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[ROUND 3] Writer/DB task, Boss task https://elementscommunity.org/forum/index.php?topic=61509.msg1227494#msg1227494
« on: March 14, 2016, 09:49:23 pm »
BOSS:
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Drown in Sorrow
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Darkness
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5 :darkness
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Spell
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All creatures without active skills get -2 | -2.
Lobotomise all creatures with active skills.
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Drown in Sorrow
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Darkness
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7 :darkness
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Spell
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All creatures get -2 | -2. Lobotomise them.
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MeowMeowCat/Espithel
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To add to the darkness stall, here's a boardwipe that hits both sides. If a creature has an active effect (Be it triggered like vampire or activated like devourer), it's lobotomised, opening it up to the next sorrow. As most creatures have active effects, the unupped is indeed quite weak.

The upgraded removes this gimmickyness at a cost. It's comparable to firestorm by this point, trading raw damage for attack reduction and lobotomy.

The lack of cloak removal is intentional; it's already shooting itself in a foot a little bit.
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WRITER/CD
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Fluzard
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Life
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3 :life
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Creature
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2 | 2
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:life - Snuggle: Delay another creature and Fluzard. They both get +1 | +1. On death, skin into a blanket.
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Blanket
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Life
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1 :life
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Spell
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Target creature gets +3 | +1.  If the target's a Fluzard, ready it and its skill.
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Espithel (CD and Writer)
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[spoiler=CARD: Justify yourself!]
Fluzards are giant, fluffy, boneless lizards that snuggle things. These snuggles can be used for a variety of methods, but they uplift both the snuggled and the snuggler, spending a turn cuddling each other to get stronger.

To the fluzard, fur is everything. They welcome each other with cuddles, can communicate based on how they rub each other's fur, and even tend to communally sleep in one big fluffball.

Their emphasis on their furs is so vast that they skin their dead and turn them into blankets, as an act to remember them by. Just the utter softness and warmness of these blankets can cheer up anything, but being reminded of a lost relative can make them feel a surge of happiness.

Mechanically, this card is playing around with life CC, and is already similar to the warden. The strange upgrade is how I decided to differentiate the two; Whilst the warden has one role that it does very well, the fluzard trades vulnerability and cost for options and the ability to deal large amounts of damage end-game.

The delaying does stack, and it's when the fluzard dies, you get the blanket.
[/spoiler]

[spoiler=STORY: Watch a fluzard be a fluzard (perv)]
I've felt so inspired this week! It's been only three days since I adopted that human child, and it's completely settled into the pack. I was worried that the others would either cast him away or explore him so much, he'd feel violated.

But the pack's managed to tone down their instinctual urges to wrap around and snuggle, and their cultural urges to keep as far away as possible from humans. Maybe the Orthodoxy was right; Both sides could live in harmony, snuggling together. That'd be fun. More people to hug! But... Back to the here and now.

There's weirdness with this kid; just coiling and feeling around his body, you can feel so many grazes and marks on the lower half of his body. They look recently inflicted, and he grunts in slight pain whenever I apply pressure into them. I've applied some natural oil onto these wounds to ease the pain and make him heal faster. Also to make him fall asleep, so he won't fidget as much... I'm going to have to look at these scars once I write this day's entry.

And just who let this kid to die anyway? It's the middle of winter, it's freezing up here, no human lives for miles... How did this child even get up here, yet alone die? I just found him unconcious, underneath a tree, as if he was placed by another force there. What irresponsibility! Only the gods above could've performed such a miracle to keep him safe!

... Does that mean this is a sign, then? The Orthodoxy's always promoting trying to heal the wounds the humans and fluzards have towards each other, but... They made us near-extinct trying to steal our pelts, and we made them near-extinct out of spite and revenge.

How deep does a wound have to cut before it severs all limbs, all understanding of the other? Whilst the Orthodoxy is wrong as of now, I should definitely consult their advice, given their influence.

Am I to heal that wound? ... I'm too weak to do that. I could cook and care for him, but as far as making him an example that we can bond? ... I need to show him the world. I need to keep him as an honoured guest, but not one of our own. He has to be distant, but distinctly still human.

... Oh, what am I saying? Travel the world! Let him grow old enough, then tour! If we can find some fluzard who loves human society and studies it, at a distance, he can teach this child to be its own kind! It learns from us, but can still go down there and evangelise!

