Initial Vault
Section A: ImmophoenixImmophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.
SECTION A SUBTOTAL: 60 CARDS
2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning
SECTION B: Golem RushVreely's
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously
SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid
SECTION C: Nova GrabbyNova/Grabby 2.0
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.
SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning
SECTION D: Death By FirePoisonbolt 2.0
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.
SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum
SECTION E: CANDLELIGHTSanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
SECTION E SUBTOTAL: 68 CARDS
14x Burning Pillar (31 total)
12x Fire Bolt
4x Fahrenheit
12x Fire Pendulum
12x Sanctuary
4x Rain of Fire
2x Reflective Shield
4x Miracle
4x Fire Buckler
SECTION F: ETHEREAL DRAGONSDragon Powa 2.0
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.
SECTION SUBTOTAL: 71 CARDS
0x Burning Pillar (31 total)
21x Fire Pendulum (62 total)
2x Aether Pendulum
2x Aether Pillar
3x Silence
12x Crimson Dragon
4x Deflagration
3x Rage Potion
5x Parallel Universe
6x Dimensional Shield
6x Wings
3x Sky Blitz
4x Quintessence
SECTION G: NAPALM'S ARMYFractix
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.
SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix
SECTION I: 59 Extra Cards (, :, , duos)4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vi 4vi 4vi 4vi 4vi 4vj 4vl 4vl 4vl 58q 58q 58q 58q 58q 5f4 5f6 5f6 5f6 5f6 5f6 5f7 5f7 5f7 5f8 5f8 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5ia 5ia 5ia 5ii 5ii 5ii 5ii 5ii 5ii 5lg 5rk 5rk 5rk 5rk 5rk 5rk
6x Phoenix
6x Steam Machine
3x Purify
3x Fahrenheit
2x Rage Potion
1x Reflective Shield
1x Fire Bolt
6x Reverse Time
5x Hematite Golem
1x Nova
5x Deflag
2x Rain of Fire
6x Chaos Seed
5x Abomination
3x Discord
4x Amethyst Pillar
Total Vault Size: 447Vault 2.1
Changes:
[-6] Removed Crusader deck (-6 Crusaders, 1 Fahrenheit kept but moved to "Extra Cards" category
[-1] Removed 2 Solar Bucklers and one Rain of Fire from one Sanctuary Stall. Replaced with 2 Fire Bucklers. The two are now slightly different. Legit and I disagree on which is better, but they both work, so we might as well just take one of each. Players could probably choose which style they want.
[-1] Removed 1 Burning Pillar
[-1] Removed one Parallel Universe from the deck that had 6.
[+6] Added 6 Steam Machines
[+3] Added 3 Purifies
2.1 Changes:
[-2] Solar Shield
[-1] Rain of Fire from Candlelight
[-1] Pendulum
[+2] Fire Shield to Candlelight
[+1] Rage Potion to extra cards
[+1] Reflective Shield to extra cards
Vault remains 447 cards. Updated vault picture is below, and I updated the spreadsheet as well.
Section A: ImmophoenixPlayable Decks:
Immophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.
SECTION A SUBTOTAL: 60 CARDS
2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning
SECTION B: Golem RushVreely's
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously
SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid
SECTION C: Nova GrabbyNova/Grabby 2.0
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.
SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning
SECTION D: Death By FirePoisonbolt 2.0
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.
SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum
SECTION E: CANDLELIGHTSanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
SECTION E SUBTOTAL: 86 CARDS
16x Burning Pillar
12x Fire Bolt
4x Fahrenheit
19x Fire Pendulum
12x Sanctuary
4x Rain of Fire
2x Reflective Shield
4x Miracle
3x Deflagration
4x Fire Buckler
SECTION F: ETHEREAL DRAGONSDragon Powa 2.0
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.
SECTION SUBTOTAL: 66 CARDS
0x Burning Pillar (Assumes 33 total is enough)
15x Fire Pendulum (Does not include enough for two most expensive. Assumes 63 Pends total is enough)
2x Aether Pendulum
2x Aether Pillar
3x Silence
12x Crimson Dragon
4x Deflagration
3x Rage Potion
5x Parallel Universe
6x Dimensional Shield
6x Wings
3x Sky Blitz
4x Quintessence
SECTION G: ENTROPYEntropy Duo
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f4 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi
Dissipation Stall
4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Aside from the Fire Bolts, the section Subtotal accounts for the entire stall, plus the Entropy cards required to make an Entropy Duo with Chaos Seeds, Discords, Abominations, and combination thereof. The fire cards needed for this should be available as decks break down, or from unused decks in a given round.
SECTION SUBTOTAL: 35 CARDS
6x Chaos Seed
5x Abomination
3x Discord
9x Amethyst Pillar
5x Dissipation Shield
0x Burning Pillar
1x Fire Bolt (the 23 others are spread out throughout previously mentioned decks. Obviously, Fire Bolts must be managed, counted, and salvaged whenever possible)
2x Deflag
2x Fahrenheit
2x Rain of Fire
0x Fire Pendulum (64 total)
SECTION H: NAPALM'S ARMYFractix
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.
SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix
SECTION I: Extra Cards6x Phoenix
6x Steam Machine
3x Purify
1x Fahrenheit
1x Rage Potion
1x Reflective Shield
Total Vault Size: 447Vault view:
https://spreadsheets.google.com/ccc?key=0ApXU4hBK7MsudHJKdlExQnNNTWNoSjc3Q1F1TF9Cbmc&hl=en&authkey=COXAgZgNVault 1.0 in spoiler
All right. I figured we need to move away from the deck thread, as we are getting into crunch time with only about 2 days as of me typing this to have a completed vault. So, my first proposal was bad. I didn't put much thought into it and just winged it. Here's a better one, for your consideration, with several comments at the end.
Section A: ImmophoenixPlayable Decks:
Immophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.
SECTION A SUBTOTAL: 60 CARDS
2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning
SECTION B: Golem RushVreely's
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously
SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid
SECTION C: Nova GrabbyNova/Grabby 2.0
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.
SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning
SECTION D: Death By FirePoisonbolt 2.0
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.
SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum
SECTION E: CANDLELIGHTSanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5ld 5ld 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5ld 5ld 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Fiery Crusaders
5f6 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm
SECTION NOTES: Pick 2
SECTION E SUBTOTAL: 89 CARDS
16x Burning Pillar
12x Fire Bolt
5x Fahrenheit
19x Fire Pendulum
12x Sanctuary
6x Crusader
6x Rain of Fire
4x Solar Shield
2x Reflective Shield
4x Miracle
3x Deflagration
SECTION F: ETHEREAL DRAGONSDragon Powa 2.0
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.
SECTION G: ENTROPYEntropy Duo
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f4 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi
Dissipation Stall
4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Aside from the Fire Bolts, the section Subtotal accounts for the entire stall, plus the Entropy cards required to make an Entropy Duo with Chaos Seeds, Discords, Abominations, and combination thereof. The fire cards needed for this should be available as decks break down, or from unused decks in a given round.
SECTION SUBTOTAL: 35 CARDS
6x Chaos Seed
5x Abomination
3x Discord
9x Amethyst Pillar
5x Dissipation Shield
0x Burning Pillar
1x Fire Bolt (the 23 others are spread out throughout previously mentioned decks. Obviously, Fire Bolts must be managed, counted, and salvaged whenever possible)
2x Deflag
2x Fahrenheit
2x Rain of Fire
0x Fire Pendulum (67 total)
SECTION H: NAPALM'S ARMYFractix
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.
SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix
SECTION I: Extra Cards6x Phoenix
Total Vault Size: 447Vault view:
https://spreadsheets.google.com/ccc?key=0ApXU4hBK7MsudHJKdlExQnNNTWNoSjc3Q1F1TF9Cbmc&hl=en&authkey=COXAgZgNHow come there aren't any back-up cards for any of the decks?Rather than include a deck with just a few back-up cards, in each case I included an entire back-up deck. Every single one of these decks has the chops in the right situations, and further tweaking will definitely happen before each round. Instead of having 2 Immophoenix decks, one Vreelys, and a Nova/Grabby plus some back-up cards, there are 6 full-blown solid rushes up there. They will lose, and as they do, they will feed the others. We don't need 6 anyway, but having any one of them available diversifies the starting vault greatly. Sure, you could go into each section and say "this is the best deck" or "these two are the best decks" and then just include back-ups for them, but when the back-ups create a whole new, unique, and strong deck, well that's even better. The only sad thing is, after every round we will see some of these decks go. Good thing there are 18 up there.
Why no Reverse Times or Sundials?These are two cards I would have really liked to have gotten in there. Unfortunately, it would break up an entire deck to do so, in all likelihood. BUT my Pillar/Pendulum numbers are generous, at 34 and 64. That's more than 12 per person if all 8 of us play, and keep in mind how many alternative quanta decks are up there--- Immolations, Novas, Amethyst and Aether Pillars. Instead of trimming down a little further, I though I would open it up for discussion on what else we should include. In my opinion, though, a set of Reverse Times on top of the two we are already bringing is the way to go. That's an easy splash, right there. We also might want more than 13 Rage Potions, especially since one of the Nova/Grabby decks has the potential to lose a whole handful.
We really only need enough Pillars/Pends to play the first round. After that, we'll have decks falling to the wayside and salvages that can be easily converted. With the new 24 card conversion rule, we should *not* be taking a ton of extras.
What did you change about the Sanctuary deck?It was light on
quanta, and it needs those Sanctuaries. I took away the two Fire Shields and put Solar Shields in their place. This should greatly increase the ease of getting Sanctuaries out, and make playing Miracle actually possible. Still, feel free to test it. It was just an executive decision I made, and it doesn't have to be so. Keep in mind there are no Fire Shields in this suggested vault, so if we want them, we have to make room.
V2.0 reverts one Stall back to the Fire Buckler version.That wasn't the only deck change I made, although most of them should be pretty clear why they happened. Definitely look at each deck card-by-card to see if any further adjustments need to be made. Keep in mind that specific quanta adjustments can be made before each round.
Why two Sanctuary stalls?Sanctuary stalls will be expected, but for good reason: people aren't going to know how to stop it. Plus, we need a good mix of stalls and rushes throughout the War. We can't let a 3rd or 4th round loss take Sanctuaries out of the mix all together. These are absolutely a priority in salvage, although I doubt people will actually play them against us. Too risky to offer us more of them. Most importantly, Sanctuary Stall is our best counter for almost anything Entropy can throw at us. Last War,
was really on pace to win until Entropy adapted and put together Pandebonium. With Sanctuaries on our side, we can avoid the same fate.
What about _______ deck?Pick this vault apart. We are all on the same team. If there is something you think it absolutely needs, say it and fight for it. We are all trying to get the best vault possible. Right now, I think it's this. Throw out some suggestions to make it even better, though. We are in it to win it.
How is this deck better than 's War 2 vault?This vault is far, far more diverse. And it takes the best from War 2, improves upon them, and throws in a few more vicious new decks. Plus there are some surprises in there. Teams aren't going to expect us to bust out cards like Dissipation Shield, Sky Blitz, Silence, Solar Shield, and Skull Shield. These are cards no one has seen
play, and that advantage goes to us. There are going to be new decks, new strategies, and new cards coming from every team, and we can't stay stagnant.
So what's left to do?Well, if you hate this vault, there is a ton left to do, because we have to make one. If you like this vault, there is still one thing:
I haven't played a Steam Machine deck since the buff. That thing can grow fast now, but it's a huge quanta hog. It can take some CC though, which is important. It might stand a better chance against Pandebonium and other similar decks if we get a really good Steam Machine deck going. If it isn't excellent though, it probably isn't worth picking apart one of these sections to squeeze it in. Although, we might just wanna stick 6 of them in and see what happens. Cards like Purify or Freeze might turn up in salvages. I would love to have a set of Steam Machine ready to go if we need them. Put that right up there with RT as cards I want in our vault, if we can find a way. Also keep in mind we can trim redundant cards other than Pillars/Pends, although we should do so sparingly.
V2.0 added Steam Machines and Purifies.Thoughts?
EDIT: Also, I have an incredibly busy time until Round 1 begins. I shouldn't have put this much time into this, but I felt it needed to be done. I will try to check in to keep contributing to the discussion as the deadline approaches, but this is me throwing it all on the table. 8) Let's go get 'em, team
8)