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Offline ratcharmerTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg180712#msg180712
« Reply #36 on: October 20, 2010, 10:13:42 pm »
IMO, I think this is pretty underpowered.

It's like a super fail immolation :|
You do know this is a permanent right? As in it can be used multiple times?

Offline Shantu

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg180894#msg180894
« Reply #37 on: October 21, 2010, 04:00:24 am »
This should activate boneyards/bonewalls/vultures (Immolation does too). Death has no effective way to kill its own creatures right now, while it has 3 cards that profit from death. Makes no sense, in my opinion..

Offline Higurashi

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg180942#msg180942
« Reply #38 on: October 21, 2010, 07:30:51 am »
Indeed, Death should've had ways to sacrifice from the start. It will benefit greatly from a permanent like this.
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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg180953#msg180953
« Reply #39 on: October 21, 2010, 07:51:17 am »
IMO, I think this is pretty underpowered.

It's like a super fail immolation :|
You do know this is a permanent right? As in it can be used multiple times?
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Offline ratcharmerTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg181082#msg181082
« Reply #40 on: October 21, 2010, 03:37:49 pm »
@MrMojo: No worries, I'm glad you said something so I had the chance to clarify. :)

@Shantu: It does trigger vulture & bonewall. The reason boneyard was left out was concern over gaining creatures when you sacrificed with it.

Offline Shantu

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg181106#msg181106
« Reply #41 on: October 21, 2010, 04:28:54 pm »
Ah sorry, I misread it. Still, I don't think boneyard would be OP with this.

Offline AnonymousRevival

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg183421#msg183421
« Reply #42 on: October 24, 2010, 09:38:01 am »
Yeah, because it only gives  :death :death :death.
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Offline ratcharmerTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg184970#msg184970
« Reply #43 on: October 26, 2010, 03:49:48 am »
Ah sorry, I misread it. Still, I don't think boneyard would be OP with this.
I didn't think it would be either, but after several comments to that affect I changed it. If the card ever (by some miracle) makes it to play testing both versions could be tried, and really Zanz would make whatever adjustments he likes regardless.

It's up for debate whether the "no boneyard" rule is necessary, but I'm not going to change the rules of the card at this point unless someone finds a major exploit.

In other news, here's the latest version of the image I've been working on for this card. Any feedback? what still needs fixed?

(http://imageplay.net/view/m7Gbd99365/Altar_Window003)

Offline AnonymousRevival

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg185643#msg185643
« Reply #44 on: October 27, 2010, 12:09:17 am »
It's okay, kind of fits the atmosphere. However, what will this passive skill be called if it shouldn't be affected by boneyard?
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Offline ratcharmerTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg186554#msg186554
« Reply #45 on: October 27, 2010, 11:20:31 pm »
It's okay, kind of fits the atmosphere. However, what will this passive skill be called if it shouldn't be affected by boneyard?
I'm not entirely certain I understand the question. So far "passive skill" refers to creature abilities . . . and skeleton & chimera already have scripting that keep them from triggering boneyard (for skeleton when the creature is removed, for chimera when it removes a creature) so not triggering boneyard is nothing new. I'm not sure if there is a name for it.

Any thoughts on ways to improve the picture?

Offline AnonymousRevival

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg186623#msg186623
« Reply #46 on: October 28, 2010, 12:10:27 am »
I'm okay about it.
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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=9172.msg197485#msg197485
« Reply #47 on: November 09, 2010, 09:03:52 pm »
Love it. Really simple and really fitting to the element. As Higu said, :death should have had something like this from the start.
Lets hope Zanz sees this idea ;)

 

anything
blarg: