possible 1.29 decks:
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4vh 55q 58u 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q 71a 7dh 7dh 8pm
quantum-curve ok that way.
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4vh 52q 55q 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5l9 5l9 5l9 5og 61p 61p 61p 61q 7ds 7q4 7q4 8pm
with the immo and deflag change, its far more difficult to build good immo-decks, immophoenix is with only 3 upgraded cards pretty dead, i dont really like this decks - but i was never a fan of immolationdecks - you need always a good draw, but then this could be very strong. with possible holylight/purify/momentums against certain elements.
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og 71a 74e 7ds 8pm
standard-graboids
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f0 5f0 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 7dh 7dh 7dh 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 71a 7f2 7f2 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5gi 5gi 5og 5og 71a 77g 77g 8pm
deuces idea (upgraded ash-eaters for faster deflags, but you maybe have to sacrifice them for immolation, so: upgraded pendulums work better for safer draw, or upgraded graboids for more, faster dmg), now - with the immo-nerf - not that many pure immo-deck needed, so possibility to have 1 standard graboids and this pure rush deck, if you like.
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7k2 7k2 8pq
deflags maybe?
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9 8pq
for master/lt: maybe usefull against heavy cc decks, if we exspect, and still fast dmg with the additional draw, and it also works against creatureless decks and maybe not exspected for master-usage. use this calculator (
https://docs.google.com/spreadsheet/ccc?authkey=CKjnj-4O&key=0Aj5ol3hxYR9HdE85UDNuUm1OSlAzcDcyOVJDOGxnb0E&authkey=CKjnj-4O#gid=0) for dmg-calculation. and with the 75 quanta cap, with this deck, you can save your bolts cause you play very soon the sundial lock, so no need to wast on early creatures.
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52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 8pk
deuce22 mentioned it, real strong deck and cc useless against too.
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5f3 5f3 5f3 5f3 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61u 621 621 621 621 80d 80d 80d 8pu
i really like this deck, not easy to predict, growing immortal creatures, shieldlock, could work very well, if we dont run against poisonsplash/flyingtitans/eqs. i prefer this deck over flying-titan-shields, cause you dont need the upgraded flying weapons and - and this is the main reason - for immortals its only a 2-card combo
i dont have much time tomorrow, i hope some thought help us of getting our vault ready, im sure napalm already have something in her mind.
*edit* some thought underneath the decks