Suggestions so far:
majofa
zn0ize
catalyzeme: Steam Machine deck, with Purifies, possibly upgraded
Legit: Poisonbolt
gavsword: Bone Wall deck or Steam Machine deck
Anyone who wants to try to put together a steam machine deck is obviously welcome. I might try to do one tonight. What fire bits it can take might depend on what other cards we use, but it should have some flexibility in what kind of CC/extra creatures it takes. I disagree with using a
deck against them, as our decks use their most flexible cards. Possibly giving them an extra set would probably mean one extra round later down the line they can produce a solid deck using their best cards. Plus, in regards to Poisonbolt, I don't think we
can outpoison them, as we wouldn't be blocking their Arsenic unless we brought Bone Walls too. Still, I think that's too risky a choice. I could live with it though. We definitely want to avoid Immolation decks here, due to Soul Catchers, and I don't think any of the Dragon decks has a chance because of Bone Walls. I think Steam Machine and a Poison deck are our two best options. Steam Machines for the strength, Poison for the surprise. I still vote Steam Machines though.
catalyzme
noobiecakes
catalyzeme: Dragon deck with Silence
Legit: Firestall, maybe Dragon deck
gavsword: Dragonpowa or Candlelight
RE: Legit's comment, "cards like Owl's Eye and Fog Shield are a problem."That style of deck shocked me with how well it performs, and it's exactly because I would have thought the same thing. The only shield is really has trouble with is a PA'd shield or Bone Wall, because otherwise you just need to reserve a Deflag to play the same time you drop Dragons. Most decks can apply CC gradually really well throughout a match, so dropping Dragons one at a time they can kill em all off in one turn. If you can play 5 all at once, then a Blessed Otyugh can only take out 1, an Eagle's Eye can only take out 1, etc. If you can silence that same turn, you eliminate card based CC as well. And since you have a lot of both Dragons and PUs, its much easier to accumulate 5 or 6 in your hand. It's basically a quanta race, like in a Fire Stall. In a Fire Stall, you have to accumulate way more quanta, but you also have more defense in the form of CC. For the Dragon Deck, you are basically betting that you can accumulate around 50+ quanta before your opponent can kill you. Against a surprising number of War decks, this is the case. Most war decks are not built to work as a race against the clock. Obviously it fails against EQs and Discords, but CC is surprisingly not a big problem, if played correctly. I am going to test against some typical strong Air decks and see what I can do with a Dragon Powa variant.
Svennigan
Terroking
catalyzeme: Wings based deck
Legit: they will bring Graboids or EQ
gavsword: Wings stall
I am making this assumption for Legit since he didn't specifically say, but I think we are somewhat in agreement so far that Wings is the way to go. They might have their clunky Basalt Dragons, since they *know* they are susceptible to Wings, but otherwise Wings is a great bet. It's EQ proof and stops Graboids and Steel Golems (two great upgrades, so good chance they play lots of them).
lava golem
willng3
catalyzeme: Fractix
Legit: Immo rush or Fractix
gavsword: Candlelight
gavsword is right that Candlelight could be a good match-up here. Immortals would be a problem, but I don't think an Immortal rush makes sense against Fire. It beats very few of our decks. Fahrenheit + Bolts would probably be enough, combined with the healing, even if that was what we'd see. I think Fractix would work too, but I think I might be leaning toward gavsword's idea, so we don't give them more
cards. Phase Shields and Fractals... I doubt they need too many more of those, but then again, Aether is a very restricted card pool.
gavsword
DSSCRA
catalyzeme: Sanct stall
Legit: Maybe Poison. Not a rush.
gavsword: Immo rush
Immo rush is not the worst idea. Frankly, until we know their decks, I'm personally gonna feel like every deck is a bad idea. They beat us down hard at the end of last war, they certainly know how to beat us. We're shooting in the dark with whether they bring a counter similar to War 2 or a new deck. I am worried we might see Pandebonium though, right off the bat.
Legit
Jen-i
catalyzeme: Vreely's or EQ based deck
Legit: Rush deck or earth duo with EQ
gavsword: Quinted Dragons
I don't think I have anything more to say for time... yet.
Napalm
Boingo
catalyzeme: Bone Wall/Poison
Legit: Discord + Chaos Power duo
gavsword: Dragon Powa or Candlelight
I think Candlelight is a bad idea here. We don't want to give them more Sancts. I don't expect them to try to stall, either, because I think they will feel the same way about us. Everyone already has realized how powerful Sanct stalls are with fire. I don't think they will want to risk giving us more. If they do bring Sancts, Bone Wall/Poison is a terrible idea, so maybe we should account for that in case I am wrong. Legit's idea of a an Entropy duo could be good. Discord won't scramble early, although it might be able to Deflag a Sanctuary or two early and do a bit of scrambling. Might be worth a shot. Quanta balance should heavily favor fire if it's just bringing Chaos Power and Discords. Chaos Powers can be run off mark. You basically just need Pends to play Discord. In fact, I might even prefer a straight up
deck with Chaos Powers played off mark. I don't know. Maybe this is all off. I need to think about it more.
Might be better to just try to rush them, with deflags in case they play sancts. EQ/grabbies here maybe. Would slow their stalls enough to take them out.
Dogg
girlsgeneration
catalyzeme: Reverse Time splashed fire deck
Legit: RT deck
gavsword: EQ/Grabby
I still think RT is a great call. EQ/grabby isn't bad either, but there might be somewhere else we'd rather play it. Like against Light. It would work, too, though!
Also, just in general, I'm still in favor of liberally taking advantage of the event card. Yeah, if we are gonna go 7-1, it would be silly. But without using it, I feel like we will be in a disadvantage in a lot of match-ups. I would expect something like 2-6 to 4-4 if we don't take it, just because it's a total crapshoot anyway, and we might end up playing the equivalent to 5-8 generals. Turning one loss into a victory saves 12 cards. If it costs us 10 cards to full upgrade that deck to win, that's better than losing with no upgrades (-4 vs. -6). Obviously we don't wanna upgrade everything, and we don't want to make it so we lose cards even if we win (like in that example), but sacrificing 2-4 cards in appropriate decks could help us steal a win or two. If we get 2 extra victories, it was brilliant strategy. We come out huge on top. If we get 1 extra victory, we probably still come out ahead (plus we
inflict 6 more cards of losses to other teams). I think it would be foolish to not upgrade where we can. Even upgrading Pillars in some of these decks would give them a big advantage. I really, really support using this Event Card to the fullest extent.