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Offline Dogg

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg405540#msg405540
« Reply #12 on: October 06, 2011, 09:44:02 pm »
Raging GFs
This sounds... so true  :P
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Offline deuce22

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg405557#msg405557
« Reply #13 on: October 06, 2011, 10:13:11 pm »
Raging GFs
This sounds... so true  :P
Quite possibly my favorite name for a deck

Offline Jocko

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg405563#msg405563
« Reply #14 on: October 06, 2011, 10:25:26 pm »
I had thought of a rage pot + gravy fireeater deck, but it was a duo with fire pends and momentums.

Offline Antagon

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406027#msg406027
« Reply #15 on: October 07, 2011, 10:11:47 pm »
possible 1.29 decks:

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4vh 55q 58u 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q 71a 7dh 7dh 8pm
quantum-curve ok that way.
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4vh 52q 55q 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5l9 5l9 5l9 5og 61p 61p 61p 61q 7ds 7q4 7q4 8pm

with the immo and deflag change, its far more difficult to build good immo-decks, immophoenix is with only 3 upgraded cards pretty dead, i dont really like this decks - but i was never a fan of immolationdecks - you need always a good draw, but then this could be very strong. with possible holylight/purify/momentums against certain elements.


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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og 71a 74e 7ds 8pm

standard-graboids


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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f0 5f0 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 7dh 7dh 7dh 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 71a 7f2 7f2 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5gi 5gi 5og 5og 71a 77g 77g 8pm

deuces idea (upgraded ash-eaters for faster deflags, but you maybe have to sacrifice them for immolation, so: upgraded pendulums work better for safer draw, or upgraded graboids for more, faster dmg), now - with the immo-nerf - not that many pure immo-deck needed, so possibility to have 1 standard graboids and this pure rush deck, if you like.


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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7k2 7k2 8pq

deflags maybe?


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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9 8pq

for master/lt: maybe usefull against heavy cc decks, if we exspect, and still fast dmg with the additional draw, and it also works against creatureless decks and maybe not exspected for master-usage. use this calculator (https://docs.google.com/spreadsheet/ccc?authkey=CKjnj-4O&key=0Aj5ol3hxYR9HdE85UDNuUm1OSlAzcDcyOVJDOGxnb0E&authkey=CKjnj-4O#gid=0) for dmg-calculation. and with the 75 quanta cap, with this deck, you can save your bolts cause you play very soon the sundial lock, so no need to wast on early creatures.


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52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 8pk
deuce22 mentioned it, real strong deck and cc useless against too.


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5f3 5f3 5f3 5f3 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61u 621 621 621 621 80d 80d 80d 8pu

i really like this deck, not easy to predict, growing immortal creatures, shieldlock, could work very well, if we dont run against poisonsplash/flyingtitans/eqs. i prefer this deck over flying-titan-shields, cause you dont need the upgraded flying weapons and - and this is the main reason - for immortals its only a 2-card combo




i dont have much time tomorrow, i hope some thought help us of getting our vault ready, im sure napalm already have something in her mind.


*edit* some thought underneath the decks







Offline deuce22

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406034#msg406034
« Reply #16 on: October 07, 2011, 10:18:32 pm »
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f7 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 621 621 621 7n2 7n2 7n2 8pu

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592 592 592 594 594 594 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pm

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 622 7dg 7di 7f2 8pu

immophoenix 1.29

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5f0 5f0 5f0 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 61q 61q 61q 61q 61q 61q 7dp 7dp 7dp 7dp 7dp 7dp 8pu
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5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5on 5on 61q 61q 7dp 7dp 7dp 7dp 7dp 7dp 8po

Offline deuce22

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406047#msg406047
« Reply #17 on: October 07, 2011, 10:34:57 pm »
possible 1.29 decks:

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4vh 55q 58u 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q 71a 7dh 7dh 8pm
quantum-curve ok that way.
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4vh 52q 55q 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5l9 5l9 5l9 5og 61p 61p 61p 61q 7ds 7q4 7q4 8pm

with the immo and deflag change, its far more difficult to build good immo-decks, immophoenix is with only 3 upgraded cards pretty dead, i dont really like this decks - but i was never a fan of immolationdecks - you need always a good draw, but then this could be very strong. with possible holylight/purify/momentums against certain elements.


