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Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304593#msg304593
« on: April 03, 2011, 11:03:33 am »
Initial Vault

Section A: Immophoenix
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.

SECTION A SUBTOTAL: 60 CARDS

2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning

SECTION B: Golem Rush
Vreely's
Code: [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
Code: [Select]
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously

SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid

SECTION C: Nova Grabby
Nova/Grabby 2.0
Code: [Select]
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.

SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning

SECTION D: Death By Fire
Poisonbolt 2.0
Code: [Select]
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.

SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum

SECTION E: CANDLELIGHT
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
SECTION E SUBTOTAL: 68 CARDS
14x Burning Pillar (31 total)
12x Fire Bolt
4x Fahrenheit
12x Fire Pendulum
12x Sanctuary
4x Rain of Fire
2x Reflective Shield
4x Miracle
4x Fire Buckler

SECTION F: ETHEREAL DRAGONS
Dragon Powa 2.0
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
Code: [Select]
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.

SECTION SUBTOTAL: 71 CARDS
0x Burning Pillar (31 total)
21x Fire Pendulum (62 total)
2x Aether Pendulum
2x Aether Pillar
3x Silence
12x Crimson Dragon
4x Deflagration
3x Rage Potion
5x Parallel Universe
6x Dimensional Shield
6x Wings
3x Sky Blitz
4x Quintessence


SECTION G: NAPALM'S ARMY
Fractix
Code: [Select]
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.

SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix

SECTION I: 59 Extra Cards (:entropy, :water:, :earth, :time duos)
Code: [Select]
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vi 4vi 4vi 4vi 4vi 4vj 4vl 4vl 4vl 58q 58q 58q 58q 58q 5f4 5f6 5f6 5f6 5f6 5f6 5f7 5f7 5f7 5f8 5f8 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5ia 5ia 5ia 5ii 5ii 5ii 5ii 5ii 5ii 5lg 5rk 5rk 5rk 5rk 5rk 5rk6x Phoenix
6x Steam Machine
3x Purify
3x Fahrenheit
2x Rage Potion
1x Reflective Shield
1x Fire Bolt
6x Reverse Time
5x Hematite Golem
1x Nova
5x Deflag
2x Rain of Fire
6x Chaos Seed
5x Abomination
3x Discord
4x Amethyst Pillar
Total Vault Size: 447


Vault 2.1


Changes:

[-6] Removed Crusader deck (-6 Crusaders, 1 Fahrenheit kept but moved to "Extra Cards" category

[-1] Removed 2 Solar Bucklers and one Rain of Fire from one Sanctuary Stall. Replaced with 2 Fire Bucklers. The two are now slightly different. Legit and I disagree on which is better, but they both work, so we might as well just take one of each. Players could probably choose which style they want.

[-1] Removed 1 Burning Pillar

[-1] Removed one Parallel Universe from the deck that had 6.

[+6] Added 6 Steam Machines

[+3] Added 3 Purifies

2.1 Changes:

[-2] Solar Shield
[-1] Rain of Fire from Candlelight
[-1] Pendulum
[+2] Fire Shield to Candlelight
[+1] Rage Potion to extra cards
[+1] Reflective Shield to extra cards

Vault remains 447 cards. Updated vault picture is below, and I updated the spreadsheet as well.

Section A: Immophoenix
Playable Decks:
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.

SECTION A SUBTOTAL: 60 CARDS

2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning

SECTION B: Golem Rush
Vreely's
Code: [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
Code: [Select]
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously

SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid

SECTION C: Nova Grabby
Nova/Grabby 2.0
Code: [Select]
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.

SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning

SECTION D: Death By Fire
Poisonbolt 2.0
Code: [Select]
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.

SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum

SECTION E: CANDLELIGHT
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
SECTION E SUBTOTAL: 86 CARDS
16x Burning Pillar
12x Fire Bolt
4x Fahrenheit
19x Fire Pendulum
12x Sanctuary
4x Rain of Fire
2x Reflective Shield
4x Miracle
3x Deflagration
4x Fire Buckler

SECTION F: ETHEREAL DRAGONS
Dragon Powa 2.0
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
Code: [Select]
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.

