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Offline darkrobeTopic starter

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Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426518#msg426518
« on: November 17, 2011, 04:52:51 am »
NAME:
Blast Spore
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
TEXT:
When one of your permanents is disturbed by your opponent, inflict 2 poison counters.  Stackable.
NAME:
Deadly Blast Spore
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
TEXT:
When one of your permanents is disturbed by your opponent, inflict 4 poison counters.  Stackable.
ART:
Charles Rondeau  http://www.publicdomainpictures.net/view-image.php?image=17207&picture=mushroom-bouquet
IDEA:
Darkrobe
NOTES:
Beware the mushrooms. If you aren't careful where you tread you may disturb these horrid things. Deadly poisonous, inhaling the spores from these mushrooms will quickly make you wish you hadn't.

so the idea behind these is permanent defense. your opponent has to watch out. If they want to destroy (steal, butterfly effect, etc) one of your permanents they can do so, but they will be punished with poison as disturbing the mushrooms causes them to release deadly spores.

This card protects all your permanents from being stolen or destroyed by your opponent. The poison effect stacks. so with 6 blast spores you can have a whopping 12 poison (24 poison upped) occur as punishment by end game if your opponent decides he wants to mess with your permanents.

Blast spores protect themselves from being damaged, so you cannot simply destroy the stack without experiencing the effect of the poison.

*note: this poison effect only occurs when your opponent messes with your permanents. these being your summon, they do not go off if you destroy one of your own permanents (for example: this does not synergize with unstable gas)
SERIES:
Lifes a Hassle Series (http://elementscommunity.org/forum/index.php/topic,33815.0.html)

Brontos

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426520#msg426520
« Reply #1 on: November 17, 2011, 04:54:51 am »
Define "Adjacent" please, I see different scenarios. :)

Good idea, maybe it can be more deadly in the punishment.

Offline Rutarete

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426521#msg426521
« Reply #2 on: November 17, 2011, 04:56:03 am »
Gah! WHy didn't I think of this kind of thing? The PC counter of PP! (Permanent Protection) I love the idea!
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Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426523#msg426523
« Reply #3 on: November 17, 2011, 05:05:55 am »
Define "Adjacent" please, I see different scenarios. :)

Good idea, maybe it can be more deadly in the punishment.
Hadnt really thought about it but for example, it could be like the following


So adjacent could mean the ones right next to it, for example, a blast spore in position 3 would protect positions 8, 9, 17, 13.

position 1 would protect position 6,15,11, 7

position 6 would protect position 1, and 15.

so each spore could protect a max of 4 permanents. in this scenario.

What other scenarios did you have in mind?


Gah! WHy didn't I think of this kind of thing? The PC counter of PP! (Permanent Protection) I love the idea!
lol. ive been in a creative mood. sorry. ;D

Offline I8SumOrangesNItWasK

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426533#msg426533
« Reply #4 on: November 17, 2011, 05:30:23 am »
I don't see why they can't just protect ALL permanents...

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426534#msg426534
« Reply #5 on: November 17, 2011, 05:30:42 am »
Question: Does 5 protect the shield?

It has to be more deadly as it can only start to work if you have more than 5 stacks of permanents on the field.

The other scenario I had in mind was more like "the x closest permanents are protected". So it can start working sooner.

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426549#msg426549
« Reply #6 on: November 17, 2011, 05:50:02 am »
I don't see why they can't just protect ALL permanents...
I say make it apply to ALL your permanents but perhaps lower the poisoning a bit if it protects all your permanents. If you deflag/steal blast spore does it still activate? Is it stackable?

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426562#msg426562
« Reply #7 on: November 17, 2011, 06:16:03 am »
So I should make it more deadly and more protective? or just one or the other?

Do you think it would be good protecting all permanents? I feel like it can get really OP really quickly.

hmmm. please let me know what y'all think.

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426566#msg426566
« Reply #8 on: November 17, 2011, 06:22:28 am »
So the way i have it set up now. They act independently of one another. so if something is next to 2 blast spores, both would go off and youd get twice the poison.


Ps. I think position 5 is your mark, 10 is your weapon, and 4 is your shield.

Edit: currently if you blow up a blast spore it would only trigger blast spores next to it. but i am open to suggestions.

Edit 2: it starts to work after 3 stacks of permanents because the of the above space fillers.  you play, 1 , 2, 3, 6 ,7 so it starts to work as the fourth at position 6, but would work better at position 7.  the first thing it would be able to protect would be your pillars probably and the last thing would be your weapon.

Offline darkrobeTopic starter

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426569#msg426569
« Reply #9 on: November 17, 2011, 06:33:56 am »
Adjacent could also mean 2 positions to either side, so that a spore in position 2 would protect positions 1, 7, 11, 16 and 8, 3, 12, 17.

That way it works even if its only the second stack (protects your pillars in position 1), and in position 3, it would protect the first spore in position 2 and your shield in position 4.

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426575#msg426575
« Reply #10 on: November 17, 2011, 06:52:09 am »
I say it should at least be untargetable. You're not accomplishing anything because they will just steal/deflag it first, then start on the rest of your stuff.

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Re: Blast Spore | Deadly Blast Spore https://elementscommunity.org/forum/index.php?topic=33813.msg426576#msg426576
« Reply #11 on: November 17, 2011, 06:52:48 am »
And it's not OP for 2 reasons. A) It's useless against many decks. B) The cards its useful against are already OP themselves, IMO.

 

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