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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: ARTHANASIOS on September 27, 2012, 11:23:34 am

Title: Blessed Soil | Blessed Soil
Post by: ARTHANASIOS on September 27, 2012, 11:23:34 am
(https://dl.dropbox.com/u/61724283/BlessedSoil.png)
(https://dl.dropbox.com/u/61724283/BlessedSoilU.png)
NAME:
Blessed Soil
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
All the burrowed creatures gain +1/+1.
NAME:
Blessed Soil
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
All the burrowed creatures gain +2/+1.

ART:
ARTHANASIOS
IDEA:
ARTHANASIOS
NOTES:
The art here is not of great quality, however I really like the ability of this card. This may be the buff Antlions so deeply deserve!
The idea came with by looking at Nightfall|Eclipse and realising that this card, along with Flooding, are the only permanents which affect both sides of the field at the same time. Simultaneously, I though that burrowed creatures really need a buff. As a result, Blessing Soil was created.
 This card's mechanics are similar with Nightfall | Eclipse. In Devourer's case, I don't think Blessed Soil and Nightfall buffs should stack, so only the greater buff would apply on Devourer|Pest.

 Let's see how burrowed creatures are changed:
*Antlion burrowed stats are 1|3, with Blessed Soil it becomes 2|4 (3|4 with upped Blessed Soil).
*Elite Antlion burrowed stats are 2|4, with Blessed Soil it becomes 3|5 (4|5 with upped Blessed Soil).
*Graboid burrowed stats are 2|3, with Blessed Soil it becomes 3|4 (4|4 with upped Blessed Soil).
*Elite Graboid burrowed stats are 2|3, with Blessed Soil it becomes 3|4 (4|4 with upped Blessed Soil).
*Shrieker burrowed stats are 4|3, with Blessed Soil it becomes 5|4 (6|4 with upped Blessed Soil).
*Elite Shrieker burrowed stats are 5|4, with Blessed Soil it becomes 6|5 (7|5 with upped Blessed Soil).
*Devourer burrowed stats are 0|2, with Blessed Soil it becomes 1|3 (2|3 with upped Blessed Soil).
*Pest burrowed stats are 0|4, with Blessed Soil it becomes 1|5 (2|5 with upped Blessed Soil).

Lore:
 Several Elementals loyal to :light perform luminescent rituals with Photons into various places in order to act as wards against their opponents, especially the :darkness and :death entities. After a long period of time, the :light quantum energy from these rituals is weakened, falls onto the soil and it is absorbed by it. As a result, slowly but steadily the soil becomes blessed. However, a simple passenger or even a powerful Elemental who walks on this soil doesn't recieve any type of blessing, but if a creature digs withing the ground, a positive energy will cover it for as long as it remains underground. Antlions and Graboids have learnt to detect Blessed Soils like these and use them in order to strike with greater force their opponents. Burrowed creatures will have their vengeance at last!

SERIES:

Title: Re: Blessed Soil | Blessed Soil
Post by: Rutarete on September 27, 2012, 02:33:13 pm
Reserved for comment later
Title: Re: Blessed Soil | Blessed Soil
Post by: Elbirn on September 27, 2012, 03:02:52 pm
I like it, but with such a strong  :light theme/influence, wouldn't it make sense for the cost to be 1 :light instead of 1 :earth?
Title: Re: Blessed Soil | Blessed Soil
Post by: ARTHANASIOS on September 27, 2012, 04:08:28 pm
I like it, but with such a strong  :light theme/influence, wouldn't it make sense for the cost to be 1 :light instead of 1 :earth?
Yes, it would. However, since :earth and :light are considered allied elements, I don't think a cost's change is needed. There are other :earth card examples which cost :earth quanta while having abilities that resemble another element. Echant Artifact | Protect Artifact makes a permanent immaterial, and immaterial is a :light ability, but Enchant/Protect costs :earth quanta instead of :light. Furthermore, Stone Skin heals you, which is a :light and :life skill, however it costs :earth quanta.
However, if people still think that its name fits :light much more than it fits :earth I will probably change its name to Enchanted Soil or something...
Thanks for the feedback. :)
Title: Re: Blessed Soil | Blessed Soil
Post by: OdinVanguard on September 27, 2012, 04:48:07 pm
Will this stack with itself? What about Nightfall / Eclipse ... I would assume not since you are going with a nightfall like theme, but I didn't see it mentioned in notes.
Title: Re: Blessed Soil | Blessed Soil
Post by: ARTHANASIOS on September 27, 2012, 05:17:58 pm
Will this stack with itself? What about Nightfall / Eclipse ... I would assume not since you are going with a nightfall like theme, but I didn't see it mentioned in notes.
I've fixed the notes. And yes, it follows Nightfall's mechanics.
Title: Re: Blessed Soil | Blessed Soil
Post by: storyteller on September 27, 2012, 10:44:30 pm
very similar to the idea I had here

http://elementscommunity.org/forum/index.php/topic,24312.msg310409.html#msg310409

almost made crucible.
Title: Re: Blessed Soil | Blessed Soil
Post by: Annele on September 30, 2012, 06:09:55 am
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:



Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^



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