SECTION SUBTOTAL: 66 CARDS
0x Burning Pillar (Assumes 33 total is enough)
15x Fire Pendulum (Does not include enough for two most expensive. Assumes 63 Pends total is enough)
2x Aether Pendulum
2x Aether Pillar
3x Silence
12x Crimson Dragon
4x Deflagration
3x Rage Potion
5x Parallel Universe
6x Dimensional Shield
6x Wings
3x Sky Blitz
4x Quintessence

SECTION G: ENTROPY
Entropy Duo
Code: [Select]
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f4 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi
Dissipation Stall
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Aside from the Fire Bolts, the section Subtotal accounts for the entire stall, plus the Entropy cards required to make an Entropy Duo with Chaos Seeds, Discords, Abominations, and combination thereof. The fire cards needed for this should be available as decks break down, or from unused decks in a given round.

SECTION SUBTOTAL: 35 CARDS
6x Chaos Seed
5x Abomination
3x Discord
9x Amethyst Pillar
5x Dissipation Shield
0x Burning Pillar
1x Fire Bolt (the 23 others are spread out throughout previously mentioned decks. Obviously, Fire Bolts must be managed, counted, and salvaged whenever possible)
2x Deflag
2x Fahrenheit
2x Rain of Fire
0x Fire Pendulum (64 total)


SECTION H: NAPALM'S ARMY
Fractix
Code: [Select]
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.

SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix

SECTION I: Extra Cards
6x Phoenix
6x Steam Machine
3x Purify
1x Fahrenheit
1x Rage Potion
1x Reflective Shield

Total Vault Size: 447

Vault view: https://spreadsheets.google.com/ccc?key=0ApXU4hBK7MsudHJKdlExQnNNTWNoSjc3Q1F1TF9Cbmc&hl=en&authkey=COXAgZgN


Vault 1.0 in spoiler
All right. I figured we need to move away from the deck thread, as we are getting into crunch time with only about 2 days as of me typing this to have a completed vault. So, my first proposal was bad. I didn't put much thought into it and just winged it. Here's a better one, for your consideration, with several comments at the end.

Section A: Immophoenix
Playable Decks:
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Immophoenix
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
SECTION NOTES: As of initial vault, both decks are playable simultaneously.

SECTION A SUBTOTAL: 60 CARDS

2x Arsenic
2x Basilisk Blood
4x Deflagration
12x Immolation
2x Rage Potion
12x Phoenix
4x Freeze
6x Photon
4x Fog Shield
2x Reverse Time
2x Vampire Stiletto
6x Spark
2x Lightning

SECTION B: Golem Rush
Vreely's
Code: [Select]
4t5 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5l9 5l9 5l9 5l9 5l9 5l9
Earthquake Variant
Code: [Select]
590 590 590 593 593 593 593 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61p
SECTION NOTES: As of initial vault, both decks are playable simultaneously

SECTION B SUBTOTAL: 60 CARDS
1x Hammer
5x Burning Pillar
5x Fire Pendulum
2x Crimson Dragon
4x Deflagration
12x Immolation
11x Lava Golem
1x Rage Potion
6x Photon
6x Spark
4x Earthquake
3x Graboid

SECTION C: Nova Grabby
Nova/Grabby 2.0
Code: [Select]
4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5og 5ur 61q
Nova/Grabby
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
SECTION NOTES: Both decks cannot be used in addition to EQ variant from section B without adjustments (Graboid conflict). This is an easy adjustment to make, as it is only a one card conflict.

SECTION C SUBTOTAL: 59 CARDS
11x Nova
1x Lycanthrope
1x Chaos Seed
9x Graboid (3 included above)
4x Lava Golem
1x Arsenic
1x Vampire Stiletto
7x Rage Potion
10x Fire Pendulum
5x Burning Pillar
2x Fire Spirit
2x Fog Shield
1x Forest Spirit
1x Freeze
2x Deflagration
1x Lightning

SECTION D: Death By Fire
Poisonbolt 2.0
Code: [Select]
52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi
Bone Wall Variant
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Only one can be played in a round. Extra Pillars and Pends are a result of bookkeeping. I removed Pillars and Pends down to their final numbers by trimming from the end, but I reduced this section to one playable deck after that. Same with Fire Bolts-- we need them all, doesn't matter too much where they are listed.

