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Offline The_Mormegil

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg345844#msg345844
« Reply #24 on: June 04, 2011, 11:49:51 am »
Actually, a good point: Fractal on Aether Towers. Of course you wouldn't have Walking Aether Towers, but you'd have Aether Towers to play, effectively turning a single Fractal into an overwhelming quanta production...
Fractal would put copies of the creature into your hand, which would cost 3 :underworld according to the notes.
Hmmm... that's a bit nicer.
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Offline dracomageat

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg352367#msg352367
« Reply #25 on: June 16, 2011, 07:43:22 pm »
I agree with Hyroen, there should be a :time card called animate pendulum or something. With different stats. A tower isn't quite similar to a pendulum :P
Animated pendula should be 1|4 when they're producing their own element and 4|1 when producing that of your mark.

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg367383#msg367383
« Reply #26 on: July 17, 2011, 12:08:48 pm »
It should say on the card that the creature generated is 1/4. Don't like trial and error.

Offline Xenocidius

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg387076#msg387076
« Reply #27 on: August 31, 2011, 09:27:25 am »
If I'm understanding this correctly this will require the creation of 26 new creature cards.

Reason being, 3 quanta cost for a pillar produced automatically makes it a different card. Plus, Fractal would otherwise fill your hand with normal pillars. This fills it with creature cards currently.

Seems somewhat redundant to me, and a lot of work to make.
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Offline SnoWeb

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg387080#msg387080
« Reply #28 on: August 31, 2011, 09:32:03 am »
Animating things doesn't feel very earthy to me ... Also why would you animate 1 pillar when you can PA the whole stack for the same cost and/or play a gem-finder for free?

Edit: OK I missed the bit on fractal (and adrenaline too) - all-right but still. There are so many other stuff I would like to see in game before such a niche-card.

Offline UndeadSpider1990

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg499792#msg499792
« Reply #29 on: May 17, 2012, 04:14:34 am »
Like =)

I mean the artwork sucks but let's put that aside for one second (I'm joking btw ^^)

That's cool, but two questions:
1 - Is the quanta production a passive ability? I.e. if I used bioluminescence would it have an ability already?
2 - What would happen if I used adrenaline? 4xQuanta?

Also, why make every pillar the same :D
I reckon it's a little Underpowered as it is. True, you get a creature while keeping your quanta, but it costs a card anyway (you'd almost might as well have a gnome!) I'd suggest making the pillar creature stronger - it is a walking building, after all! And of course, everyone loves playing with 12 different kind of pillars if they all have different strength :) 6/1 Fire pillar ftw!
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Offline mildlyfrightenedboy

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Re: Walking Pillar | Animate Pillar https://elementscommunity.org/forum/index.php?topic=19995.msg499819#msg499819
« Reply #30 on: May 17, 2012, 04:52:36 am »
Like =)

I mean the artwork sucks but let's put that aside for one second (I'm joking btw ^^)

That's cool, but two questions:
1 - Is the quanta production a passive ability? I.e. if I used bioluminescence would it have an ability already?
2 - What would happen if I used adrenaline? 4xQuanta?

Also, why make every pillar the same :D
I reckon it's a little Underpowered as it is. True, you get a creature while keeping your quanta, but it costs a card anyway (you'd almost might as well have a gnome!) I'd suggest making the pillar creature stronger - it is a walking building, after all! And of course, everyone loves playing with 12 different kind of pillars if they all have different strength :) 6/1 Fire pillar ftw!

Well. this thread is in the Archives (if you look up at the top, it says "Elements the Game Forum - Free Online Fantasy Card Game » Elements the Game » Card Ideas and Art » Level 2 - Forge » Forge Archive"), which means that the card didn't receive a certain number of required votes to move to the next round (the Armory) and is now dead and gone.
Your comment was related to why this card didn't get much attention - there isn't much to gain from spending two cards to get one Pillar.
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blarg: