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Offline ZephyrPhantom

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Re: Healing Salve | Rejuvenating Salve https://elementscommunity.org/forum/index.php?topic=40027.msg1035532#msg1035532
« Reply #24 on: January 26, 2013, 02:31:11 am »
Broken combos. Everyone is correct: Grav pull + BB + this would get ridiculous, especially with an Auburn Nymph.

You mean if you balance the quanta right.  Otherwise, it holds the same issue other GPull + BB decks have.  RT, Mutation, etc.  And with the advent of spell damage, GPull has gotten slightly weaker, so even that should be less of a problem.

You're fighting the dim shield argument. Not everything with a counter is balanced.
There is a counterpoint to that argument - for every -usable- counter that gets added to the game, a card gets weaker since more players have means to get rid of it. (Usable would mean having function outside countering that specific card; for example, everyone uses Explosion because it can take out Dim Shield, but it is also capable of removing any other permanent that isn't immaterial. Lightning and Fire Bot not only function as CC but also as a source of damage against an opponent.)

I think this card w/Gravity Pull is more comparable to Heal and Parallel Universe, as shown in the following examples:
  • A 3-card combo of Salve + BB + Gravity Pull + Creature does not hurt the opponent but acts as an additional 16-25 HP if used correctly with Armagio or similar creatures (Armagio is probably the most efficient since it doesn't need a Gravity Pull). How is this better than Heal or Shard of Divinity?
  • Casting this on a Gravity Pull'd Voodoo Doll could be compared to casting Parallel Universe on a damaged Voodoo Doll.  Is Voodoo Doll + BB + Gravity Pull + Salve strictly better than Voodoo Doll + BB + Gravity Pull + Parallel Universe in a deck?

Offline skyironsword

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Re: Healing Salve | Rejuvenating Salve https://elementscommunity.org/forum/index.php?topic=40027.msg1040246#msg1040246
« Reply #25 on: February 09, 2013, 01:58:43 am »
I like this card. Don't get me wrong. This is a great idea, with some balancing (increased cost, less healing) it would easily fit into the game. Armagios, of course, come to mind. Reverse Time would work to balance this card, though since not every deck can hold RT, maybe you should make it so that the target creature heals 20 or even 30. Then it would be perfect, and no doubt would make it to the reliquary.

Seeing as you're one of those people who doesn't like criticism much, I've taken to constructive praise. But I really meant what I said.

Thanks, Butterfree, if you're reading this. Thank you for the reviewing guide. -skyironsword, your biggest fan

 

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