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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og 71a 74e 7ds 8pm

standard-graboids


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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f0 5f0 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 7dh 7dh 7dh 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 71a 7f2 7f2 8pm
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 5c1 5f1 5f1 5f1 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5gi 5gi 5og 5og 71a 77g 77g 8pm

deuces idea (upgraded ash-eaters for faster deflags, but you maybe have to sacrifice them for immolation, so: upgraded pendulums work better for safer draw, or upgraded graboids for more, faster dmg), now - with the immo-nerf - not that many pure immo-deck needed, so possibility to have 1 standard graboids and this pure rush deck, if you like.


Hover over cards for details, click for permalink
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7k2 7k2 8pq

deflags maybe?


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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9 8pq

for master/lt: maybe usefull against heavy cc decks, if we exspect, and still fast dmg with the additional draw, and it also works against creatureless decks and maybe not exspected for master-usage. use this calculator (https://docs.google.com/spreadsheet/ccc?authkey=CKjnj-4O&key=0Aj5ol3hxYR9HdE85UDNuUm1OSlAzcDcyOVJDOGxnb0E&authkey=CKjnj-4O#gid=0) for dmg-calculation


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52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 8pk
deuce22 mentioned it, real strong deck and cc useless against too.


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5f3 5f3 5f3 5f3 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61u 621 621 621 621 80d 80d 80d 8pu

i really like this deck, not easy to predict, growing immortal creatures, shieldlock, could work very well, if we dont run against poisonsplash/flyingtitans/eqs




i dont have much time tomorrow, i hope some thought help us of getting our vault ready, im sure napalm already have something in her mind.
I'm not unopposed to having fewer immodecks either. I dislike having to rely on specific combos for decks to be successful, RNG can be a cold-hearted bitch plus it wastes space within a deck. However, I think keeping 12 immos or so in our vault may not be a bad idea because you and nap could still run immophoenix, and immoeaters could be a deadly deck against certain matchups.

Your candlelight deck needs more quanta. That is the main reason it lost so many matchups last war, 1 or 2 pill/pend draws are killer. Bottom line is that it will need to be tailored to our opponent.

I like the SundialBolt deck. Not sure if you tested it or not, but it looks interesting.

i like the immo-lock deck as well. I was trying to do something similar with flying fahrenheits, but your version is probably more playable.

Offline Antagon

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406057#msg406057
« Reply #18 on: October 07, 2011, 10:50:23 pm »
I'm not unopposed to having fewer immodecks either. I dislike having to rely on specific combos for decks to be successful, RNG can be a cold-hearted bitch plus it wastes space within a deck. However, I think keeping 12 immos or so in our vault may not be a bad idea because you and nap could still run immophoenix, and immoeaters could be a deadly deck against certain matchups.

Your candlelight deck needs more quanta. That is the main reason it lost so many matchups last war, 1 or 2 pill/pend draws are killer. Bottom line is that it will need to be tailored to our opponent.

I like the SundialBolt deck. Not sure if you tested it or not, but it looks interesting.

i like the immo-lock deck as well. I was trying to do something similar with flying fahrenheits, but your version is probably more playable.
everything said, but i still like the immo-golem decks, exspecially against death and entropy (and others too) we could win with these decks with a few changes (momentums against bws, very fast dmg, purify possible, holy lights, ...)

im very unexperienced with candlelight, maybe napalm could tune it

the sundialdeck works like a clock, sundial lock and bolt to death, really nice to play

more playable cause only 2-card combo (with 4 each) to play an immortal creature (so against possible bw more and faster immortal creatures out), and i still like the fact, it doesnt use bolts, so we could still have poisonbolt (and other bolt) decks, thats why i would really love to have one (or maybe even two?) versions in vault. its like a weaker monoaether stalldeck, but not really exspected from fire.