SECTION D SUBTOTAL: 52
2x Skull Shield
6x Poison
3x Arsenic
4x Bone Wall
11x Fire Bolt
3x Rain of Fire
2x Deflagration
7x Burning Pillar
14x Fire Pendulum

SECTION E: CANDLELIGHT
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5ld 5ld 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Sanctuary Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f8 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5ld 5ld 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Fiery Crusaders
Code: [Select]
5f6 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm
SECTION NOTES: Pick 2

SECTION E SUBTOTAL: 89 CARDS
16x Burning Pillar
12x Fire Bolt
5x Fahrenheit
19x Fire Pendulum
12x Sanctuary
6x Crusader
6x Rain of Fire
4x Solar Shield
2x Reflective Shield
4x Miracle
3x Deflagration

SECTION F: ETHEREAL DRAGONS
Dragon Powa 2.0
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 624 624 63a 63a
Dragon Powa Stall
Code: [Select]
5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 624 624 624 63a 63a
Quinted Dragons
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 621 621 621 621
Wings Stall
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op
SECTION NOTES: We can use any ONE aether deck + the Wings deck in a round. Dim Shield/Aether Pillar overlap with Fractix. We can easily use both together, they just must be tweaked beforehand.

SECTION G: ENTROPY
Entropy Duo
Code: [Select]
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f4 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi
Dissipation Stall
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4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
SECTION NOTES: Aside from the Fire Bolts, the section Subtotal accounts for the entire stall, plus the Entropy cards required to make an Entropy Duo with Chaos Seeds, Discords, Abominations, and combination thereof. The fire cards needed for this should be available as decks break down, or from unused decks in a given round.

SECTION SUBTOTAL: 35 CARDS
6x Chaos Seed
5x Abomination
3x Discord
9x Amethyst Pillar
5x Dissipation Shield
0x Burning Pillar
1x Fire Bolt (the 23 others are spread out throughout previously mentioned decks. Obviously, Fire Bolts must be managed, counted, and salvaged whenever possible)
2x Deflag
2x Fahrenheit
2x Rain of Fire
0x Fire Pendulum (67 total)


SECTION H: NAPALM'S ARMY
Fractix
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5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
SECTION NOTES: Shares Aether cards with the Dragon decks. General only.

SECTION SUBTOTAL: 18 CARDS
2x Deflagration
0x Immolation (total 12)
0x Fire Pendulum
6x Aether Pillar (total 8.)
0x Dim Shield (total 6)
4x Fractal
6x Phoenix

SECTION I: Extra Cards
6x Phoenix

Total Vault Size: 447

Vault view: https://spreadsheets.google.com/ccc?key=0ApXU4hBK7MsudHJKdlExQnNNTWNoSjc3Q1F1TF9Cbmc&hl=en&authkey=COXAgZgN


How come there aren't any back-up cards for any of the decks?
Rather than include a deck with just a few back-up cards, in each case I included an entire back-up deck. Every single one of these decks has the chops in the right situations, and further tweaking will definitely happen before each round. Instead of having 2 Immophoenix decks, one Vreelys, and a Nova/Grabby plus some back-up cards, there are 6 full-blown solid rushes up there. They will lose, and as they do, they will feed the others. We don't need 6 anyway, but having any one of them available diversifies the starting vault greatly. Sure, you could go into each section and say "this is the best deck" or "these two are the best decks" and then just include back-ups for them, but when the back-ups create a whole new, unique, and strong deck, well that's even better. The only sad thing is, after every round we will see some of these decks go. Good thing there are 18 up there.

