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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: RyGuy130 on May 16, 2013, 07:48:17 am

Title: Aqueous Blob | Elite Blob
Post by: RyGuy130 on May 16, 2013, 07:48:17 am
(http://i.imgur.com/uTjYnVu.png)
(http://i.imgur.com/9uJd4RX.png)
NAME:
Aqueous Blob
ELEMENT:
Water
COST:
1 :water
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Fluid:
If this creature's attack
exceeds one, it splits into
multiple weaker blobs.
NAME:
Elite Blob
ELEMENT:
Water
COST:
0
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
Fluid:
If this creature's attack
exceeds one, it splits into
multiple weaker blobs.

ART:
http://en.wikipedia.org/wiki/File:Ferrofluid_in_magnetic_field.jpg
http://www.sxc.hu/photo/475404
+Modifications by OdinVanguard
IDEA:
RyGuy130
NOTES:
Has an active skill called 'Fluid' which causes the blob to immediately lose any buff it gains to attack power, and instead generate a number of 1|1 blobs equal to the amount of attack power it would have gained. Because of this, the Elite Blob will immediately split into two 1|1 Elite Blobs upon being played. If there are no open creature slots on the blob's side of the field, the blob still remains at one attack power and any excess blobs simply don't get created. Because this is an active skill, it can be lobotomized, allowing the blob to then accumulate attack power normally without creating more blobs.

Examples of how this creature would function:
-Blessing a blob would result in one blob with 1|4 and three blobs with 1|1.
-A Shard of Patience would cause each blob on its side of the field to gain 2 HP and generate two additional blobs with 1|1 each turn, while any blobs in a flooded area would gain 5 HP and generate five additional blobs with 1|1 each turn. None of the blobs would gain any attack power unless lobotomized.

Any feedback is greatly appreciated.
SERIES:

Title: Re: Aqueous Blob | Amorphous Blob
Post by: timetock on May 16, 2013, 08:20:21 am
what happens when you have maximum creature slots filled (23 blobs on the field already)?

I see great synergy with SoP and flood :D
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 16, 2013, 08:31:11 am
what happens when you have maximum creature slots filled (23 blobs on the field already)?

I see great synergy with SoP and flood :D
It's in the notes:
Quote from: RyGuy130
If there are no open creature slots on the blob's side of the field, the blob still remains at one attack power and any excess blobs simply don't get created.
Also, thanks for the feedback. There is definitely some synergy there. I like the idea of having something that effectively utilizes SoP's flood bonus without being OP.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Rutarete on May 16, 2013, 08:41:42 am
Reminds me of one of my favorite fun cards: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271195, so I like your idea automatically :P
The name is fitting.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 16, 2013, 08:50:04 am
Reminds me of one of my favorite fun cards: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271195, so I like your idea automatically :P
The name is fitting.
Ha, it's a large Minecraft slime in MtG, if I'm interpreting that correctly. Also, thank you; it did take me a while to think of those adjectives, but I'm quite pleased with the results.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: OdinVanguard on May 16, 2013, 04:20:19 pm
Yay! Someone knows their chemistry terms!

Hmm... Biggest use I could see for this right now is with SoP and Fallen Elf / Druid.

Actually, for an upgraded deck, you could probably pull it off without SoP by using chaos power.

Or maybe this + squid + trebuchet for a strange rail gun / chimera type deck... By the time you get a full field you should have the ability to make a chimera with HP that exceeds a titan.

Mind Flayer and SoP could work too probably.

Throw in flooding as well for fun and profit :D

Should be a fun card. Very unique and unusual but I could see it making several deck strategies much more viable.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 16, 2013, 04:51:03 pm
Thanks for the support, Odin. I actually hadn't thought of the trebuchet idea. That does definitely seem like an interesting deck.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: skyironsword on May 17, 2013, 01:19:01 am
Very nice card. But I can't see myself making a deck around it...
Title: Re: Aqueous Blob | Amorphous Blob
Post by: traceurling on May 17, 2013, 01:29:27 am
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: OdinVanguard on May 17, 2013, 02:04:16 am
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.
Actually, this + SoP would probably be THE most cost efficient method of creature spamming in the game. It will spawn creatures faster than infested cells and may even be able to outpace boneyard kitty.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: timetock on May 17, 2013, 02:10:19 am
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.
Actually, this + SoP would probably be THE most cost efficient method of creature spamming in the game. It will spawn creatures faster than infested cells and may even be able to outpace boneyard kitty.

