The old and good-working mono fire, in my top50 version:
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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7dk 7dk 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dm 7dn 7dn 7dn 7dn 8po
Tactic:play only fahrenhiets, not dragons, and obviously pillars. Your 4 weapons give you the chance to replace stolen/destroyed weapons. With explosions destroy only most annoying permanents (emphatic bond, pulverizer, trident [i met it in a rainbow deck!], phase shields) or pillars if enemy has a bad start and is mark is
not entropy (because of supernovas).
Accumulating quanta u'll be able to kill the enemy simply firing your fire lances! It takes just a little concentration for calculating the right moment to strike...
Dragons are for last turn rushes (
play fire lances before, obviously) or to play in really slow enemy starts, but usually dont play them: too fragile (even good to power up enemy bone walls)
Nothing difficult and i win almost everytime (Edit: against rainbow decks)
Exeptions:
Black & Fire decks: play early the dragons (if u've not upgraded them they'll be even more resistant) and kill anything offensive with bolts. Good luck! Just try to cover the mana loss (because of pests) with many pillars (poor tactic but efffective
. Against mono-fire problem is that u have no rain of fire, so good luck again!