*Author

Offline LegitTopic starter

  • Sr. Member
  • ****
  • Posts: 791
  • Reputation Power: 18
  • Legit is a Blue Crawler starting to think about his first run.Legit is a Blue Crawler starting to think about his first run.Legit is a Blue Crawler starting to think about his first run.
  • Laxydaxy drives a taxi
  • Awards: Weekly Tournament WinnerWar #3 Winner - Team FirePsuedo-Element Winner (Tech)
Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24352.msg310866#msg310866
« on: April 13, 2011, 05:51:13 am »
Round 1 - Salvaging, Discarding, Penalties and Converting

Salvaging
4 x Earthquake
4 x Reverse Time
3 x Gravity Pull
3 x Voodoo Doll
2 x Amethyst Pillar
2 x Abomination
4 x Sanctuary
2 x Sundial

Discarding
10 x Burning Pillar
8 x Fire Pendulum
3 x Deflagration
2 x Dimensional Shield
1 x Aether Pendulum

Penalties

Converting
-6 Fire Pillar
-2 Rain of Fire
-1 Fog Shield
-1 Arsenic
-2 Amethyst Pillar
-1 Abomination
-1 Aether Pendulum
-3 Gravity Pull
-3 Voodoo Doll
-4 Quintessence
+24 Fire Pendulum


Offline LegitTopic starter

  • Sr. Member
  • ****
  • Posts: 791
  • Reputation Power: 18
  • Legit is a Blue Crawler starting to think about his first run.Legit is a Blue Crawler starting to think about his first run.Legit is a Blue Crawler starting to think about his first run.
  • Laxydaxy drives a taxi
  • Awards: Weekly Tournament WinnerWar #3 Winner - Team FirePsuedo-Element Winner (Tech)
Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24352.msg310867#msg310867
« Reply #1 on: April 13, 2011, 05:56:15 am »
Salvage 6 from:

Svenningen vs Terroking
Hover over cards for details, click for permalink
Deck import code : [Select]
593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 77g 77g 77g 77g 77g 77g 7qe 7qe 7qe 8ps


Dogg vs GirlsGeneration
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55t 55t 55t 55t 55t 5v0 5v0 5v0 5v0 5v0 5v0 74i 74i 74i 74i 74i 74i
gavsword vs DSSCRA
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4vf 4vf 4vf 4vf 500 500 5rk 5rk 5rk 5rk 5rk
Napalm vs Boingo
Code: [Select]
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt

Discard 6 from:

majofa vs xn0ize
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7dl 7do 7do 7k2 7k2
catalyzeme vs Noobiecakes
Code: [Select]
5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61t 61t 61t 624 624 624 63a 7di 7di 80b 80b 80b 80b
Legit vs Jen-I
Code: [Select]
52l 52l 52o 52o 52o 52o 52o 52o 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f6 5f6 5gi 5gi 5gi 71a 71a 7dk 7dk 7do 7do
Lava golem vs willng3
Code: [Select]
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 7ds 7ds 7ds 7ds 7ds 7ds

Offline ~Napalm

  • Hero Member
  • *****
  • Posts: 1643
  • Country: us
  • Reputation Power: 25
  • ~Napalm is a proud Wyrm taking wing for the first time.~Napalm is a proud Wyrm taking wing for the first time.~Napalm is a proud Wyrm taking wing for the first time.~Napalm is a proud Wyrm taking wing for the first time.~Napalm is a proud Wyrm taking wing for the first time.
  • Nerf the Shards, Buff the Cards!
  • Awards: 4th Trials - Master of Fire3rd Trials - Master of FireWar #3 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24352.msg310931#msg310931
« Reply #2 on: April 13, 2011, 08:56:09 am »
You got Catalyzemes deck wrong there Legit. That wasn't a very legit pick :)) (should be the Dragon Powah)

Terroking:
We could take a lot of things here.
-We could take GotP to go with our excessive accessabilty to Reverse Time if we wanted.
-Or Get more EQ's for dealing with the anti-stall stalls.
-More Graboids for rushing.
-I would say we can get RT from other decks, but it's a possibility here too.

GG:
-I personally like Gravity Pull in immophoenix. In fact, I like all the tricky combos in Immophoenix, it's just luck if you pull them off, but they're useful seperate as well. By this I mean GPull + BB on your Ash to stall for time, And/or Freeze + Shockwave a big nasty creature. I'm just wierd like that :P
-Rage Dolls anyone?
-Overdrive would be extremely tricky to use I'm afraid. I don't see it being much use to us.

DSSCRA: (We get him again!)
-More RT's probably couldn't hurt
-Strengthen our Entropy Duo's?

