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AngeDeMort

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Bomb | Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg302870#msg302870
« on: April 01, 2011, 05:57:54 am »
NAME:
Bomb
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
0|15
TEXT:
Explodes after awhile dealing 10 damage to the holder.
 :darkness Plant: Give this card to your opponent.
NAME:
Explosive
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
0|15
TEXT:
Explodes after awhile dealing 20 damage to the holder.
 :darkness Plant: Give this card to your opponent.
ART:
http://www.sxc.hu/photo/1215481
IDEA:
AngeDeMort
NOTES:
This is a more serious rework of my previous idea Hot Potato (http://elementscommunity.org/forum/index.php/topic,23678.0.html).

When the card explodes is determined by a random number of turns between 2 and 5. The upped version should be a random turn between 3 and 5 for greater chance it explodes on your opponent.

As an example lets say the number of turns is 3. First turn you play the card but can't use it's skill due to the delay, second turn is your opponent going about their business, third turn is you planting the bomb on their field which then explodes at the end of the turn. If the number was 2 it would have exploded on your field and if it was 4 your opponent could have given it back assuming they had  :darkness quanta

The explosion is a passive and the plant is an active.
SERIES:

agogo

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg302923#msg302923
« Reply #1 on: April 01, 2011, 07:44:26 am »
I like your idea! Esp. with the  :darkness plant, but the wording could be changed to Bomb explodes after X-Y turns OR if the card gets killed somehow, which i think would be more convenient in terms of programming. If this card was to move on, there would be a number in the top left corner wouldn't there, like sundial.
This card is seriously nerfed because it takes a while to explode while costing a heap of quanta. Note that this is a creature and can easily be frozen. Numbers on the top left aren't associated with creatures...

Maybe a buff is needed
Bomb 4 :fire
Deals 10 damage when killed.  :darkness Give to opponent
0|5

Explosive 5 :fire
Deals 20 damage when killed.  :darkness Give to opponent
0|5

Offline TuckingFypo

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg303505#msg303505
« Reply #2 on: April 01, 2011, 10:45:22 pm »
Maybe a buff is needed
Bomb 4 :fire
Deals 10 damage when killed.  :darkness Give to opponent
0|5

Explosive 5 :fire
Deals 20 damage when killed.  :darkness Give to opponent
0|5
I think that this would be much more practical, but I also think it's still UP.  You're paying 4/5  :fire quanta+ 1  :darkness quanta(duo)+the quanta for whatever method you used to kill it for...10|20 damage.  Other cards are much more quanta efficient.

Wonder

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg303601#msg303601
« Reply #3 on: April 02, 2011, 01:33:33 am »
I think you should have it explode in a set amount of turns. 3 or 4 sounds pretty good to me.
This also looks pretty balanced as it is.
Great idea :D

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg304497#msg304497
« Reply #4 on: April 03, 2011, 05:13:22 am »
I like your idea! Esp. with the  :darkness plant, but the wording could be changed to Bomb explodes after X-Y turns OR if the card gets killed somehow, which i think would be more convenient in terms of programming.
Thanks reworking the wording might make it more understandable but for the killing of it I designed it so it wouldn't be easily taken out in 1 or 2 turns since killing a bomb would be like defusing it making it useless and if I added this on in addition to the countdown as you suggested there would be more programming associated with this card rather than less.

This card is seriously nerfed because it takes a while to explode while costing a heap of quanta. Note that this is a creature and can easily be frozen. Numbers on the top left aren't associated with creatures...
It takes at most 5 turns to deal 10 damage for 4  :fire + 1  :darkness. Looking at fire bolt it cost 3  :fire to deal 3 damage + 3 more for every 10  :fire you have. So to deal close to the same damage bomb does you'd have to save up 20  :fire which would take a bit, since you'd be playing creatures in the process, something like 3-4 turns

Other cards are much more quanta efficient.
They might be more quanta efficient but they take time to build up the quanta needed (such as fire bolt), they require more quanta to deal about the same damage (crimson dragon), or they require a similar amount of time to deal the same about of damage (fire spirit and lava golem). So really this card allows the user to deal a large amount of damage for a relatively small amount of quanta, and it has a chance to work faster than other fire cards, the drawback is it might back fire.

Offline Newbiecake

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg304499#msg304499
« Reply #5 on: April 03, 2011, 05:21:34 am »
This card should not be a creature IMO. A permanent would suit it more.

I think the ability should be changed to:  ":air Throw: Place this card in your opponent's permanent slot." It is much more logical this way; the ability doesn't really fit darkness.


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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg304501#msg304501
« Reply #6 on: April 03, 2011, 05:23:10 am »
UP...
less cost...
3/4
or even 2/3 wouldn't be considered OP

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg304508#msg304508
« Reply #7 on: April 03, 2011, 06:09:10 am »
This card should not be a creature IMO. A permanent would suit it more.

I think the ability should be changed to:  ":air Throw: Place this card in your opponent's permanent slot." It is much more logical this way; the ability doesn't really fit darkness.
Making this card a permanent would make it to hard to kill/manipulate since as of right now the only elements that are capable of destroying a permanent that's not a pillar or weapon is   :darkness and   :fire and with that  :darkness 's is pointless with this card because why would you want to steal a card that might explode on you, and  :fire only countering  :fire seems ... redundant.

with regards to the skill being  :air I think  :darkness fits better with a bomb since bombs/explosives are generally placed somewhere and then set off, and setting a trap of sorts seems to fit  :darkness better

UP...
less cost...
3/4
or even 2/3 wouldn't be considered OP
Since I'm getting a lot of this I'll put up a poll

Leo

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg305282#msg305282
« Reply #8 on: April 04, 2011, 02:23:23 pm »
But... but... the potato, man.. wasn't it serious enough? D;

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg306113#msg306113
« Reply #9 on: April 05, 2011, 07:09:46 pm »
Alright it's been a couple days and the (small number of) people have spoken, the cost is now 3|4. Opinions?

Offline Kuroaitou

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg314806#msg314806
« Reply #10 on: April 18, 2011, 04:25:10 pm »
CURATOR COMMENT
-Replace the '/' or slash symbol with a 'pipe' or divider symbol, '|', to separate the ATK|HP values in the table

AngeDeMort

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Re: Bomb|Explosive https://elementscommunity.org/forum/index.php?topic=23755.msg315598#msg315598
« Reply #11 on: April 19, 2011, 08:09:52 pm »
CURATOR COMMENT
-Replace the '/' or slash symbol with a 'pipe' or divider symbol, '|', to separate the ATK|HP values in the table
done should I resubmit to crucible?

 

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