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So shields except for Emerald/Jade wouldn't affect it?And Reflective/Mirror
keep in mind that this growth mechanism requires other cards to function. lava golem gains +2|+2 for 1 :earth each turn, on its own card, is this OP? there may be turns that this weapon grows not at all. if anything, i was thinking the growth mechanic on ths=is weapon could use a boost given it occupies a weapon slot, and is limited by it, unless paired with flying weapon.lava golems only grow once each turn (and are prone to CC). This weapon has no real limitation on how much it can grow per turn and in a fast-pace game like this one, speed can be more important than stability.
OP in my opinion. I could become a 20 damage wapon in less than 2 turns (Fractal+ROL anyone?)... maybe you could reset the counter whenever it deals damageIs it any more OP than PU?
the most ridiculous use of this weapon would be a :aether :air duo where you have 6 Fulgoras, 6 quints, 6 flying weapons and 6 lightning bolts + :aether towers. that maxes out with one weapon having... 6 + 2*(18) = 42 spell damage by end game. i still think there should be a cap on the maximum amount of damage.i also imagined that deck when i saw this card lol, but at least it would still be vulnerable to CC and PC, although that could power the other swords even more xD
Just like death + vulturethe most ridiculous use of this weapon would be a :aether :air duo where you have 6 Fulgoras, 6 quints, 6 flying weapons and 6 lightning bolts + :aether towers. that maxes out with one weapon having... 6 + 2*(18) = 42 spell damage by end game. i still think there should be a cap on the maximum amount of damage.i also imagined that deck when i saw this card lol, but at least it would still be vulnerable to CC and PC, although that could power the other swords even more xD
still dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.This, fractaling would cause more trouble than it's worth really.
Mark of Airstill dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.This, fractaling would cause more trouble than it's worth really.
because all the decks are built that way...Mark of Airstill dont see it as being an issue, i think building a deck with this card as a focal point would be a mistake, sure its possible, but there are much more optimal means of dealing damage out there.This, fractaling would cause more trouble than it's worth really.
1st turn: Entropy pendulum.
2nd turn: supernova, Arc blade, supernova, precognition, protect artifact. Attack for 11. On opponent's turn he plays supernova and gets out a flesh recluse and an hourglass.
3rd turn: precognition again, thunderbolt the recluse, deflagrate the hourglass, play a deadly poison, and attack for 21 + 3 poison.
You're on pace for a 7-turn kill, and your deck is loaded with permission. I guess everyone better start packing jade/reflective shield or voodoo doll + freeze.
this isnt that stable. I really dont think its op. any deck that builds around this is going to have to pack a ton of spells. and at best it wont be any better than some of the other decks out there. with one major drawback, a single reflective shield will wipe out your offense.This. And it's going to take some time to even rack up power. I mean, unless you run something made to buff a swarm of Flying Arc Blades, which isn't exactly going to be fast, this is just a standard beatstick weapon. With Spell damage.