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Offline CuCN

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072097#msg1072097
« Reply #36 on: May 20, 2013, 03:35:02 am »
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.

Offline Brontos

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072140#msg1072140
« Reply #37 on: May 20, 2013, 04:40:26 am »
Thank you for this clarification. Yes, it is far less OP than what I understood.... And far less usefull as well. ^^
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Offline legion_bre

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072233#msg1072233
« Reply #38 on: May 20, 2013, 11:39:25 am »
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.
But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP  with SoP and even worse with flood - See below.

SoP without Flood Sop with Flood
TurnDamage
1 1
2 3
3 9
4 27
5 73
6 119
TurnDamage
1 1
2 3
3 9
4 39
5 139
6 239

This does crazy high damage in only a few rounds and cost virtually nothing to play either SoP nor blob.

Thank you for this clarification. Yes, it is far less OP than what I understood.... And far less usefull as well. ^^

If he meant an active skill that is automatically cast, then the above statement is bang on the mark. How is this useful?
Without SoP this does nothing.
- Using blessing would split it but would be no more use than before it spilt - probably detrimental really.
- Chaos seed might cas it to divide - but to what end? it just blocks all your slots with 1 damage creatures.
- Its not like a de ja vu, because with these, you give it a bonus and then it replicates this bonus when it divides.


So in summary - it is either massively OP, or massively UP and has virtually no use.
One option could be to make it cost to cast, if it cost 2 :water, that would at least mean you would require 16 :water to get to the 9 blob stage which is in the water of flood. Even then you could still argue that its OP. 5xflood, 5xamorphus, 5xSoP, 15x Pillar. You'd out rush almost any deck, especially on fg & arena decks. This is not even counting the effective stall methods of water element.
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Offline RyGuy130Topic starter

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072418#msg1072418
« Reply #39 on: May 20, 2013, 08:37:53 pm »
If he meant an active skill that is automatically cast, then the above statement is bang on the mark. How is this useful?
I figured the examples I provided in the notes should have made it fairly obvious what I meant. It's an active skill that functions automatically. You cannot choose to make the blob not divide without lobotomizing it.

At any rate, I've buffed both versions of the card, as the only actual complaints so far have been that it's either under-powered or useless. As of now, it would unquestionably be the quickest method of creature spamming in the game, with or without SoP.

Feedback, as always, is still very much appreciated.
« Last Edit: May 20, 2013, 08:44:11 pm by RyGuy130 »

Offline OdinVanguard

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Re: Aqueous Blob | Amorphous Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072534#msg1072534
« Reply #40 on: May 20, 2013, 11:43:05 pm »
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.
But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP  with SoP and even worse with flood - See below.
*snip*
As near as I can gather, in this case "active skill" is used to mean a skill that can be lobotomized. Just like vampire, it activates automatically whenever the blob would gain +attack....

So the damage per turn will simply max out at 23 with just blobs... Throw in a couple mind flayers, L.S., or Butterfly Effects however, and you could start lobotomizing or removing the skill to allow attack power to accumulate.
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Offline skyironsword

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072565#msg1072565
« Reply #41 on: May 21, 2013, 12:26:08 am »
No, you will have a full field of 1|30 creatures. Check out the notes. Blobs will still split, but will not enter play.

Offline OdinVanguard

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072891#msg1072891
« Reply #42 on: May 21, 2013, 04:08:54 pm »
No, you will have a full field of 1|30 creatures. Check out the notes. Blobs will still split, but will not enter play.
I did, this was at the bottom of the OP:
None of the blobs would gain any attack power unless lobotomized.
(Emphasis mine)
If you put a mind flayer in you could lobotomize them to take advantage of the attack bonus once the replication gets rolling.
It would take several flayers to really get things rolling in a decent amount of time though.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline skyironsword

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072919#msg1072919
« Reply #43 on: May 21, 2013, 05:40:11 pm »
Oh whoops, I responded to the post at the end of page 3. I guess I'm a couple centuries late.

Offline nerd1

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072927#msg1072927
« Reply #44 on: May 21, 2013, 05:54:51 pm »
what if the blobs have adrenaline, or another status effect?
do all resultant blobs keep that status effect?
also, the combo for this would be blob+-SoP + catapult, because the HP keeps increasing. Actually, this would work perfectly- duos are reliable, blobs are cheap, and it also combos with gravity pull, and even acceleration, as acceleration removes the blob's splitting ability.
skeleton:
4-6 blobs
water mark
2-4 SoP
4-8 gravy pendulums
4-12 gravy pillars
2-4 catapults
2-6 acceleration/overdrive
2-6 gravity pulls
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Offline skyironsword

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072929#msg1072929
« Reply #45 on: May 21, 2013, 06:00:17 pm »
^ That's a total of 20-46 cards. Seems just right if you adjust it a bit :D

Offline nerd1

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072941#msg1072941
« Reply #46 on: May 21, 2013, 06:34:26 pm »
^ That's a total of 20-46 cards. Seems just right if you adjust it a bit :D
Hell, I just checked back, and you don't even need the mark. You could change it to an  :aether mark and add a few lobos.
« Last Edit: May 21, 2013, 06:37:20 pm by nerd1 »
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Offline Zaealix

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Re: Aqueous Blob | Elite Blob https://elementscommunity.org/forum/index.php?topic=49250.msg1072995#msg1072995
« Reply #47 on: May 21, 2013, 09:09:00 pm »
Not even need lobos, Mind Flayers/Illithid will do the trick, and are in element too.
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