THIS WILL BE THE MOST OP MONO :water EVAR
Flooding + SoP + Ice shield
Title: Re: Aqueous Blob | Amorphous Blob
Post by: OdinVanguard on May 17, 2013, 02:26:48 am

Any feedback or alternative art suggestions are greatly appreciated (also could really use someone able to make the orange background of the picture transparent).


How is this?
(http://i.imgur.com/JnyInEw.png)
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 17, 2013, 08:05:00 am
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.
Keep in mind that you probably wouldn't have a field full of 1|1 creatures. It's much more likely that if you had a field full of these things, you would have done so with SoP, which means their HP would be substantially higher than 1. You're also unable to give them luminescence without first lobotomizing them, otherwise this card would most certainly be OP when combined with hope.

THIS WILL BE THE MOST OP MONO :water EVAR
Flooding + SoP + Ice shield
With that combo all you're getting is a field full of heavyweights with 1 attack, but perhaps if you threw some other water creatures in there...


Any feedback or alternative art suggestions are greatly appreciated (also could really use someone able to make the orange background of the picture transparent).


How is this?
(http://i.imgur.com/JnyInEw.png)
It's perfect. I've updated the original post with new art.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: moomoose on May 17, 2013, 01:30:27 pm
so its a slightly altered version of deja vu, with instead of it having a direct, intrinsic, finite divide mechanism, it is replaced by an indirect, extrinsic, less limited divide mechanism.  its not bad.

thematically, the upped name 'amorphous' seems like a misnomer, though. it always recoils down to 1 when altered, which is pretty much the opposite of undefined.  also, the word amorphous would fit almost entirely within the confines of entropy.  I like the basic's name, and if it were me, I would double up on that.  not very important, but if you end up making any other changes, its something to consider tossing in.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: traceurling on May 17, 2013, 01:32:28 pm
Elite Aqueus Blob? :P
Title: Re: Aqueous Blob | Amorphous Blob
Post by: OdinVanguard on May 17, 2013, 02:08:55 pm
Love that background you found for the art. Works perfect against the water card back.

If this gets in, I'm gonna have to try out a new deck strategy: "Flood-Blob Rail-Squid"... (I can just hear that pirate singing the theme song now... You know the one I'm talking about :) ... after all, it does kina look like the top of an evil pineapple)
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Rutarete on May 17, 2013, 04:53:56 pm
Love that background you found for the art. Works perfect against the water card back. Agreed

If this gets in, I'm gonna have to try out a new deck strategy: "Flood-Blob Rail-Squid"... (I can just hear that pirate singing the theme song now... You know the one I'm talking about :) ... after all, it does kina look like the top of an evil pineapple)
Dammit Odin! Get that out of my head!
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Zaealix on May 17, 2013, 04:59:46 pm
SoP+Flooding+this card+dry spells=MAXIMUM ICE BOLTS!
I'm surprised I'm the only one that saw this, but then again, it'd be a bit of a pain to pull it off in it's proper glory...
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 17, 2013, 06:39:08 pm
thematically, the upped name 'amorphous' seems like a misnomer, though. it always recoils down to 1 when altered, which is pretty much the opposite of undefined.  also, the word amorphous would fit almost entirely within the confines of entropy.  I like the basic's name, and if it were me, I would double up on that.  not very important, but if you end up making any other changes, its something to consider tossing in.
I see where you're coming from with this. The idea behind the upgraded one being 'amorphous' was that while the unupgraded version is made of water (costs :water to create) and thus 'aqueous', the upgraded could be made from any element (costs :rainbow to create) and is simply a liquid blob of who-knows-what, hence the term 'amorphous'.

However, now that I think about it more, amorphous DOES seem to be a somewhat more fitting term for something related to entropy. Then again, entropy is the rainbow element (as strange as that sounds) and this is a rainbow creature in a way, as it's able to be played with any available quanta. So... I think I'll leave the name as it is for now, but if somebody can think of a better adjective, I may consider changing it again.

