Grabiod/Elite Graboid costs 1
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
for it to gain +6/+8 and lose immortality. It can only be used once.
This costs 1
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
for it to gain +5/+6 and lose 5/6 health. It can be used twice, or more often if buffed.
I suggest rage/beserk costs 2
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
. For beserker, this would mean that for 4
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
+ 4
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
you get a 11/1 creature. For elite beserker, you pay 4
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
+ 4
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
for a 13/1 upgraded creature. This seems more balanced.