Why no Reverse Times or Sundials?
These are two cards I would have really liked to have gotten in there. Unfortunately, it would break up an entire deck to do so, in all likelihood. BUT my Pillar/Pendulum numbers are generous, at 34 and 64. That's more than 12 per person if all 8 of us play, and keep in mind how many alternative quanta decks are up there--- Immolations, Novas, Amethyst and Aether Pillars. Instead of trimming down a little further, I though I would open it up for discussion on what else we should include. In my opinion, though, a set of Reverse Times on top of the two we are already bringing is the way to go. That's an easy splash, right there. We also might want more than 13 Rage Potions, especially since one of the Nova/Grabby decks has the potential to lose a whole handful.

We really only need enough Pillars/Pends to play the first round. After that, we'll have decks falling to the wayside and salvages that can be easily converted. With the new 24 card conversion rule, we should *not* be taking a ton of extras.

What did you change about the Sanctuary deck?
It was light on :light quanta, and it needs those Sanctuaries. I took away the two Fire Shields and put Solar Shields in their place. This should greatly increase the ease of getting Sanctuaries out, and make playing Miracle actually possible. Still, feel free to test it. It was just an executive decision I made, and it doesn't have to be so. Keep in mind there are no Fire Shields in this suggested vault, so if we want them, we have to make room. V2.0 reverts one Stall back to the Fire Buckler version.

That wasn't the only deck change I made, although most of them should be pretty clear why they happened. Definitely look at each deck card-by-card to see if any further adjustments need to be made. Keep in mind that specific quanta adjustments can be made before each round.

Why two Sanctuary stalls?
Sanctuary stalls will be expected, but for good reason: people aren't going to know how to stop it. Plus, we need a good mix of stalls and rushes throughout the War. We can't let a 3rd or 4th round loss take Sanctuaries out of the mix all together. These are absolutely a priority in salvage, although I doubt people will actually play them against us. Too risky to offer us more of them. Most importantly, Sanctuary Stall is our best counter for almost anything Entropy can throw at us. Last War, :fire was really on pace to win until Entropy adapted and put together Pandebonium. With Sanctuaries on our side, we can avoid the same fate.

What about _______ deck?
Pick this vault apart. We are all on the same team. If there is something you think it absolutely needs, say it and fight for it. We are all trying to get the best vault possible. Right now, I think it's this. Throw out some suggestions to make it even better, though. We are in it to win it.

How is this deck better than :fire 's War 2 vault?
This vault is far, far more diverse. And it takes the best from War 2, improves upon them, and throws in a few more vicious new decks. Plus there are some surprises in there. Teams aren't going to expect us to bust out cards like Dissipation Shield, Sky Blitz, Silence, Solar Shield, and Skull Shield. These are cards no one has seen :fire play, and that advantage goes to us. There are going to be new decks, new strategies, and new cards coming from every team, and we can't stay stagnant.

So what's left to do?
Well, if you hate this vault, there is a ton left to do, because we have to make one. If you like this vault, there is still one thing:

I haven't played a Steam Machine deck since the buff. That thing can grow fast now, but it's a huge quanta hog. It can take some CC though, which is important. It might stand a better chance against Pandebonium and other similar decks if we get a really good Steam Machine deck going. If it isn't excellent though, it probably isn't worth picking apart one of these sections to squeeze it in. Although, we might just wanna stick 6 of them in and see what happens. Cards like Purify or Freeze might turn up in salvages. I would love to have a set of Steam Machine ready to go if we need them. Put that right up there with RT as cards I want in our vault, if we can find a way. Also keep in mind we can trim redundant cards other than Pillars/Pends, although we should do so sparingly. V2.0 added Steam Machines and Purifies.

Thoughts?

EDIT: Also, I have an incredibly busy time until Round 1 begins. I shouldn't have put this much time into this, but I felt it needed to be done. I will try to check in to keep contributing to the discussion as the deadline approaches, but this is me throwing it all on the table.


 8) Let's go get 'em, team :fire  8)

gavsword

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304688#msg304688
« Reply #1 on: April 03, 2011, 03:18:58 pm »
Quick thoughts:

Love the vault. Very diverse and very strong, good work.

I feel like we can do something better than the poison bolt and the faren crusaders. I played both decks and didn't really like them.