edit
*master-immophoenix*
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52o 52o 55q 595 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5l9 5l9 5l9 5l9 5l9 5l9 5og 5rk 5ur 61q 7dp 7dp 7dp 7dp 7dp 7dp 8po

why not that way, straight forward, BUT i dont think we should make too many master/lt decks only.



and i still like THAT deck,
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55t 55t 58u 595 595 595 5f1 5f1 5f1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5v0 5v0 61p 61p 61p 61p 61p 61p 71a 7dq 7dq 8pm

do very fast early dmg (thats why sparks>photons for final shot, and arsenic and 2 golems upgraded), and - if this isnt enough - finish with combo OR voodoodoll-bb for enemy weapon control, doll-gravitypull for last shot, gp or bb also for early cc, everything is usefull in this deck

Offline Jocko

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406127#msg406127
« Reply #19 on: October 08, 2011, 12:54:03 am »
I love your voodoo rush, with a best of five match, you could play the deck in very different ways to surprise your enemy.
Immortal Lock and poisonbolt seem powerful too, and im too inexperienced with firestalls to help with candlelight.
A couple immogolems in vault are a must, since with best of 5 matches, RNG deciding a match is more unlikely.
Im going to test a few decks around golems-eq and spirits/fire eaters/momentum.

Offline deuce22

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406147#msg406147
« Reply #20 on: October 08, 2011, 01:36:46 am »

edit
*master-immophoenix*
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52o 52o 55q 595 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5l9 5l9 5l9 5l9 5l9 5l9 5og 5rk 5ur 61q 7dp 7dp 7dp 7dp 7dp 7dp 8po

why not that way, straight forward, BUT i dont think we should make too many master/lt decks only.

the reason I had the lightning version was because lightning can be used to attack in case of facing a stall. The nice thing is that we can tailor it to our opponent, but again, it is still limited to just you and nap. Unless the soldier version ups all 3 immos so that they balance out to 7 per immo...kind of prone to RNG though.

also, isn't there an immogolem deck that uses upped gemfinders? I think it's more of a pure rush, but might be something to look into to add a little diversity to the vault.

EDIT: Also, it would be badass if we could somehow include sundials into our candlelight deck. Sundials + sancs + bolts + fahrenheit = nice combo (but kind of a lot of cards :P)

Offline Antagon

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406228#msg406228
« Reply #21 on: October 08, 2011, 04:56:56 am »
IF i had to decide by now, i would take
1x
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4vh 55q 58u 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q 71a 7dh 7dh 8pm
1x
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og 71a 74e 7ds 8pm
1x
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f0 5f0 5f1 5f1 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fa 5og 5og 7dh 7dh 7dh 8pm
2x
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52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 8pk
1x
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55t 55t 58u 595 595 595 5f1 5f1 5f1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5v0 5v0 61p 61p 61p 61p 61p 61p 71a 7dq 7dq 8pm
2x
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5f3 5f3 5f3 5f3 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61u 621 621 621 621 80d 80d 80d 8pu

as sideboard-cards:
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55q 55q 5ia 5ia 5lc 5lc 8po
______
248 cards

and
1x CandleLight (a version, that works, had no time to test it enough) (about 40?)

and for master/lt
1x FractalPhoenix (maybe change of pillars/pendulums with the immonerf)
1x
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9 8pq
(Because if we could salvage 6x poison from an opponent, we could build an additional poisonbolt with this too, maybe some more pendulums for that change)


BUT im fine with anything, also a rt-rush would be great, or something with eqs. or something else =)

Offline deuce22

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Re: ~Deck Ideas ~ Post'em Here! https://elementscommunity.org/forum/index.php?topic=31856.msg406336#msg406336
« Reply #22 on: October 08, 2011, 11:21:04 am »
here's another version of bonebolt that is a bit more targeted against rushes.

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52r 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 8pk

no idea how functionable this is, but I like the general idea

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 7q9 7q9 7q9 7q9 7q9 7q9 8pq

 

blarg: Antagon,deuce22