*Author

Kael Hate

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg73322#msg73322
« Reply #12 on: May 23, 2010, 04:18:19 am »
Any damage done by the Panther breaks stealth, as mentioned in the notes.  I'll put that in the card text proper when I remake the image.

@Kael Hate: One situation that comes to mind where sudden burst damage is useful is fighting Miracle.  He won't Miracle if he doesn't think he's in danger of being killed.  The same applies to to human opponents.  Strategy changes depending on the perceived situation.  Another is for when they have creature control.  Playing creatures one by one will just get them sniped one by one.  Playing them en masse makes it longer for them to get rid of them all, and does more damage overall.
Example of concept:  Playing 5 fireflies vs. Eagle's Eye.  Playing one per turn gets them killed one turn each.  5+5+5+5+5 = 25 damage total as each hits only once.  Waiting to play them all at once increases swarm survivability.  25+20+15+10+5 = 75.  Three times the damage just for waiting for a tad!
Thats how I ran my time dragon deck back in the day andhow people somtimes run Graboids. I understand holding off an attack and I like the theme, pounicng out. Just trying to justify the general effort ot have it in play and pump it vs holding in hand. IF its cost was 1 or 0 and the Pounce was the total cost 4 it might make it more playable. Running a deck with this as it is now or with Vampires I'm taking the Vamps as I can play Eclipse without issues and I've got the (healing, might have to hold in hand) vs (delayed offensive, clears hand) pro/con.

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg73338#msg73338
« Reply #13 on: May 23, 2010, 05:21:04 am »
That's how I ran my time dragon deck back in the day and how people sometimes run Graboids. I understand holding off an attack and I like the theme, pouncing out. Just trying to justify the general effort to have it in play and pump it vs holding in hand. IF its cost was 1 or 0 and the Pounce was the total cost 4 it might make it more playable. Running a deck with this as it is now or with Vampires I'm taking the Vamps as I can play Eclipse without issues and I've got the (healing, might have to hold in hand) vs (delayed offensive, clears hand) pro/con.
I have been heavily considering that change as it would reduce the coding necessary to make this work. 

Also, Panthers would have to be played in the 'last' creature slot available to avoid mysterious gaps in the creature lineup.  But that shouldn't be too hard to do.  Should the stats be buffed or changed to make it equally desirable as a vampire?

Kael Hate

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg73345#msg73345
« Reply #14 on: May 23, 2010, 06:23:19 am »
That's how I ran my time dragon deck back in the day and how people sometimes run Graboids. I understand holding off an attack and I like the theme, pouncing out. Just trying to justify the general effort to have it in play and pump it vs holding in hand. IF its cost was 1 or 0 and the Pounce was the total cost 4 it might make it more playable. Running a deck with this as it is now or with Vampires I'm taking the Vamps as I can play Eclipse without issues and I've got the (healing, might have to hold in hand) vs (delayed offensive, clears hand) pro/con.
I have been heavily considering that change as it would reduce the coding necessary to make this work. 

Also, Panthers would have to be played in the 'last' creature slot available to avoid mysterious gaps in the creature lineup.  But that shouldn't be too hard to do.  Should the stats be buffed or changed to make it equally desirable as a vampire?

It needs something. At the moment its the same as a vamp but is going cost me a turn of waiting to play it and It doesn't heal.

Offline Avenger

  • Legendary Member
  • ******
  • Posts: 2227
  • Country: hu
  • Reputation Power: 25
  • Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.
  • War veteran
  • Awards: Slice of Elements 8th Birthday CakeSilver DonorWar #8 Winner - Team FireWar #7 Winner - Team AetherWar #6 Winner - Team AetherWar #5 Winner - Team Aether
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg73364#msg73364
« Reply #15 on: May 23, 2010, 09:30:19 am »
There is no need of a new mechanism if you accept invisible means untargetable by you too (which is not a big nerf because you can buff it after it pounced next round). Well, the opponent will see an immaterial creature too.
 So, if it starts immortal, and pounce removes immortal, then it is somewhat simpler.

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg73453#msg73453
« Reply #16 on: May 23, 2010, 04:45:43 pm »
Well, the whole point of this is a surprise sneak attack.  Making a new mechanic isn't bad in and of itself.  Otherwise we'd run out of design space.  Lots of the newer cards introduce new mechanics.  Position based effects, stats based off of abilities, adding cards to your hand, etc. 

Off the top of my head, what if we modify pounce to increase in power depending on how long it was stealthed?  A static +5 with an extra +1 for every X turns stealthed?

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg74093#msg74093
« Reply #17 on: May 24, 2010, 08:17:11 pm »
Card updated.  Changed the mechanics significantly.

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg75285#msg75285
« Reply #18 on: May 26, 2010, 06:28:18 pm »
Any more suggestions, or is it ready for advancement?  I realize reverse order placement makes these extra vulnerable to flood, but then again, cats do hate water.  :)

Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg75473#msg75473
« Reply #19 on: May 26, 2010, 10:51:48 pm »
So, getting hit by RoF or buffed by Eclipse breaks the invisibility?  What happens if you don't have the  :darkness to pay for pounce when that happens?

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg75513#msg75513
« Reply #20 on: May 26, 2010, 11:46:47 pm »
Then they just become visible.  The ability can be used afterward at your discretion.

Oooh Muffin

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg76761#msg76761
« Reply #21 on: May 28, 2010, 09:47:31 pm »
The pounce just became more powerful... (visited this one before, but never posted)
Should the damage be rounded up or down?

And I like the card

Panther meets flood :S that's too bad

PhantomFox

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg76780#msg76780
« Reply #22 on: May 28, 2010, 10:18:08 pm »
I'm guessing round down.

Tea is good

  • Guest
Re: Black Panther | Midnight Panther https://elementscommunity.org/forum/index.php?topic=6741.msg78410#msg78410
« Reply #23 on: May 31, 2010, 01:43:22 am »
I like it, helps kill miracle, allows me to yell "wait for it, wait for it" at my screen, adds something new and fits the theme of darkness being sneaky.

 

blarg: