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Offline ratcharmer

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg315626#msg315626
« Reply #12 on: April 19, 2011, 08:57:35 pm »
I think it's still really dramatically UP, especially the non-upped version.

10 damage to the opponent is really not very much in elements, especially given that this card calls for a duo and has at least a 2-turn delay built in.

Unupped abomination will more reliably do 10 damage over 2 turns, is even better in the long run, won't backfire and doesn't call for a duo. And, notably, unupped abomination isn't that strong of a card.

Offline Anarook

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg315792#msg315792
« Reply #13 on: April 19, 2011, 11:40:49 pm »
Why? WHY? Did you make this card when I was working on a Hot Potato...
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AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg315999#msg315999
« Reply #14 on: April 20, 2011, 04:12:36 am »
I think it's still really dramatically UP, especially the non-upped version.

10 damage to the opponent is really not very much in elements, especially given that this card calls for a duo and has at least a 2-turn delay built in.

Unupped abomination will more reliably do 10 damage over 2 turns, is even better in the long run, won't backfire and doesn't call for a duo. And, notably, unupped abomination isn't that strong of a card.
While all this is true a dark mark will cover the duo and abomination cost more and is killed much easier

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316003#msg316003
« Reply #15 on: April 20, 2011, 04:31:00 am »
True, compared to Abominations it might seem to be UP.
Compared to UG, the upped version is OP however. -2 cost, same damage and you can fractal it to cause massive damage to your opponent, though UG adds -1 to every creature. (fractal, PU, mitosis will all lead to much greater damage than UGs would ever get to)

I admit it's hard to balance this one, since it can both be compared to creatures and spells/permanents.

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316011#msg316011
« Reply #16 on: April 20, 2011, 04:58:15 am »
Compared to UG, the upped version is OP however. -2 cost, same damage and you can fractal it to cause massive damage to your opponent, though UG adds -1 to every creature. (fractal, PU, mitosis will all lead to much greater damage than UGs would ever get to)

I admit it's hard to balance this one, since it can both be compared to creatures and spells/permanents.
While fractal, and any other copying method would allow this to snowball that's where the random countdown comes in (some of those might explode on you) and if the enemy has any delay method they will explode on you, plus any of the mentioned methods would require at least a trio

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316020#msg316020
« Reply #17 on: April 20, 2011, 05:11:07 am »
Compared to UG, the upped version is OP however. -2 cost, same damage and you can fractal it to cause massive damage to your opponent, though UG adds -1 to every creature. (fractal, PU, mitosis will all lead to much greater damage than UGs would ever get to)

I admit it's hard to balance this one, since it can both be compared to creatures and spells/permanents.
While fractal, and any other copying method would allow this to snowball that's where the random countdown comes in (some of those might explode on you) and if the enemy has any delay method they will explode on you, plus any of the mentioned methods would require at least a trio
Well you wouldn't play all the ones you fractaled until you have  :darkness, same with PU. And Mitosis replaces ability, so the original one would be safe from exploding. Or it only replaces the ability to move it to the opponents side? (clarify please)
True, that delay would screw you, but all decks need a counter. (play mitosis+jade shield and problem solved by the way :))
And trios can work really well if well constructed... With  :life you wouldn't even need too much  :life quanta, couple of mitosis would do the job,  :fire pillars/pends +  :darkness mark. Add some CC and youre ready. I think it's a possible synergy.

Offline bucky1andonly

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316034#msg316034
« Reply #18 on: April 20, 2011, 05:53:34 am »
if the ability remains after you plant it on your opponent, they could plant it back, each time the bomb is planted the damage is increased, and the counter still goes down at the same rate til it explodes

Offline Monox D. I-Fly

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316062#msg316062
« Reply #19 on: April 20, 2011, 07:14:16 am »
if the ability remains after you plant it on your opponent, they could plant it back, each time the bomb is planted the damage is increased, and the counter still goes down at the same rate til it explodes
Catapult would do better than this way.  :P
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Offline Kuroaitou

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316078#msg316078
« Reply #20 on: April 20, 2011, 07:56:56 am »
CURATOR COMMENT
-Replace the '/' or slash symbol with a 'pipe' or divider symbol, '|', to separate the ATK|HP values in the table
done should I resubmit to crucible?
Yes indeed. :) Your first two card idea submission (alongside others) will be checked every TUESDAY though from now on.

On that note, I think the cost is fine, but do you think this card would also trigger if it was destroyed? (i.e. - someone uses gravity pull on the bomb on your field and kills the bomb with the creatures, setting it off...?).

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316245#msg316245
« Reply #21 on: April 20, 2011, 03:07:43 pm »
Well you wouldn't play all the ones you fractaled until you have  :darkness, same with PU. And Mitosis replaces ability, so the original one would be safe from exploding. Or it only replaces the ability to move it to the opponents side? (clarify please)
True, that delay would screw you, but all decks need a counter. (play mitosis+jade shield and problem solved by the way :))
And trios can work really well if well constructed... With  :life you wouldn't even need too much  :life quanta, couple of mitosis would do the job,  :fire pillars/pends +  :darkness mark. Add some CC and youre ready. I think it's a possible synergy.
The explode is a passive so mitosis wouldn't replace the damage just the ability to move it so it would eventually explode on you. I mention the delay only to point out that it does have a counter, one more than one element has, which helps with the balance and jade shield wouldn't reflect the damage since it is a creature's passive not a not a spell (tested with voodoo doll against jade shield).

On that note, I think the cost is fine, but do you think this card would also trigger if it was destroyed? (i.e. - someone uses gravity pull on the bomb on your field and kills the bomb with the creatures, setting it off...?).
I don't think the card should trigger if killed, the way I see it is killing a creature makes it unable to damage you so killing a bomb would be like defusing it so it can't go off, so if it was killed either through spells or damage from gravity pull it should just die with out damaging anyone, but this is why I gave it 15 hp so that this can't easily happen but is still possible.

Offline ratcharmer

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316612#msg316612
« Reply #22 on: April 20, 2011, 11:59:08 pm »
The unstable gas comparison is only true of the upgraded version, the unupped version of this card only does half as much damage. The unupped version was my main concern with being underpowered.

Lobotomizer/mind flayer would decimate any deck using these, as would any deck with :darkness available. Catapult of immolation would do quite a number on it as well. These are vulnerabilities UG does not share, and they're more common than reflective shields. The delay also means that a bomb deck would be several turns slower than an unstable gas deck, even if bomb is cheaper to play.

Few quick questions:
-When it explodes does it go off at the end of the turn or the beginning? It actually makes a pretty big difference balance-wise.
-When I pass it to my opponent does it have 'summoning sickness' or can he pass it back immediately?

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg316737#msg316737
« Reply #23 on: April 21, 2011, 03:37:54 am »
The unstable gas comparison is only true of the upgraded version, the unupped version of this card only does half as much damage. The unupped version was my main concern with being underpowered.

Lobotomizer/mind flayer would decimate any deck using these, as would any deck with :darkness available. Catapult of immolation would do quite a number on it as well. These are vulnerabilities UG does not share, and they're more common than reflective shields. The delay also means that a bomb deck would be several turns slower than an unstable gas deck, even if bomb is cheaper to play.

Few quick questions:
-When it explodes does it go off at the end of the turn or the beginning? It actually makes a pretty big difference balance-wise.
-When I pass it to my opponent does it have 'summoning sickness' or can he pass it back immediately?
Any deck has it's weaknesses, a deck built around this should be no different or it would be op, in addition most of those "weaknesses" can be used by you for your advantage. To answer your questions it explodes at the end of the turn and your opponent should be able to give it back that turn

 

blarg: