Quick comments because I need to go to bed/have a ton of work to do still:
Terroking:
The GoTP are tempting, but I think I like just going for RT and Graboids. Replace cards from decks we might lose with. Graboids will probably come back again, but who knows when/if we will beat them. We will see plenty of EQs and I think the playset we have now is fine, personally. I vote 2 RT and 4 Graboids
Girlsgeneration:
This salvage sucks. I vote 3 Grav Pulls and 3 Voodoo Dolls. If we don't need to convert, save em for a round. I wouldn't mind trying to put together an Immo based deck that might splash those in for a little defense/CC, with Rage Pots in case the Grav Pulls aren't drawn, but if we need to convert, Voodoo Dolls are the first to go, IMO.
DSSCRA:
4 RT and 2 Amethyst Pillars. I personally don't think more Aboms help us, or that we will ever reliably be able to use Maxwell's Demons (a quanta heavy card, and we are gonna see a lot of stalls this war, so in many matches it will be useless). Amethyst Pillars help us in the event we get Antimatters down the line, as well as allowing us to pillar split an entropy duo as much as possible. We have several decks extremely susceptible to earthquakes and other teams know it. I wouldn't mind going with Maxwell's, Aboms, or Dragons, though. I suspect whatever we take will get converted regardless. This makes 6 RT if we take 2 from Terro. Alternatively, we could go 5 Graboids and 1 RT from Terro and 5 RTs/one garbage here, to get 6 RTs and 5 Graboids. Might be a better option
Boingo
4x Sanctuary is obvious. We have to have those.
I vote 2x Sundial for the other two, although RT is a good pick as well. Upped Sundials can be thrown into the Sanct stalls very easily if majofa or Napalm take them. They cost nothing, you can use the draw to negate any slow down, and you get a free turn of healing with no creature attacks. Also, against other stalls, you can beef up the size of the deck without increasing the effective size, since you can use the draw option.
3 of the discards are trivial. We will just look at the pillar situation after deck selection and discard the appropriate pends. The Fractix discard is important, though. My suggestion is 2 Deflags, 2 Dim Shields, 2 Aether Pillars. Fractix works without Dim Shields, it just works differently. We have plenty of Deflags, they are in the vault to be able to discard. I imagine we will lose players faster than we will lose the Deflags we need to support the team. If we lose a couple every round, we are totally fine. Dim Shields can be played since we still have a couple in the vault, but we also don't *have* to play Dim Shields in a Fractix deck. We could do it with any number of variants, including Rainbow cards. After that, it's tough to decide. Either a 3rd deflag (still wouldn't hurt too much) and an Aether Pend/Pillar, or two Aether Pend/Pillars. I don't think it's that important. I mean, whatever we pick could bite us a bit in the future, but I don't think we can predict what exactly would be the best discard here. I think I'm actually gonna suggest 3 Deflags, 2 Dim Shields, 1 Aether Pend/Pillar. I trust Napalm to just executively make the right decision here. It's 6 of one, half a dozen of another in my eyes.