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Offline rosutosefi

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428129#msg428129
« Reply #12 on: November 20, 2011, 06:01:16 am »
It means that cards that specifically reference other cards are stupid Yu-Gi-Oh nonsense.
Reverse time comes from 2 different cards. Also, there's skeleton and mummy, which thematically makes sense.
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Offline Jocko

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428131#msg428131
« Reply #13 on: November 20, 2011, 06:03:09 am »
I think that he means that there's no way to know what a destroyer robot is until you play ir

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428133#msg428133
« Reply #14 on: November 20, 2011, 06:07:28 am »
It means that cards that specifically reference other cards are stupid Yu-Gi-Oh nonsense.
So Mummy is stupid Yu-Gi-Oh nonsense?

The fact is, it does have use without Reverse Time. It can be used as a CC-resistant attacker and also draws away the opponent's Reverse Times, you'll notice, protecting your own creatures.

On that note however, cards that have absolutely no use unless played alongside another, specific, card are quite bad for the game and shouldn't be implemented.
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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428150#msg428150
« Reply #15 on: November 20, 2011, 07:10:00 am »
Thematically, why does it take all Reverses Time on it?

Offline BhlewosTopic starter

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428162#msg428162
« Reply #16 on: November 20, 2011, 09:01:54 am »
Good question. ^^; I'd actually known about this for a while and considered using this for a different card (specifically Dwarf Star), but the idea is that gravity messes with time through some sort of relativity stuff.

Wikipedia (http://en.wikipedia.org/wiki/Gravitational_time_dilation)
Some Physics Pros' website (http://physicsworld.com/cws/article/news/41740)
They put it in simpler terms here (http://www.npr.org/templates/story/story.php?storyId=96095009)

So Gravity in general thematically should not only be resistant to the effects of Time but superior to it as well. If you think it works thematically, we could say that this creature has that gravitational power to affect time and dilate it. It might be a bit of a leap to say it attracts those effects though.

Offline rickerd

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428181#msg428181
« Reply #17 on: November 20, 2011, 10:15:55 am »
2 :gravity and 1 :time for a 8/10 :o
and then people say graboid needs a nerf
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Offline rosutosefi

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428188#msg428188
« Reply #18 on: November 20, 2011, 10:30:50 am »
2 :gravity and 1 :time for a 8/10 :o
and then people say graboid needs a nerf
Graboid - 1 card.
This is a 2-card combo. OP? Maybe yes.  :D
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PWINCE

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428220#msg428220
« Reply #19 on: November 20, 2011, 01:16:23 pm »
yeah i guess that one is a little off in the name too

Ekki

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428299#msg428299
« Reply #20 on: November 20, 2011, 06:06:40 pm »
Huh, IDK if a creature can have 2 passives just like that... I think the Time Dilatation should be an automatic active skill, so it can be lobo'd*, thus making is less powerful. Also, I think it fits thematically, and having 2 passives sounds like too much.

*In Elements, passive skills are only those ones that can't be lobo'd, like pest's drain and 'Airborne'

Offline BhlewosTopic starter

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428556#msg428556
« Reply #21 on: November 21, 2011, 03:57:39 am »
Huh, IDK if a creature can have 2 passives just like that... I think the Time Dilatation should be an automatic active skill, so it can be lobo'd*, thus making is less powerful. Also, I think it fits thematically, and having 2 passives sounds like too much.

*In Elements, passive skills are only those ones that can't be lobo'd, like pest's drain and 'Airborne'
Similar to Vulture? Good idea, I'll include that in the Notes and credit you. Thanks!

2 :gravity and 1 :time for a 8/10 :o
and then people say graboid needs a nerf
Graboid - 1 card.
This is a 2-card combo. OP? Maybe yes.  :D
What would you suggest to balance it more (considering the above change)? I'd prefer the cost and ATK remained the same or similar (so that it's a desirable enough card on its own), as well as the ability (both of them) not requiring activation (making it vulnerable to prevention and bringing us back to the problem of Gravity creatures being slow).

Offline rosutosefi

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg428574#msg428574
« Reply #22 on: November 21, 2011, 05:07:53 am »
Maybe lower the attack and cost of the non-ancient one a bit. -1 or -2? Or increase the attack and cost of the ancient, just to bring them closer. The current version is close to graboid, but this is a lot more resistant to CC.
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Offline manaboy100

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Re: Ancient Robot | Ancient Warbringer https://elementscommunity.org/forum/index.php?topic=33932.msg430013#msg430013
« Reply #23 on: November 24, 2011, 08:18:34 am »
Well, seems nice for early game attacking, and it needs  :time to go awesome, so I pretty like this LOL

But eh, can I get the RT'd version in the bazaar?
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anything
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