Also I think 2 reflective shields and 2 Bucklers are better than 1 reflective shield and a 2 solar shields for the candlelight stalls (love the name). I also like antimatter for the diss shield pande decks package. It does better against the powerful creatures that a harder to CC, but diss shield is also better against immortal creatures. For extra cards we might want to pack some purifies. Death looks like a very strong team in this war and we do lack an out to poison.

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304725#msg304725
« Reply #2 on: April 03, 2011, 04:38:30 pm »
Great work, cat. Where would we be without you?

My thoughts:
Some key cards are missing, like purify, as gavsword mentioned. We will have the chance to salvage more key cards such as Discord, but cards like purify will probably not be used against us.

Steam Machine (Team Water is the only team that may use these. If you want them, we should add them or hope we face Team Water)
Antimatter (A strong card, it may be used against us because of our strong creatures such as Lava Golem and the dragon. We will probably be able to salvage these, but putting these in the vault wouldn't be a bad idea)
Purify (We might need some of these in the vault because it is unlikely that it will be used against us, unless they are expecting our poison bolt deck)

Otherwise, it looks great. It's very versatile, which is key. I'm looking forward to round 1.

Offline catalyzemeTopic starter

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304834#msg304834
« Reply #3 on: April 03, 2011, 08:14:32 pm »
In regards to the Crusaders, I think I tend to agree. I tested them, I liked it, and they add a bit to versatility, but taking them out means we can add 6 cards, like a set of Steam Machines. We will almost certain run into Crusaders in the war; they will be much more common than Steam Machine. I think we can lose a PU from the Dragon section, too, and just stick with 5. That opens up 7 cards total.

Honestly, we can probably stand to lose a few more quanta cards, too. 34+65 Pillars/Pends means around 12.5 per person. As long as we are playing 1-2 Immo decks the first round, that should be more than enough. If we wanna play, like, 8 stalls, it might not be. Not many more though. I was thinking in the 1-4 range, tops. 32 pillars, 63 pends would open up 4 more cards: 11 total from above.

6 Steams, 3 Purifies, 2 Antimatters? or 2 Reflective Shields?

I worry about antimatters because, yes, they are a great stall card, but in a Diss Shield deck, they gobble up an awful lot of precious shielding :entropy quanta. Unupped Pandemonium is cheap to the point of OPness. Plus, between 6 bolts, 3 RoFs, and 3 Pandemoniums, you should be able to take down even pretty big creatures. Might be worth including and discussing further, though.

And RE: Reflective Shield: I am hoping this will be one we can salvage if someone plays an anti-stall against the rush, but regardless, having 4 shields in the stall seems dangerous. Once the Reflective Shield is up, it isn't coming down, and this is what I think is most important: once we show :light, it's going to obvious we are bringing a Sanctuary stall. Do you use your PC cards on a Solar Buckler, or save them for the Sanctuaries? I just can't imagine our Solar Bucklers will be in trouble outside of Butterfly Effect and Pulverizer. Pulverizer could be worrisome, but BE I think is a little too expensive to worry about that early. If they take all that quanta to destroy a Solar Shield, I think we are in good shape.

I am not worried about having Steam Machines built into a specific deck, although I wish we had more Freezes. But we will beat someone playing useful :water cards at some point, and we have the most important piece to the puzzle. I think we can manage a Steam Machine deck easily later in the war, and it certainly isn't urgent now. It can be used to build a few counters to things, but we need to know who has the decks we need it to counter first anyway.

gavsword

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304961#msg304961
« Reply #4 on: April 03, 2011, 11:30:24 pm »
I had a few thoughts

We probably aren't going to run into many discords or antimatters, simply because the two decks ppl will prepare for most when playing us are immo rushes and candlelight. Antimatter isn't very strong against us because immo rush puts out so many threats and candlelight lacks creatures. Discord is weak against a rainbow deck and sanctuary locks it. Antimatter is a good 3rd option for a deck because it eliminates big, strong creatures that are powerful against CC. RoF + Pande is a strong option, but can also cause desynchs. A lot of pillars/pends isn't a bad idea because we can transfer them to useful options later, but changing them into powerful options now might not be a bad idea.

Also PC priority is probably going to have ppl going after Faren's first, then sancts especially if Entropy uses BE. I wouldn't even bother against a Solar Shield. We are already going to have plenty of light quanta. I'd prefer bucklers.

