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Offline brettbstock

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg179938#msg179938
« Reply #60 on: October 19, 2010, 07:35:53 pm »
Here's a deck that I made in trainer. It definitely needs a protect artifact, or 2, so changing the mark to earth, and throwing a few of those in there wouldn't be too bad. (btw, I made this deck using only one Fahrenheit, 'cuz that's all I have atm  :D)

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f4 5f4 5f4 5f6 5f7 5f8 5gi 5gi 5gi 5gi 5gi 5gi

As of now, the test results are

ai3: 4 wins, 0 losses.

ai5: 1  win, 0 losses




EDIT: And here's a slightly modified version.


Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f7 5f8 5gi 5gi 5gi 5gi 5gi 5gi
The modified relies less on farenheits.

Offline catalyzeme

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg179947#msg179947
« Reply #61 on: October 19, 2010, 07:48:00 pm »
Code: [Select]
55m 55m 55o 55r 55r 55r 55r 55s 5f5 5f5 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
This is the gravity duo I ended up with, after some fiddling with the gravity creature balance. 11-1 vs AI3. Could use some tweaking after testing in PVP Duel. Just had some time before class to work on this. This afternoon hopefully I'll put some time into Entropy and the Poison Bolt decks.

Offline Hyroen

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg179950#msg179950
« Reply #62 on: October 19, 2010, 07:49:41 pm »
Done testing novagrabby. Results are the following:

Against AI3:
12 Wins - 0 Losses

Novagrabby

Conclusion: Respectable
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
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Offline Acsabi44

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg179969#msg179969
« Reply #63 on: October 19, 2010, 08:28:46 pm »
Here's a deck that I made in trainer. It definitely needs a protect artifact, or 2, so changing the mark to earth, and throwing a few of those in there wouldn't be too bad. (btw, I made this deck using only one Fahrenheit, 'cuz that's all I have atm  :D)

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f4 5f4 5f4 5f6 5f7 5f8 5gi 5gi 5gi 5gi 5gi 5gi

As of now, the test results are

ai3: 4 wins, 0 losses.

ai5: 1  win, 0 losses

I tried to include PA but its less consistent. (I tinkered with a deck like this solely for PVP1, so my results are  likely to have relevance against human players)

Yikes.  Yeah, it should be way, way better than that.  Generally don't bolt opposing creatures unless they're a real threat (lycans and shriekers are scenario dependent) and save deflags for weapons only.

Some of the results you posted are surprising, both positive and negative, so I'm gonna start testing decks myself.  Thanks for this!
I ran another session, this time it's 17-3, 20 games played.
Atcually it got much better after I started to 'bolt enemy creatures...


I'll edit my previous playtest results-post instead of reposting as new results come in.
[17:04:00] Dragon6: ‹@Acsabi44› You are Rage Potion, Phase Dragon and Momentum all in one
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Offline Hyroen

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180004#msg180004
« Reply #64 on: October 19, 2010, 09:31:30 pm »
Done testing "Dragons". Results are the following:

Against AI3:
13 Wins - 2 Losses

Dragons

Conclusion: Strong
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f7 5f7 5f7 5f7 5fc 5fc
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Offline Acsabi44

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180038#msg180038
« Reply #65 on: October 19, 2010, 10:37:26 pm »
Currently testing "Dragons". Results are the following:

Did a 15-0 with it. Surprising, to say, at least.
[17:04:00] Dragon6: ‹@Acsabi44› You are Rage Potion, Phase Dragon and Momentum all in one
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Offline lava golem

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180241#msg180241
« Reply #66 on: October 20, 2010, 03:18:28 am »
Tweaked entropy/fire duo
Code: [Select]
4vf 4vf 4vi 4vi 4vi 4vi 4vl 4vl 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
It doesn't need a lot of quanta to fuel itself, chaos seed everything in your path while you gain fire quanta to put out phoenixes and drags.

Testing AI3s with it right now
lava golems are the best creatures in the game cause I said so

Offline jmdt

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180254#msg180254
« Reply #67 on: October 20, 2010, 03:33:13 am »
Currently testing "Dragons". Results are the following:

Did a 15-0 with it. Surprising, to say, at least.
I was pleasantly surprised with dragons as well.

Offline kevTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180296#msg180296
« Reply #68 on: October 20, 2010, 04:53:27 am »
I forgot about the 12 card bonus for the propaganda thread.  We're currently using 360 cards in 12 decks, which leaves 86 flex cards.  56 is plenty, so let's settle on a 13th deck. Here are what I think should be the frontrunners in the discussion:

Code: [Select]
4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5lg 5rp 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5li 5li 5li
Code: [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fbYOU PICK IT, SUCKAThe miracle stall and heal stall would need heavy tweaking.  I'm in favor of Fire bolt sudden killer but wanted to open it up for discussion.  We could also go otk or double grabby novas, Dragons, etc.

Offline kevTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180305#msg180305
« Reply #69 on: October 20, 2010, 05:24:41 am »
A timeline is necessary cuz I no longer have forum access at work.  :(

Tomorrow 11pm ESTish I'll build the team's feedback into 13 final decks and I'll put together a tentative list of the 56ish flex cards.

Thursday 11pm ESTish I'll finalize flex cards based on team's feedback.

That gives Hyroen ~11 hours to make final adjustments to vault.  You okay with that, Hy?  Also, would Hy or someone else EQproof the decks, replacing pillars w/pends in monos, etc?

Before final adjustments we need to settle on 13 decks, so let's get to feedbackin!

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180307#msg180307
« Reply #70 on: October 20, 2010, 05:30:59 am »
~11 hours should be more than enough for me. But I want a confirmation from both you kev and from jmdt at least a nice 3-4 hours before deadline. It's the ideal.

On another note, to not break my system, I am integrating decks from the Top Tier post of yours kev, so if they have pillars, they will have pillars in the vault, if they have pendulums, they will have pendulums in the vault. I don't want to arbitrarily be changing things up.

I'll leave it up to you to modify your post kev, perhaps with the help of others but I will be specifically considering the cards from the top 13 decks.
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Offline kevTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=13686.msg180322#msg180322
« Reply #71 on: October 20, 2010, 06:05:55 am »
I'll leave it up to you to modify your post kev, perhaps with the help of others but I will be specifically considering the cards from the top 13 decks.
It's fine to have the vault initially point to my top tier.

If somebody has time, would they please create a copy of the current top 12 decks and then EQ proof it as I requested above?  I'll then paste over my top tier list.

Thanks again.

 

anything
blarg: