(http://i.imgur.com/uTjYnVu.png) | (http://i.imgur.com/9uJd4RX.png) | ||||||||||||||||||||||||
|
|
|
what happens when you have maximum creature slots filled (23 blobs on the field already)?It's in the notes:
I see great synergy with SoP and flood :D
If there are no open creature slots on the blob's side of the field, the blob still remains at one attack power and any excess blobs simply don't get created.Also, thanks for the feedback. There is definitely some synergy there. I like the idea of having something that effectively utilizes SoP's flood bonus without being OP.
Reminds me of one of my favorite fun cards: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271195, so I like your idea automatically :PHa, it's a large Minecraft slime in MtG, if I'm interpreting that correctly. Also, thank you; it did take me a while to think of those adjectives, but I'm quite pleased with the results.
The name is fitting.
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.Actually, this + SoP would probably be THE most cost efficient method of creature spamming in the game. It will spawn creatures faster than infested cells and may even be able to outpace boneyard kitty.
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.Actually, this + SoP would probably be THE most cost efficient method of creature spamming in the game. It will spawn creatures faster than infested cells and may even be able to outpace boneyard kitty.
Any feedback or alternative art suggestions are greatly appreciated (also could really use someone able to make the orange background of the picture transparent).
Cute idea, but I don't think this card would help much. Having a field full of 1|1 creatures just isn't viable...I would much rather have a 4|4 Creature than 4 1|1's, the exception being maybe using this as an alternative for RoL/hope; flooding luminescence and this card; other than that it just becomes otyugh food. Even for mutation fodder, there are just more fficient ways to do so.Keep in mind that you probably wouldn't have a field full of 1|1 creatures. It's much more likely that if you had a field full of these things, you would have done so with SoP, which means their HP would be substantially higher than 1. You're also unable to give them luminescence without first lobotomizing them, otherwise this card would most certainly be OP when combined with hope.
THIS WILL BE THE MOST OP MONO :water EVARWith that combo all you're getting is a field full of heavyweights with 1 attack, but perhaps if you threw some other water creatures in there...
Flooding + SoP + Ice shield
It's perfect. I've updated the original post with new art.
Any feedback or alternative art suggestions are greatly appreciated (also could really use someone able to make the orange background of the picture transparent).
How is this?(http://i.imgur.com/JnyInEw.png)
Love that background you found for the art. Works perfect against the water card back. AgreedDammit Odin! Get that out of my head!
If this gets in, I'm gonna have to try out a new deck strategy: "Flood-Blob Rail-Squid"... (I can just hear that pirate singing the theme song now... You know the one I'm talking about :) ... after all, it does kina look like the top of an evil pineapple)
thematically, the upped name 'amorphous' seems like a misnomer, though. it always recoils down to 1 when altered, which is pretty much the opposite of undefined. also, the word amorphous would fit almost entirely within the confines of entropy. I like the basic's name, and if it were me, I would double up on that. not very important, but if you end up making any other changes, its something to consider tossing in.I see where you're coming from with this. The idea behind the upgraded one being 'amorphous' was that while the unupgraded version is made of water (costs :water to create) and thus 'aqueous', the upgraded could be made from any element (costs :rainbow to create) and is simply a liquid blob of who-knows-what, hence the term 'amorphous'.
Flood-Blob Rail-Squidlol'd
if the hability can be lobotomized, then you need a name for her.
i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.This is a VERY interesting idea, but I am concerned about possible balance issues. Could anyone more knowledgeable about card balance speak on this? Could a card that costs 1 of any quanta to play for two 1|1 creatures be considered balanced (keeping in mind that the creatures cannot normally exceed 1 attack and are not airborne)?
if the hability can be lobotomized, then you need a name for her.
a name for the ability (in the box text), reproduction, multiplication, proliferation ...
Fission? Division? Splitting?Doesn't anyone read the notes? It's in the first part of the first sentence.
Has an active skill called 'Fluid'...EDIT: Looked at similar cards and noticed that active skill names go in the card text; card text adjusted accordingly.
Simply an amazing card that opens up to lots of possible deck combinations that even I can think of, and is fairly balanced compared to similar cards like deja vu.Thank you; while I appreciate all feedback, it's just that much sweeter when it's so overtly positive.
Great work :3
i had a thought about this- it would be cool if instead of the upgraded costing 0, it still cost 1, but started with 2 attack, and as such, would split as soon as it was played.I've been thinking about this idea quite a bit. If I go through with it, this will likely be the new upgraded version. Notice the subtle differences.
The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP with SoP and even worse with flood - See below.
SoP without Flood | Sop with Flood | ||||||||||||||||||||||||||||
|
|
Thank you for this clarification. Yes, it is far less OP than what I understood.... And far less usefull as well. ^^
If he meant an active skill that is automatically cast, then the above statement is bang on the mark. How is this useful?I figured the examples I provided in the notes should have made it fairly obvious what I meant. It's an active skill that functions automatically. You cannot choose to make the blob not divide without lobotomizing it.
As near as I can gather, in this case "active skill" is used to mean a skill that can be lobotomized. Just like vampire, it activates automatically whenever the blob would gain +attack....The Fluid ability prevents the attack from ever exceeding 1 even if there is no field space left, so your field will be full of 1 atk creatures with a lot of HP.But the ability was described as an active skill right? So you could choose not to divide it if you didn't want to - which as Brontos said is way OP with SoP and even worse with flood - See below.
*snip*
No, you will have a full field of 1|30 creatures. Check out the notes. Blobs will still split, but will not enter play.I did, this was at the bottom of the OP:
None of the blobs would gain any attack power unless lobotomized.(Emphasis mine)
^ That's a total of 20-46 cards. Seems just right if you adjust it a bit :DHell, I just checked back, and you don't even need the mark. You could change it to an :aether mark and add a few lobos.
what if the blobs have adrenaline, or another status effect?To answer this, no. Allowing one blob to create a field full of creatures with adrenaline/momentum/immortality seems too powerful. The generated blobs are entirely new creatures.
do all resultant blobs keep that status effect?
i didnt notice you removed the water cost from this card, which is bad mojo. if a card has no ties to the element it is assigned to, in neither the basic or upgraded, be it through card cost or generation, it is essentially an 'other' card.Hmmm. I agree on that.
I hadn't thought of it like that. When I made the change, I was thinking along the lines of a photon.i didnt notice you removed the water cost from this card, which is bad mojo. if a card has no ties to the element it is assigned to, in neither the basic or upgraded, be it through card cost or generation, it is essentially an 'other' card.Hmmm. I agree on that.
At the very least you should keep a 1 :water cost on the unupgraded version