Offline catalyzemeTopic starter

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg304969#msg304969
« Reply #5 on: April 03, 2011, 11:43:37 pm »
I wouldn't even bother against a Solar Shield. We are already going to have plenty of light quanta. I'd prefer bucklers.
Well, my thinking was that that deck has 6 pendulums in it. Assuming you get *all* of those, you are getting 4 light per turn. And, obviously, you will almost never have all of them out. You are generally gonna be looking at 1.5-3 Light quanta per turn. I honestly can't see how that is going to be able to play expensive Light cards like Sanctuary and Miracle. I feel like it will just get killed before it plays the second Sanctuary. Neither Reflective Shield nor Fire Buckler offer damage reduction, although Fire Buckler does CC. But with the extra RoF, it should be a little more equipped to CC without using the Fire Shield anyway.

Even as-is, I think it might be better off with a 7th pendulum. Either one pillar -> pendulum, or just add a 7th pend on top of the deck as it is. But only one pend is required in the starting hand to allow a turn 3 Solar Shield to be played, which would really help the chances of getting Sanctuaries out in time.

gavsword

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg305278#msg305278
« Reply #6 on: April 04, 2011, 02:17:53 pm »
I still don't like the solar shield. During testing I've found the solar shield build begins to rely heavily on drawing one of the miracles. I'd prefer -2 solar shields, but possibly keep some as extra cards, -1 RoF and add 3 Rage Potions. I say 10 RoF's is too much. It's a power card, but an easy salvage. I think we'll be facing a lot of fire stall mirrors and the Reflective Shield wins that matchup for us. Life has jade shield, Light has reflective, and most other teams can just power them via nova. We need the reflect shield and only having 2 will cause problems.

We are unlikely to run into antimatter decks. Diss shield is tough, but has similar weaknesses to buckler. I want antimatter. IMO Burning Purple Firestalls will be a better and more diverse deck than Diss shield

Offline catalyzemeTopic starter

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg305455#msg305455
« Reply #7 on: April 04, 2011, 07:45:03 pm »
Just wanna get a couple clarifications.

I'd prefer -2 solar shields, but possibly keep some as extra cards, -1 RoF and add 3 Rage Potions. I say 10 RoF's is too much. It's a power card, but an easy salvage.
So you are suggesting -2 Solar Shields, -1 RoF, +3 Rage Potions for the Solar Shield build? But leave the Fire Buckler build the way is it? So the differences would be:

Buckler build: 2 Fire Bucklers
Rage pot build: 3 Rage Potions (only one reflective shield)

Those two sets of cards being the only differences in build.

Is this right? I think we can definitely make a change to this effect. Are we better off using Rage Potions vs. Fire Bucklers in the second deck?

I think we'll be facing a lot of fire stall mirrors and the Reflective Shield wins that matchup for us.
I don't know what you mean by this. You want to include extras in the vault, so that we can self-Bolt to counter other reflective decks? We don't have a true Bolt stall that requires Bolting as a win condition. I don't think we even have a deck where the primary purpose of the Bolt is player damage.  Are you just saying we should bring extra in case we want to include them in a deck to self-bolt/block bolts? What sort of deck would we include them in? The light decks already have them, and we don't have another deck suggested that has the survival ability to include a two card combo just to self-bolt. Last war the only deck we included such a combo in was the Phase Shield Bolt stall, which didn't work that well. Are you saying the Sanct stalls should include two of them, each? I understand how that would increase the chance of getting them, but carrying two shields that are useless in most matches is going to hurt more than its going to help.

What is the reasoning behind suggesting more of them?

Rof... [is] an easy salvage. [...] I think we'll be facing a lot of fire stall mirrors.
Do you really expect a lot of teams to play fire decks against us? We faced very few all of last war and beat almost all of them. Teams are not going to want to give us a chance at more fire cards. Plus, with the new match-up rules, I can only see that number going down even further. When we might face a team 3 times in a round, maybe they couldn't avoid playing a :fire deck against us, but with that limited, I think it will be even easiest for teams to avoid offering other teams good salvages. Plus, I think the *only* team that would play a fire stall against us is :light, and a Reflective Shield won't help if they have them too.

With RoF, too, I don't think it will be an easy salvage, and the 10 included does not include any extras. Although I agree with your sentiment that having more Rage Pots in the vault would be nice.

We are unlikely to run into antimatter decks. Diss shield is tough, but has similar weaknesses to buckler. I want antimatter. IMO Burning Purple Firestalls will be a better and more diverse deck than Diss shield
We faced several antimatter decks last war, and they generally beat us. I personally played one, and lost, and I know we faced a few more, too. Diss Shield can be a strong shield only with good CC, and with 3 Pandemoniums, 2 RoFs, and 6 Fire Bolts, that deck certainly has that, although I might prefer even more. The problem with Antimatter is that its an expensive card that basically means you can't play anything else from :entropy, as well as eliminating mass CC. It also requires the opponent to be playing something large to be effective. Our antimatter decks last war were not effective just because you pull so much quanta away from other cards you could be playing all along. Basically, my only contribution to :fire's vault in War 2 was trying to make an Antimatter deck. I spent a lot of time on it, and it didn't work very well. Plus, a good portion of the big creatures we see will be Shriekers, which antimatter is not at all effective against. I think we are better off playing cheap single CC or mass CC. Antimatter has been battle-tested and failed in our fire duos. We were never able to build a successful deck around it, either before or during the war last time around (I wasn't the only one trying). Without any new synergy cards, I don't see it happening this time around either, but you absolutely should try if you have the time.

I think Antimatter is the biggest trap card in war. It's ability is so enticing, but I just don't think it can be justified in a duo running off pendulums, and obviously it could never be included in a deck relying on Diss Shields. Entropy has other great cards to use in a duo (like Chaos Seed). Against 90% of the creatures we will see (and especially Shriekers), playing a Chaos Seed for 1 entropy is a much, much better proposition than playing Antimatter for 8. Plus, there is absolutely no way to include enough quanta to include more than just a couple Antimatters, and at that point they become unreliable. If you quanta balance assuming you'll draw them, there is too big a chance they will be buried and you will be accumulating :entropy for no reason. Either way though, for a card that is really only effective against a creature-based deck that doesn't have many creatures (like a Dragon deck), I don't think it's worth the cost in unupped play. Most times you A-M a dragon, they will just kill it anyway at a pretty low cost to them. I think you are just better off killing it in the first place.

I don't want to shut you down though (and I certainly don't have the authority to), so if you can put something together with Antimatter in it, let's take a look. I don't think its a very versatile card as far as deck-building goes, though, so I really don't think we should include it without a specific plan. Let's keep this dialogue going! Only one more day to figure out the vault. I'm sure everyone would be more comfortable if we finish it tonight, and don't risk having someone edit it too close to the deadline and forget/some real life situation comes up and we take a penalty.

EDIT: One other option is to just scrap the Diss Shield deck (-5 Diss Shield, -5 Amethyst Pillar, -3 Pandemonium) and include more bits to support the stronger rushes. Arsenic, Vampire Stiletto, Lightning, Fog Shield, Reverse Time, Freeze, Chaos Seed, etc. This would make room to potentially keep Bucklers and Solar Shields, for Sanct stall tweaking. If we decide we dont need those cards, we can convert them, but discussion hasn't really gotten going team-wide on which style is better, so we could do it that way and figure it out later if need be.

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg305644#msg305644
« Reply #8 on: April 04, 2011, 11:58:24 pm »
Part 1. (Change to Candlelight) Yes that is what I am suggesting

Part 2. (Reflect Shield) :aether has a dim shield bolt deck,  :air has a wings bolt deck/UG,  :death bonewall bolt deck,  :earth stone skin warden bolt deck,  :entropy diss shield or antimatter bolt deck,  :life fire stall from last war,  :light has the ice bolt stall and sanctuary stall,  :time RT Firestall,  :water Ice bolt stalls. Plenty of opposing stall bolt deck. I'd just prefer more reflective shields because they do make they matchups highly favored. Also it takes away a counter in reflect shields for people who try to counter us. I'm just saying we need a few more.


Part 3. (Antimatter) You are right here. I will listen to you about this since you have previous war experience. I really would like other people's opinions on this.

Offline ~Napalm

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg306061#msg306061
« Reply #9 on: April 05, 2011, 04:56:54 pm »
Firstly. Sorry I've been absent during the majority of Vault Construction. I had some things to take care of, as well as testing a myriad of things that might be included in the vault. The more powerful things I came up with are, for the most part, in this vault as is. Thanks a lot for doing this guys. Especially Catalyzeme who spent many hours figuring this all out. Now if you'll forgive me, I'm going to start nitpicking.


-Your immophoenix decks are different from what I generally used in tourneys, but I can't figure out which version I like better. We'll just stick with your version, it's seen use in 2 wars now I believe.

-Well, Vreeley's is fine I suppose. But I Prefer less deflags and maybe some Phoenixes as support cards.

-
Code: [Select]
590 593 593 593 593 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 61pI changed up the EQ variant a bit. You can take a look at it if you want. I just felt like the original version was too heavy on Earth.

-It feels like NovaGrabby 2.0 has way too many Pends. Maybe take out 2-3 for some Deflags and another Rage Potion?

-To be honest, this is the first time I've played a poisonbolt deck, so I'll reserve judgement for when I see a better version. Having the ability to go Bonewalls is very nice.

-Hmm. Very Aether heavy I see. Fire/Aether is a powerful Duo so I don't see any real reason to use less of these, unless we wanted to be less predictable by having additional options.

-Wings! Yes! (Phoenixes have wings too! :P )

-I'm liking the first Entropy Duo, but I'm quite skeptical of the Diss stall.

1. I don't know if we need another stall. We have so many options for stalling as it is.
2. With the advent of Sanctuary, as many teams as possible are going to go heavy on the CC with us. I would guess we'll see quite a few Darkness Duo's as Darkness has LS and Steal.
3. By taking out 1 of our stalls, we can add a bit more versatility to our vault by bring in up to 2 more decks by splashing

Just my opinion.

-Fractix may need a few minor adjustments
First, that mark is supposed to be :fire . Then one thing I noticed when testing was that drawing the Fire Pends over Aether Pillars... murders you... without mercy.

I would suggest losing them both, perhaps 1 Aether Pend and 1 extra Deflag for pesky shields that pwn this deck. Or just 2 Aether Pends. Another thing to consider is 5MP's and 1 Aether Tower. That's generally how I've played unupped Fractix.
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Offline catalyzemeTopic starter

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg306128#msg306128
« Reply #10 on: April 05, 2011, 07:22:10 pm »
RE: Napalm

Regarding your suggestions, I think most of them won't matter as far as vault construction. You are completely right on some of the suggestions and the ones I don't necessarily agree with, well, the vault should work for either, as-is. I don't think your suggestions warrant any less minute vault *content* changes, since we will definitely be able to incorporate them in deckbuilding. A couple of the marks are wrong, too. You are right about that. I just never bothered to fix them as far as vault-construction is confirmed. Later tonight/tomorrow I can update what we have as a list of usable decks with proper/different builds. We can list your suggested builds and the ones that are already there, so they can be easily compared and discussed.

The only thing we might wanna change before the vault deadline is if you wanna veto to the Dissipation Stall. If so,

-5 Dissipation Shield
-5 Amethyst Pillar
-3 Pandemonium

If you wanna make those changes and add in either substitute cards, more Entropy Duo cards, or even cards to form another duo down that line, that should be pretty simple to do. Unfortunately, I am in class right now and will be busy until the vault deadline. A set of Reverse Times, Fahrenheits, Rage Potions, and all cheap rainbow cards (Lightning, Freeze, Stiletto, Arsenic, a 12th Nova) would all be useful additions.

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Re: Full Vault Proposal https://elementscommunity.org/forum/index.php?topic=23881.msg306155#msg306155
« Reply #11 on: April 05, 2011, 08:03:17 pm »
I think I would prefer dropping it in favor of a set of RT's and some other easily splashable stuff.
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