawback already...

 The problem with Bond of Amplification is that you will never play it unless it will be a game ender, and not sooner, for two reasons; the first reason is its cost and the second reason is its effect which will let you deal about double the damage per turn. If I would compare it with an Elements card that already exists, that would be Sky Blitz. The problem is that while a Sky Blitz effect in :air is balanced, in :fire it is overpowered. Personally, I think you should use the same mechanic in both upped/unupped versions with a small difference; the upped version wouldn't deal damage to you, but only to your opponent.
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Offline odidephTopic starter

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Re: Bond of Defiance | Bond of Amplification https://elementscommunity.org/forum/index.php?topic=42103.msg523401#msg523401
« Reply #15 on: July 19, 2012, 10:55:37 pm »
The problem with Bond of Amplification is that you will never play it unless it will be a game ender, and not sooner, for two reasons; the first reason is its cost and the second reason is its effect which will let you deal about double the damage per turn. If I would compare it with an Elements card that already exists, that would be Sky Blitz. The problem is that while a Sky Blitz effect in :air is balanced, in :fire it is overpowered. Personally, I think you should use the same mechanic in both upped/unupped versions with a small difference; the upped version wouldn't deal damage to you, but only to your opponent.

That would be a safe way to make a good upgrade for it indeed. I was just trying to be more creative, but if the damage amplification is unbalanceable i might just switch to what you said for submitting this to the polls.

EDIT: yeah the more i thought about this, the more i realized the upped wasn't going to be really balanceable. So i remade it into a  :death instant Spell, Tragedy. I will now update Bond of Amplification in the fashion you described.
« Last Edit: July 20, 2012, 12:10:02 am by odideph »

 

blarg: