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7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7f2 7f2 7f2 7f2 8po
I tested this with the 1.4 beta and found that it was ABSOLUTELY broken.
It could flat out keep up with gods, only truly losing because of God double health.
The goal should be self explanatory; turbo through your deck, all the while summoning Phoenixes and Cremating them to ramp enough to summon Seraphs (and conveniently, getting Light quanta in the Cremation so that you can activate their effs).
Fahrenheit might be really good, but the fact that it isn't Crematable seriously hurts the deck's consistency.
It's worth noting that the pillars/pendulums and the phoenixes almost flat out need to be upgraded (and to a lesser extent Immolation too), and that shard of bravery is crucial to the deck.