Also, in case anyone's interested, this is the wonderful game that inspired the name in the first place: http://www.kongregate.com/games/innocuousgames/amorphous

Flood-Blob Rail-Squid
lol'd
Title: Re: Aqueous Blob | Amorphous Blob
Post by: moomoose on May 18, 2013, 09:27:21 pm
i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Vangelios on May 18, 2013, 09:40:20 pm
if the hability can be lobotomized, then you need a name for her.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: skyironsword on May 18, 2013, 10:09:21 pm
if the hability can be lobotomized, then you need a name for her.

Aqueous | Amorphous?
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Vangelios on May 18, 2013, 10:18:07 pm
a name for the ability (in the box text), reproduction, multiplication, proliferation ...
Title: Re: Aqueous Blob | Amorphous Blob
Post by: traceurling on May 18, 2013, 10:22:41 pm
Fission? Division? Splitting?
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Vangelios on May 18, 2013, 10:29:17 pm
yes, good.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: GamerJL on May 19, 2013, 12:18:50 am
hmmmmm very interesting.
art has improved  :o

weakness:
any shield that reduces damage.
spells that deal AOE damage / death before split.
 
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 19, 2013, 01:54:00 am
i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.
This is a VERY interesting idea, but I am concerned about possible balance issues. Could anyone more knowledgeable about card balance speak on this? Could a card that costs 1 of any quanta to play for two 1|1 creatures be considered balanced (keeping in mind that the creatures cannot normally exceed 1 attack and are not airborne)?

if the hability can be lobotomized, then you need a name for her.
a name for the ability (in the box text), reproduction, multiplication, proliferation ...
Fission? Division? Splitting?
Doesn't anyone read the notes? It's in the first part of the first sentence.
Quote from: RyGuy130
Has an active skill called 'Fluid'...
EDIT: Looked at similar cards and noticed that active skill names go in the card text; card text adjusted accordingly.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: xsindomanx on May 19, 2013, 03:07:23 am
Simply an amazing card that opens up to lots of possible deck combinations that even I can think of, and is fairly balanced compared to similar cards like deja vu.

Great work :3
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 19, 2013, 08:43:04 am
Simply an amazing card that opens up to lots of possible deck combinations that even I can think of, and is fairly balanced compared to similar cards like deja vu.

Great work :3
Thank you; while I appreciate all feedback, it's just that much sweeter when it's so overtly positive.

i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.
I've been thinking about this idea quite a bit. If I go through with it, this will likely be the new upgraded version. Notice the subtle differences.
(http://i.imgur.com/Tgwoe37.png)
While this upgraded version would be called "Aqueous Blobs" with a plural, it would likely just spawn a stronger unupgraded blob and cause it to immediately split into two, so that you would never actually see a creature called "Aqueous Blobs" on the field.

Please discuss.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: timetock on May 19, 2013, 09:02:08 am
it DOES seem to be better, since a rainbow cost will make it more usable with rainbow decks. With a bit of restriction to :water, I think it makes us have to think more if we implement a strategy in a rainbow deck.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: xsindomanx on May 19, 2013, 04:19:25 pm
(http://elementscommunity.org/images/Cards/RayOfLight.png)(http://elementscommunity.org/images/Cards/Damselfly.png)(http://elementscommunity.org/images/Cards/GnomeGemfinder.png)(http://elementscommunity.org/images/Cards/BrimstoneEater.png)(http://elementscommunity.org/images/Cards/EliteSkeleton.png)

As for the cost, I don't see an issue, comparing it to other fodder creatures.
There's almost no need to compare it to the free creatures, brimestone eater's stat is 0|1 lower, but generates quarta, and elite skeleton's stats are same.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: HK_Stupid on May 19, 2013, 04:31:15 pm
The idea is very interesting but why i would want to spawn 1|1 creature to fill my field? I think give it momentum  to pass thought shield would be better...
Title: Re: Aqueous Blob | Amorphous Blob
Post by: xsindomanx on May 19, 2013, 04:53:32 pm
Giving it momentum would make it OP.

There are a few strategies that use mass creature spawn(either using cheap fodder cards or cards like dejavu or aflatoxin). This has become much more possible and interesting with the introduction of SoP. Read through the posts and you'll see some of the possible synergies.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: traceurling on May 19, 2013, 05:21:16 pm
I think I'm missing something didn't it say SoP just makes it split up, not actually increase attack?
Title: Re: Aqueous Blob | Amorphous Blob
Post by: xsindomanx on May 19, 2013, 05:26:30 pm
Nah you're not missing anything haha.

SoP split them up, but once the field is full with them, you have two choices:
1) Lobotomize them and let both health and attack increase.
2) Wait for just health to increase then catapult them.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Brontos on May 20, 2013, 03:32:29 am
I must misunderstand something because I see a really overpowered combo with this creature and SoP where everyone seems to just see a cool combo.
Ok, it's even greater with Flood, which is nice for Flood.

But in just a few turns, I will have a full field of 30/30 water creatures waiting for the good moment to OS you.

Turn 1 - SoP & Blob -> 4 blobs 1/1
Turn 2 - 12 blobs 1/1
Turn 3 - full field. They start to grow like crazy.

Am I doing the simulation correctly?

With Alphatoxin (cost 5 + a creature to have a Malignant Cell) I will need more turns, more cards and more quantum to have a similar full field. Not talking about the addition of Flood in the equation...
Title: Re: Aqueous Blob | Amorphous Blob
Post by: CuCN on May 20, 2013, 03:35:02 am
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: Brontos on May 20, 2013, 04:40:26 am
Thank you for this clarification. Yes, it is far less OP than what I understood.... And far less usefull as well. ^^
Title: Re: Aqueous Blob | Amorphous Blob
Post by: legion_bre on May 20, 2013, 11:39:25 am
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.
But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP  with SoP and even worse with flood - See below.

SoP without Flood Sop with Flood
TurnDamage
1 1
2 3
3 9
4 27
5 73
6 119
TurnDamage
1 1
2 3
3 9
4 39
5 139
6 239

This does crazy high damage in only a few rounds and cost virtually nothing to play either SoP nor blob.

Thank you for this clarification. Yes, it is far less OP than what I understood.... And far less usefull as well. ^^

If he meant an active skill that is automatically cast, then the above statement is bang on the mark. How is this useful?
Without SoP this does nothing.
- Using blessing would split it but would be no more use than before it spilt - probably detrimental really.
- Chaos seed might cas it to divide - but to what end? it just blocks all your slots with 1 damage creatures.
- Its not like a de ja vu, because with these, you give it a bonus and then it replicates this bonus when it divides.


So in summary - it is either massively OP, or massively UP and has virtually no use.
One option could be to make it cost to cast, if it cost 2 :water, that would at least mean you would require 16 :water to get to the 9 blob stage which is in the water of flood. Even then you could still argue that its OP. 5xflood, 5xamorphus, 5xSoP, 15x Pillar. You'd out rush almost any deck, especially on fg & arena decks. This is not even counting the effective stall methods of water element.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: RyGuy130 on May 20, 2013, 08:37:53 pm
If he meant an active skill that is automatically cast, then the above statement is bang on the mark. How is this useful?
I figured the examples I provided in the notes should have made it fairly obvious what I meant. It's an active skill that functions automatically. You cannot choose to make the blob not divide without lobotomizing it.

At any rate, I've buffed both versions of the card, as the only actual complaints so far have been that it's either under-powered or useless. As of now, it would unquestionably be the quickest method of creature spamming in the game, with or without SoP.

Feedback, as always, is still very much appreciated.
Title: Re: Aqueous Blob | Amorphous Blob
Post by: OdinVanguard on May 20, 2013, 11:43:05 pm
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.
But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP  with SoP and even worse with flood - See below.
*snip*
As near as I can gather, in this case "active skill" is used to mean a skill that can be lobotomized. Just like vampire, it activates automatically whenever the blob would gain +attack....

So the damage per turn will simply max out at 23 with just blobs... Throw in a couple mind flayers, L.S., or Butterfly Effects however, and you could start lobotomizing or removing the skill to allow attack power to accumulate.
Title: Re: Aqueous Blob | Elite Blob
Post by: skyironsword on May 21, 2013, 12:26:08 am
No, you will have a full field of 1|30 creatures. Check out the notes. Blobs will still split, but will not enter play.
Title: Re: Aqueous Blob | Elite Blob
Post by: OdinVanguard on May 21, 2013, 04:08:54 pm
No, you will have a full field of 1|30 creatures. Check out the notes. Blobs will still split, but will not enter play.
I did, this was at the bottom of the OP:
None of the blobs would gain any attack power unless lobotomized.
(Emphasis mine)
If you put a mind flayer in you could lobotomize them to take advantage of the attack bonus once the replication gets rolling.
It would take several flayers to really get things rolling in a decent amount of time though.
Title: Re: Aqueous Blob | Elite Blob
Post by: skyironsword on May 21, 2013, 05:40:11 pm
Oh whoops, I responded to the post at the end of page 3. I guess I'm a couple centuries late.
Title: Re: Aqueous Blob | Elite Blob
Post by: nerd1 on May 21, 2013, 05:54:51 pm
what if the blobs have adrenaline, or another status effect?
do all resultant blobs keep that status effect?
also, the combo for this would be blob+-SoP + catapult, because the HP keeps increasing. Actually, this would work perfectly- duos are reliable, blobs are cheap, and it also combos with gravity pull, and even acceleration, as acceleration removes the blob's splitting ability.
skeleton:
4-6 blobs
water mark
2-4 SoP
4-8 gravy pendulums
4-12 gravy pillars
2-4 catapults
2-6 acceleration/overdrive
2-6 gravity pulls
Title: Re: Aqueous Blob | Elite Blob
Post by: skyironsword on May 21, 2013, 06:00:17 pm
^ That's a total of 20-46 cards. Seems just right if you adjust it a bit :D
Title: Re: Aqueous Blob | Elite Blob
Post by: nerd1 on May 21, 2013, 06:34:26 pm
^ That's a total of 20-46 cards. Seems just right if you adjust it a bit :D
Hell, I just checked back, and you don't even need the mark. You could change it to an  :aether mark and add a few lobos.
Title: Re: Aqueous Blob | Elite Blob
Post by: Zaealix on May 21, 2013, 09:09:00 pm
Not even need lobos, Mind Flayers/Illithid will do the trick, and are in element too.
Title: Re: Aqueous Blob | Elite Blob
Post by: skyironsword on May 21, 2013, 10:00:04 pm
... I think you may have misspelled 'Illithid'
Title: Re: Aqueous Blob | Elite Blob
Post by: RyGuy130 on May 23, 2013, 09:08:51 am
To everyone who likes the card idea, be sure to vote for it in the Crucible Poll! (http://elementscommunity.org/forum/index.php/topic,5518.0.html)


what if the blobs have adrenaline, or another status effect?
do all resultant blobs keep that status effect?
To answer this, no. Allowing one blob to create a field full of creatures with adrenaline/momentum/immortality seems too powerful. The generated blobs are entirely new creatures.
Also, combining these with acceleration/overdrive is a pretty amazing idea. I hadn't even thought of that.
Title: Re: Aqueous Blob | Elite Blob
Post by: moomoose on May 24, 2013, 06:58:27 pm
i didnt notice you removed the water cost from this card, which is bad mojo.  if a card has no ties to the element it is assigned to, in neither the basic or upgraded, be it through card cost or generation, it is essentially an 'other' card.
Title: Re: Aqueous Blob | Elite Blob
Post by: OdinVanguard on May 24, 2013, 07:02:46 pm
i didnt notice you removed the water cost from this card, which is bad mojo.  if a card has no ties to the element it is assigned to, in neither the basic or upgraded, be it through card cost or generation, it is essentially an 'other' card.
Hmmm. I agree on that.
At the very least you should keep a 1 :water cost on the unupgraded version
Title: Re: Aqueous Blob | Elite Blob
Post by: RyGuy130 on May 24, 2013, 07:35:02 pm
i didnt notice you removed the water cost from this card, which is bad mojo.  if a card has no ties to the element it is assigned to, in neither the basic or upgraded, be it through card cost or generation, it is essentially an 'other' card.
Hmmm. I agree on that.
At the very least you should keep a 1 :water cost on the unupgraded version
I hadn't thought of it like that. When I made the change, I was thinking along the lines of a photon.
Either way, valid concern. Card has been updated.
Title: Re: Aqueous Blob | Elite Blob
Post by: kaempfer13 on May 25, 2013, 12:35:02 pm
If it costs 1 :water unupped it should have 2/1 as stats. Anyway Id like to make a SoP based life deck that uses empathetic bonds and mitosis (lobo effect) to make use of this card.
blarg: