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Offline TreldonTopic starter

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Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208404#msg1208404
« on: October 03, 2015, 05:53:52 pm »
NAME:
Ballista Unit
ELEMENT:
Earth
COST:
6 :earth
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
Ranged
:fire :fire : Barrage
Deal 4 damage to target, get delayed for 1 turn
NAME:
Ballista Unit
ELEMENT:
Earth
COST:
6 :earth
TYPE:
Creature
ATK|HP:
6 | 8
TEXT:
Ranged
:fire :fire : Barrage
Deal 4 damage to target, get delayed for 1 turn

ART:
Source
IDEA:
Treldon
NOTES:
Ranged: is not stopped by Wings, just like EE


Idea came from a mention of there being no ranged creatures in EtG/oEtG/Cygnia
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Offline OdinVanguard

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208406#msg1208406
« Reply #1 on: October 03, 2015, 06:17:12 pm »
If this gets to forge I can make do something like this for it:

if you would like. (I would change catapult to a ballista using the art you have here unless you have something else you would want instead)
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Offline TreldonTopic starter

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208416#msg1208416
« Reply #2 on: October 03, 2015, 06:47:32 pm »
Thanks, that would be great ;D
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Offline kirbylover314

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208417#msg1208417
« Reply #3 on: October 03, 2015, 06:52:58 pm »
Random note, there are a few ranged creatures in oEtG: Fallen Elf, Armagio and Elf


Offline TreldonTopic starter

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208420#msg1208420
« Reply #4 on: October 03, 2015, 07:00:04 pm »
Random note, there are a few ranged creatures in oEtG: Fallen Elf, Armagio and Elf

-snip-
Also there aren't ranged creatures in oetg-v, so if this bug _did_ exist it'd only be relevant to flown EEs or saders.
-snip-

^ This is what I read and gave me the idea. And if there are, the more the merrier  ;D
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Offline OdinVanguard

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208487#msg1208487
« Reply #5 on: October 04, 2015, 12:16:11 am »
It plays a stronger role in oetg as well. They are immune to status effects from shields.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208544#msg1208544
« Reply #6 on: October 04, 2015, 09:44:31 am »
It plays a stronger role in oetg as well. They are immune to status effects from shields.
Wow! I didn't even know that was a thing. That's awesome! :O
When was it implemented to oEtG?
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Offline OdinVanguard

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Re: Ballista Unit | Ballista Unit https://elementscommunity.org/forum/index.php?topic=59813.msg1208744#msg1208744
« Reply #7 on: October 05, 2015, 04:29:11 pm »
Quite some time ago. I forget the exact patch number...
But yes, ranged creatures in open EtG, ranged creatures and weapons ignore damage and status effect mechanics from shields.
It makes a nice distinction from flying.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: