Standard Definitions imported a few years ago from mtg terminology.
Vanilla = No abilities
Semivanilla (mtg calls it french vanilla) = The abilities do not increase the casting cost above what the vanilla casting cost would be
Let me start over.
Is the card balanced? If Yes, then whats the problem with it?
If no, then how can we balance it.
If the card is balanced, and we just dont want fire to have another mid-high range attacker because other elements need it more, then why make such a fuss about adding some variety to fires creature choices? I just dont get it.
Let's discuss value, redundancy and design:
The value of a game is directly proportional to the total enjoyment it produces across its entire audience and its entire lifespan.
This value can be greatly increased by making gameplay more and more varied.
Each new card is a tool to increase this variety.
Opportunity costs exist. Adding one card takes time away from adding another card.
If Zanz added a Horned Toad | Giant Toad card that was identical to Horned Frog | Giant Frog, what would the impact on the gameplay be? Some decks would spring up using Toads as copies 7-12 of Frogs. However most decks would not change.
On the other hand what if the Horned Toad was 7|4 for 6
? This would add new decks to the metagame. A card does not need to be ground shaking like Immolation but it should strive to add something new to the game even if it is just filling a (attack,cost) gap in the element.
So the criticism of Seraph I am leveling is that it does not add sufficient value to the game to be worth the extra wait for a different card. Fire is due for a new card and I would prefer if the card added was worth the wait that follows.