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Scaredgirl

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Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65579#msg65579
« on: May 08, 2010, 08:48:23 pm »

Black Cat | Felicia
NAME: Black Cat
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Creature
ATK|HP: 1|9
ABILITY: Bad Luck :
Creatures on the same side suffer
-1|0 and have a 5% chance to miss.
When you play Black Cat it goes to
your opponents side.
NAME: Felicia
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Creature
ATK|HP: 0|9
ABILITY: Really Bad Luck :
Creatures on the same side suffer
-1|0 and have a 10% chance to miss.
When you play Felicia it goes to your
opponents side.
ART:
http://www.sxc.hu/ (royalty-free)
IDEA:
Scaredgirl
NOTES:
This is the first card in a series that I will name later. All the cards are designed to somehow annoy or debuff your opponent.

The idea behind Black Cat is to play a bunch of these annoying debuffing cats that join your opponents side, and that are really difficult to get rid of. Story behind this is of course that many cultures see black cats as bad luck.

Felicia is such a dumb cat that she doesn't even know how to attack.

This card has HP of 9 because Cats have 9 lives. Clever, huh?

- Cat only changes sides if cast from Hand. If Copied using Twin Universe the Copy appears on your side.
- Penalties from The Cats are cumulative. 6 cats will give -6|-0 to creatures on the same side.
- Black Cat | Felicia is not affected by Bad Luck or Realy Bad Luck.
SERIES:
-

Offline killsdazombies

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65585#msg65585
« Reply #1 on: May 08, 2010, 09:00:13 pm »
lol 6 black cats = "OMGWTFBBQ" from enemy :D
i like the card and its kinda funny that cats have 9 lives and this has 9 hp :D all in all a =)/10

Arondight

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65586#msg65586
« Reply #2 on: May 08, 2010, 09:00:23 pm »
This is the first card in a series that I will name later. All the cards are designed to somehow annoy or debuff your opponent.

The idea behind Black Cat is to play a bunch of these annoying debuffing cats that join your opponents side, and that are really difficult to get rid of. Story behind this is of course that many cultures see black cats as bad luck.

Felicia is such a dumb cat that she doesn't even know how to attack.

This card has HP of 9 because Cats have 9 lives. Clever, huh?
I really like the notes. /nojoke

On a more constructive note, though. They have really strong debuffs, I'm assuming the miss percentages are all calculated separately to have a balance? If you're going to make more creatures like this, it would be fun to Fractal and clutter your opponent's side of the field. I don't think it's too powerful or anything, because it takes up space in your deck and then goes off to the opponent's side of the field.

Also, on a redundant note, wouldn't the Black Cat get 0 attack anyway when it reaches the field?

Offline Xinef

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65588#msg65588
« Reply #3 on: May 08, 2010, 09:02:23 pm »
Now, that would have a beautiful synergy with aflatoxin. Not only malignant cells do no damage, and you are able to pull the trick against even 'fully immortal' decks, but also the creatures opponent manages to play have high chances to miss against you (add a dusk mantle) and deal much less damage.

Add some other :death and :darkness cards and an eclipse, and you pretty much rock.
Bone wall could also work, because malignant cells with 0 attack (and bigger creatures if thy miss) would not reduce it's counters.


Also, I guess black cat even with 1 attack would still do no damage because he reduces his attack by 1 with his own ability. It would only change anything if opponent decides to buff him.
Also I guess black cats make great synergy in :darkness :earth duo with diamond shields.
May the force of the D4HK side be with U ^_^
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Lordpants

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65665#msg65665
« Reply #4 on: May 09, 2010, 01:02:57 am »
What an interesting new strategy that could come from this, especially with other cards that have abilitys for example I can see a one damage Air card or a quanta absorbing Entropy one (don't know if you have really thought that much ahead. but it could be great fun.

Tea is good

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65701#msg65701
« Reply #5 on: May 09, 2010, 02:40:24 am »
Now I know why we can use blessing/heavy armor/chaos power on the opponent's creatures.

Kurohami

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65707#msg65707
« Reply #6 on: May 09, 2010, 02:55:42 am »
Great idea!
This can be a real annoyance for the opponent because it is so hard to get rid of a creature on your own side  ;D

Offline Bloodshadow

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65712#msg65712
« Reply #7 on: May 09, 2010, 03:00:24 am »
You use PU on Black Cat. What happens? Does the cat go to you or your opponent?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Avenger

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg65779#msg65779
« Reply #8 on: May 09, 2010, 08:28:43 am »
It is really nice, but 6 of these are impossible to remove from your own side.
I see they were designed to annoy, but this is not just annoying, if cumulative. Or it isn't?

nerf ideas:
Cats are independent, what if they switch sides (x turns) once they got bored exploring the enemy side
Either that, or raise the cost maybe.

Scaredgirl

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg67776#msg67776
« Reply #9 on: May 12, 2010, 09:23:35 pm »
You use PU on Black Cat. What happens? Does the cat go to you or your opponent?
I don't know. PU talks about "summoning" but doesn't say on which side the creature goes. Because of balance issues, I think it would be best if it appeared on your own side.


It is really nice, but 6 of these are impossible to remove from your own side.
I see they were designed to annoy, but this is not just annoying, if cumulative. Or it isn't?

nerf ideas:
Cats are independent, what if they switch sides (x turns) once they got bored exploring the enemy side
Either that, or raise the cost maybe.
Switching sides makes it too complex imo and also there's no space to write that.

But this cards needs some kind of nerf. Probably drop the 10% to 5% and increase the cost of the unupped card (or both).

dragonhuman

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg67781#msg67781
« Reply #10 on: May 12, 2010, 09:26:07 pm »
does the 10% miss chance stack?

I assume that the -1/-0 stack

Scaredgirl

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Re: Black Cat | Felicia https://elementscommunity.org/forum/index.php?topic=6324.msg67831#msg67831
« Reply #11 on: May 12, 2010, 10:33:48 pm »
does the 10% miss chance stack?

I assume that the -1/-0 stack
Yeah they both stack. That's why the need for nerf. Otherwise you could build some insane Fractal/Black Cat decks.

 

anything
blarg: