I think fire needs something off-the-norm. Something unique.
An easily displaced creature is def not the way to go.
Fire (and Darkness) has got the best unique thing in game - it is "All in One Element". You have got the best PC, the best CC etc. Life or Light hasn't got PC and CC. Huge difference. It isn't good for game, when some elements can do all.
If Fire needs something it should be as Permament. It isn't fair that the best element for PC hasn't got Permaments other than shield or weapon. It is like situation "I can kill You, but You can't kill me"...
We have got very stupid situation in game. When You play Fire/Darkness and opponent play Life or Light then we have situation when You can do all against him (kill creature, heal from vampire, destroy or steal permament, put big damage etc) and You know that he can do nothing for You... I always thought that this game needs to be rebalanced. I can accept that Fire or Darkness are very powerful Elements, but having Fire/Darkness cards should also have negative effects (for example when You use Heal and Your opponent has got Fire/Darkness Mark then deal 20 damage) or other situation - when You have Life/Air/Light mark You give positive effects (like gain automatically (no by card) 5HP for each destroy creature or something else). Today there is no risk to play Fire and there is a lot of advantages. It should be changed, playing Fire/Darkness should be very powerful but with a lot of risk.
i disagree with you,
cannot easily beat
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has only immaterial shields and swords, wich makes the PC useless on those permanents
sanctuary renders pest useless, holy light kills
in general
although fire has great CC options and great rushing ability, life can end up outhealing it and can even be resistant to CC when paired up with
using the angel. besides the fact that
cant do anything against
permanents too, there's not much left to say
I also disagree with You. There is a lot of interesting cards when You can use PC like Steal EmpathicBond, destroy SoG, shield etc. Rember also that Fire and Darkness has got CC - so easy kill Your Life Dragon (RageElixir, FireBolt), or RoF against Frogs ouuuch
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Fire has got the same rush as Life or better because the best decks in TTW are often from Fire, not Life. So Your argument isn't so good. You said about healing - yes, but how much Heal You can use when I have deck with 4-5 turns to win? 1? 2 Heals? And You lose quantum which I can use for next creature... Situation when You use Heal and You gain +20HP, opponent -20HP is interesting concept here. Really, Fire, Darkness and maybe Entropy should have more negative effects in other cards. Water should laugh at Fire. Light should laugh at Darkness. There are a lot of possibilities to balance the game. And on the other hand - Air should have bonus (maybe airborne creatures shouldn't be target by few spells), Life too. Now in game we will have more tactics, more fun
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