Boingo:
+4 Sanctuary
+2 Reverse Time

-we don't even have to keep the Sanctuaries. We can use them as a buffer in our discard from majofa's deck.

Discuss.
"Of course you should fight fire with fire. You should fight everything with fire."

Offline catalyzeme

  • Full Member
  • ***
  • Posts: 337
  • Reputation Power: 0
  • catalyzeme is a Spark waiting for a buff.
  • New to Elements
  • Awards: War #3 Winner - Team Fire
Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24352.msg310936#msg310936
« Reply #3 on: April 13, 2011, 09:20:48 am »
Quick comments because I need to go to bed/have a ton of work to do still:

Terroking:
The GoTP are tempting, but I think I like just going for RT and Graboids. Replace cards from decks we might lose with. Graboids will probably come back again, but who knows when/if we will beat them. We will see plenty of EQs and I think the playset we have now is fine, personally. I vote 2 RT and 4 Graboids

Girlsgeneration:
This salvage sucks. I vote 3 Grav Pulls and 3 Voodoo Dolls. If we don't need to convert, save em for a round. I wouldn't mind trying to put together an Immo based deck that might splash those in for a little defense/CC, with Rage Pots in case the Grav Pulls aren't drawn, but if we need to convert, Voodoo Dolls are the first to go, IMO.

DSSCRA:
4 RT and 2 Amethyst Pillars. I personally don't think more Aboms help us, or that we will ever reliably be able to use Maxwell's Demons (a quanta heavy card, and we are gonna see a lot of stalls this war, so in many matches it will  be useless). Amethyst Pillars help us in the event we get Antimatters down the line, as well as allowing us to pillar split an entropy duo as much as possible. We have several decks extremely susceptible to earthquakes and other teams know it. I wouldn't mind going with Maxwell's, Aboms, or Dragons, though. I suspect whatever we take will get converted regardless. This makes 6 RT if we take 2 from Terro. Alternatively, we could go 5 Graboids and 1 RT from Terro and 5 RTs/one garbage here, to get 6 RTs and 5 Graboids. Might be a better option

Boingo
4x Sanctuary is obvious. We have to have those.
I vote 2x Sundial for the other two, although RT is a good pick as well. Upped Sundials can be thrown into the Sanct stalls very easily if majofa or Napalm take them. They cost nothing, you can use the draw to negate any slow down, and you get a free turn of healing with no creature attacks. Also, against other stalls, you can beef up the size of the deck without increasing the effective size, since you can use the draw option.


3 of the discards are trivial. We will just look at the pillar situation after deck selection and discard the appropriate pends. The Fractix discard is important, though. My suggestion is 2 Deflags, 2 Dim Shields, 2 Aether Pillars. Fractix works without Dim Shields, it just works differently. We have plenty of Deflags, they are in the vault to be able to discard. I imagine we will lose players faster than we will lose the Deflags we need to support the team. If we lose a couple every round, we are totally fine. Dim Shields can be played since we still have a couple in the vault, but we also don't *have* to play Dim Shields in a Fractix deck. We could do it with any number of variants, including Rainbow cards. After that, it's tough to decide. Either a 3rd deflag (still wouldn't hurt too much) and an Aether Pend/Pillar, or two Aether Pend/Pillars. I don't think it's that important. I mean, whatever we pick could bite us a bit in the future, but I don't think we can predict what exactly would be the best discard here. I think I'm actually gonna suggest 3 Deflags, 2 Dim Shields, 1 Aether Pend/Pillar. I trust Napalm to just executively make the right decision here. It's 6 of one, half a dozen of another in my eyes.

Offline catalyzeme

  • Full Member
  • ***
  • Posts: 337
  • Reputation Power: 0
  • catalyzeme is a Spark waiting for a buff.
  • New to Elements
  • Awards: War #3 Winner - Team Fire
Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24352.msg313700#msg313700
« Reply #4 on: April 17, 2011, 12:43:52 pm »
Updated:
Round 1 - Salvaging, Discarding, Penalties and Converting

Salvaging
4 x Earthquake
4 x Reverse Time
3 x Gravity Pull
3 x Voodoo Doll
2 x Amethyst Pillar
2 x Abomination
4 x Sanctuary
2 x Sundial

Discarding
10 x Burning Pillar
8 x Fire Pendulum
3 x Deflagration
2 x Dimensional Shield
1 x Aether Pendulum

Penalties

Converting
-6 Fire Pillar
-2 Rain of Fire
-1 Fog Shield
-1 Arsenic
-2 Amethyst Pillar
-1 Abomination
-1 Aether Pendulum
-3 Gravity Pull
-3 Voodoo Doll
-4 Quintessence
+24 Fire Pendulum

 

anything
blarg: Legit