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Offline Boingo

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg67970#msg67970
« Reply #12 on: May 13, 2010, 03:45:38 am »
Similarly, I don't know what "deck expander" means.  This card doesn't put more cards into your deck; you'll still draw out at the same rate.
This has been described above, but I used "deck expander" to mean it makes a 30 card deck (or 60 card or whatever) effectively larger since you can draw more cards without decking out any faster.  A 30 card deck increases the chance you draw the cards you want faster than a larger deck, but sacrifices in the number of turns before deckout.  But with this card, you get the card you want AND get to play 2 at a time AND don't deckout any faster.  It's like hourglass but better.  Who needs 6 shriekers when you can have 10 in a deck?  Anyway, that's what I meant by deck expander.
Bring back Holy Cow!

Offline EssenceTopic starter

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg68252#msg68252
« Reply #13 on: May 13, 2010, 07:45:29 pm »
I understand.  Just don't forget that:

1) it's far from a guarantee that you'll get a second copy of the card you draw
2) you have to give up 6 slots in your deck to the Masks in order to 'expand' the rest of your deck
and
3) This isn't coming out, in your typical game, until at least turn 3 or 4, so that's a third of your average deck that's already drawn out before you can get the Mask going.

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Lanidrak

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg68326#msg68326
« Reply #14 on: May 13, 2010, 09:40:05 pm »
Aether / Time Combination

6 Pharaohs
4 Masks
9 Time Pillars
9 Aether Pillars
2 Quintessences

Mark of whatever the Scarabs need.

icetimer

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg68381#msg68381
« Reply #15 on: May 13, 2010, 11:29:29 pm »
The high cost and the slots used by the mask balance it well enough in my opinion.

RoL/Fractals would benefit more from an additional fractal than a mask which is not guaranteed to get you a fractal and costs a snotload. After all 3-4 Fractals are more than enough to fill the field. the rest is a waste and the first few fractals would not be affected by the doubling as they would be drawn before the quanta reached high enough amounts to play the masks.

An interesting place in my opinion is endgames with the time weapon thingy. Avoid decking out, draw a card, it doubles, you have one more card despite having to make one go back to your deck to avoid decking out! This could be gamebreaking in situations where both players have to do everything to avoid decking out.

Offline EssenceTopic starter

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg68893#msg68893
« Reply #16 on: May 15, 2010, 12:41:17 am »
Fixed: Precentages dropped to a more reasonable 20% and 40%.  Mostly because I noticed that Gemini Mask can affect future draws of Gemini Mask, making it possible to reach 100% duplication under some circumstances. :)
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unionruler

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg69349#msg69349
« Reply #17 on: May 16, 2010, 01:47:44 am »
You could end up drawing 2 fractals, or 2 of the said card you need to fractal, and having say 3 fractals in a deck, would and could net you six with the current numbers, so that you can use fractal more often.

Thats how I saw it anyway. Also something I didn't think of, drawing 2 towers could be OP when combined with Fire, I say could be because it adds 4 more on that turn then 2 extra each other, again doesn't seem like THAT big a deal but who knows.
I'd never put this in a RoL-Hope deck it would clog up your hand space and reduce its consistency even further.

binde22

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg69607#msg69607
« Reply #18 on: May 16, 2010, 03:16:38 pm »
though it may be op this might a be a cool way to make it so that you can get more than 6 spells cause frac and par only work on spells like flying weapon

MaxMilen

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg85120#msg85120
« Reply #19 on: June 07, 2010, 07:41:00 pm »
You've mentioned that the different versions of the Masks stack, but I'd like a little detail on that. Is your intent that each group tries separately to duplicate the card? If so, will the second group try to duplicate the card even if the first succeeded?

Regardless, it's a very interesting concept, and I can definitely see it working well.

Offline GG

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg86302#msg86302
« Reply #20 on: June 09, 2010, 04:40:26 am »
what if false god eternal phoenix holds this card and starts fire lancing people...

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midg3333

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg86375#msg86375
« Reply #21 on: June 09, 2010, 07:57:17 am »
Not sure if its been said before, I haven't seen it but it seems really obvious: This card in a deck that uses phase shields...and possibly PA as well. Think about it...You PA this, then have a reasonable chance of drawing extra PA's, phase shields and creatures. The extra shields let you stay invulnerable for the entire game, not just 2/3 of it (approximately), the extra PA's mean you can continue protecting the extra shields that you get, and the extra creatures are also immortal, not to mention you also get extra pillars to pay for some of the extra cards quanta-wise. I'm not sure exactly how much better that would make the deck, because it may just end up slowing that sort of deck down, but it's just something to think about.

It may also be OP in a rainbow anti-FG deck because it would allow for more permanents to be drawn, causing the FG's permanent control to be insufficient. The main permanent i'm talking about here would be a SoG. SoG's are really cheap as it is for such a good effect, and drawing more of them would be even more amazing...

On the other hand, this would be a cool card in combination with a bunch of time cards:
-anything that lets you draw faster would be more effective, making precognition much more useful in non-rush decks
-reverse time lets you get even more creatures, eternity has unlimited reverse times, making it kinda cool for this (not that useful, but still kinda cool =P)

Kael Hate

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg90426#msg90426
« Reply #22 on: June 13, 2010, 04:48:00 pm »
Do the card stack like Pillars do?
How do the two masks stack?
Is one Gemini mask and one Aleph mask better than two Gemini mask?
Can I get 2 extra cards if I play a Gemini Mask and an Aleph mask?
How'd you get 86% in the example?
I get 75% if added flat, and 62.5% when generated as two seperate combined chances.

Offline EssenceTopic starter

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Re: Aleph Mask | Gemini Mask https://elementscommunity.org/forum/index.php?topic=6494.msg92274#msg92274
« Reply #23 on: June 15, 2010, 09:20:48 am »
I meant that they stack as in, if you have 1 Aleph Mask and 2 Gemini Mask, you start with the base 40% from Gemini Mask, and you add 5% for the second Gemini Mask and then you add 5% for the Aleph Mask, for a total of 50%.

The 86% is a relic from when the masks' base percentages were 33% and 66%; it should say "60%" in that place.
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anything
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