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Offline ~NapalmTopic starter

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg406714#msg406714
« Reply #12 on: October 08, 2011, 11:28:32 pm »
Analysis continued!
Rush:

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52q 55t 595 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5l9 5l9 5l9 5og 5rk 5v1 61q 7dp 7dp 7dp 7dp 7dp 7dp 8po


ImmoPhoenix is still very powerful, even though it can only be used by ~Napagon. 30 cards.

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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og 71a 74e 7ds 8pm


Two of these. They will make up for our other rushes by being very durable and CC heavy. Desk like this have won us two wars. It would be a crime against Elements to leave them out. 60 cards.

Variants:

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5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 8pu


Fractix is always powerful. I've taken all the Immo's out now with the nerf, but it's possible that we still use them. Without the Immo's we have a bit more survivability, unless EQ says Hi. 6 cards.

Summary: 3 Rushes, 1 extra variant. 96 cards.
12x Fire Pillar
12x Rage Potion
8x Phoenix
7x Deflagration
6x Immolation
12x Nova
2x Lycanthrope
10x Graboid
1x Basilisks Blood
6x Photon
4x Fractal
2x Dimensional Shield
1x Lightning
3x Arsenic
3x Fog Shield
2x Graviton Fire Eater
1x Gravity Pull
2x Freeze
1x Reverse Time
1x Nightmare


"Of course you should fight fire with fire. You should fight everything with fire."

Offline ~NapalmTopic starter

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg406729#msg406729
« Reply #13 on: October 08, 2011, 11:58:38 pm »
Analysis continued!
Other decks:

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5f6 5f6 5f6 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5ib 5ib 5ib 5ii 5ii 5ii 5ii 7gp 7gp 7h2 8pp


Competetive Steamies. Good base for decks against Poison (+Purifiy!) but now with an actual reason to use it. Permafrost is a winner here. Very potent shield, whereas ours is quite situational. 30 cards.

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5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61q 61q 61t 61t 61t 61t 61t 61t 621 621 621 7di 7di 7di 8pu


This is more of an options deck than anything. Dims are the big one here and can be used for a myriad of things. Quinting our monstrosities is always scary, and there is no such thing as too many Lightnings. PU is the only thing missing, but those will go in as fillers later. 16 cards.

2 other decks: 46 cards
15x Fire Pend
5x Crimson Dragon
3x Deflagration
2x Rage Potion
6x Dimensional Shield
3x Quintessence
2x Lightning
5x Steam Machine
3x Arctic Squid
2x Ice Shield
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Offline deuce22

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg406762#msg406762
« Reply #14 on: October 09, 2011, 12:44:30 am »
after chat discussion, we are reconsidering having immogolems as they are very fragile.

current vault is at 294/360 without immogolems

edit: considering

6 immo, 6 golem, 5 eater, 2 voodoo, 6 photon, 3 BB, 2 GP, 1 GR, 1 arse, 3 Purify, and 6 Revers Time, 16 phoenix, 6 deflags, (3 cards left)

EDIT2: I think it is a good idea to have a backup immophoenix, so I think we should definitely add 6 immo, 6 phoenix, 6 photon for sure.

Offline ~NapalmTopic starter

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg406878#msg406878
« Reply #15 on: October 09, 2011, 05:29:47 am »
Update: Remaining 66 cards

Lava Rush
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5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5l9 5l9 5l9 5l9 5l9 5ur 7ds 7ds 7ds 8pm


We need something else that can rush fairly well. I promise this is pretty good still. I've pulled a few 6 turn wins with it. It's very vulnerable to CC, so we'll have to be careful about where we use it. 30 cards.

Variant:
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4vj 4vj 4vj 52q 55t 55t 58u 58u 58u 58u 595 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5v0 5v0 7dh 7dh 7dh 8pm


Something to keep in mind for the pure hilarity factor. Not all that consistent though, sadly. Something to keep in mind for the future!

Fillers:
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5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5fc 5ia 5ia 5ia 5rk 5rk 5rk 5rk 5rk 61r 61r 61r 61r 61r 61r 8po


PU, RT, and Purify can make some pretty powerful decks in certain situations. Extra Deflags and Phoenixes as they're our most potent weapons, and then some extra Pillars to top it off.

How does this sound to everybody? What would you change if you could? Why? What cards would you add as a Prop bonus given the opportunity?
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Offline deuce22

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg406984#msg406984
« Reply #16 on: October 09, 2011, 12:50:37 pm »
I'm content with how our vault looks. If we get a 6 or 12-card bonus, I think we should add cards that boost our grabbows because we will see our fair share and hopefully be able to salvage several cards. The more grabbow cards we have now, the easier it will be to add another grabbow

2 grabby
1-2 forest spirit
2-3 lava golem (really no reason we shouldn't have more, plus they can fit into a grabbow for extra speed but less control)
1 lycan
1-2 Black Hole (this can absolutely kill a grabbow or immocat)
3 Flying weapon


Offline Antagon

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407053#msg407053
« Reply #17 on: October 09, 2011, 04:35:03 pm »
id like the black holes, but i also would like a few momentums (2-3) as fillers, against possible bws.

Offline ~NapalmTopic starter

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407060#msg407060
« Reply #18 on: October 09, 2011, 05:00:44 pm »
So Death and Darkness got the vault bonuses, unfortunately for us. Anything from the list of fillers that you deem we MUST take in our initial vault?
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Offline deuce22

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407070#msg407070
« Reply #19 on: October 09, 2011, 05:06:10 pm »
id like the black holes, but i also would like a few momentums (2-3) as fillers, against possible bws.
we didn't win anything with propaganda...

I would also like to have more golems as it synergizes with grabbow better than phoenix for pure rushing

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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fc 5fc 5gi 5gi 5og 7ds 7ds 7ds 8pm

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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f6 5f6 5f6 5fa 5fa 5fa 5gi 5gi 5gi 5og 7ds 7ds 7ds 8pm

Offline deuce22

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407085#msg407085
« Reply #20 on: October 09, 2011, 05:42:25 pm »
I agree with Antagon, we should have at least 1 BH in our vault. Might not be a bad idea to substitute a pill for BH

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407153#msg407153
« Reply #21 on: October 09, 2011, 08:33:50 pm »
fractix without immolations is weak to eqs and discords, same things sundial bolt is, not sure if this is a good idea

Offline deuce22

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Re: ~Initial Vault Discussion https://elementscommunity.org/forum/index.php?topic=32053.msg407163#msg407163
« Reply #22 on: October 09, 2011, 08:44:48 pm »
fractix without immolations is weak to eqs and discords, same things sundial bolt is, not sure if this is a good idea
the only problem is that we need an aether pill/pend base for immofractix to work, which we do not have the vault space for.

and lots of teams have decks that are vulnerable to EQ. That's why we have to play a mix of rushes and stalls, and try to be unpredictable.

 

anything
blarg: deuce22