For Isol's sake, I'm so excited! Me, just a humble little lizard at the outskirts of a small village, destined to raise one of the most important figures of history! I can't contain myself! The fluzards and humans, they can live in harmony, and I'll help create the stitchwork!!!!!!!

... Sorry, diary. My oil's calming me now... sorry for yawning in your face, too. No, there's still one problem. Bigotry... This child. If he goes into human territory and declares that he likes fluzards, he's going to be attacked, much like how these humans attack their... What are they called again? "Hoemoesects"? Whatever that means. It's something a human does, so clearly it's not right an -... I'm going to have to unlearn those jokes, too.

Likewise, what would other fluzards think of a scoundrel, a low-life like me, snuggling what they percieve as a deadly threat? Would they scorn me for putting him under my sacred uncle's blanket?

... Nevermind; these are questions I simply can't answer now. I'm too weak. I need to find the people to give me the strength to raise this child correctly, to glue both worlds together.

Well, the rest of my life is going to be busy. I'll give this child a good rubbing before I fall asleep with him; he likes it just underneath the shoulders, but oddly enough, hates his knees being cuddled. He's under the blanket of my uncle; Maybe the kid'll inherit his wisdom and clarity. I hope he does!

Here's to a brighter future, then.
-Serf Estoc Claur
[/spoiler]

[spoiler=LORE: What are fluzards?]
Fluzards are a bizarre species of animal, most closely related to lizards. Distinct features of a fluzard are its diverse but large size, ranging from 16 to 28 feet in length, as well as their odd skeletal system, based on pads of hydrolic fluids, giving them the ability to coil like snakes.

If there is one word to describe a fluzard, it would be multi-faceted. Every limb of a fluzard is

The most important aspect of a fluzard is its sheening white fur, which can be used for warmth, hunting, communication, and reproduction. Fluzard fur permeates many aspect of fluzard life and culture, but is only grown at around 7 years of age, during puberty. Without it, fluzards are a complete jet black.

Fluzards began primitively by living in snowy mountain environments. Their fur kept them both warm and camouflaged as they stalked their prey, mostly deer and wolves. When one of these carnivores set their sights on prey, they would jump out and ambush them, coiling around their bodies to restrain them. Once latched on, a fluzard has two main options for causing the final blow: its claws, or its oil.

Fluzards can strangle their opponent like a constrictor, coiling and choking the life out of them. Fluzard oil is a weaponised form of medicinal sweat, used to clean the fur and numb the pain of wounds. But the use we're concerned about right now is how this oil calms those rubbed onto it, making it harder to fight back. This is the preferred option, as blood can be tricky to get out of fluzard fur.

Alternatively, should the prey have too much energy, fluzards have two claws, one on each arm. These claws quickly extract and have no edge; their power is entirely in the thrust created by a quick unsheathing, and is used to penetrate vital organs or the neck. They then coil around the corpse and drag it back home, trying not to get blood on their fur.

Fluzard culture consists mostly of snuggling, cuddling, snuggling, a stong sense of community, and snuggling. This is simply because, compared to a human, a fluzard is hypersensitive to [desc=Touching]tactile[/desc], [desc=Balance and acceleration]vestibular[/desc],and [desc=Position of all body parts]kinesthetic[/desc] stimuli. It only makes sense for a species to base itself on its main senses.

To put it simply, a fluzard's main sense is the ability to touch. The biggest example to provide of this is how they structure of other beings simply by feeling around it, a process known as exploring.

As a result of their touch-based society, many aspects of fluzard culture is quite strange to humans, and vice-versa; Most fluzards don't develop a sense of personal space, and must be trained to respect it if they want to come into friendly contact with humans. And to the untrained human eye, fluzard culture looks completely perverse.

If one snuggles a fluzard for their first time, they'll notice a complete lack of [desc=Yes I'm going there]crotch.[/desc] This is simply because their entire fur, as hugely multifaceted it is, also is their genitalia. Whilst it is uncivilised to bring up such a topic, this difference is the huge chasm between fluzard and human cultures, one that poses some difficult questions that do challenge contemporary philosophies.

Because of their obsessive need to snuggle with each other, there is no role considered more noble than the prostitute. Whilst humans look at such an act with scorn - and rightly so, perhaps - the fluzard equivalent occupies a variety of roles, from its literal sense, to therapist, social worker, eldery carer and even priest.

Prostitution, to the fluzards, is an art, a craft. The Prostitution Orthodoxy is a century-old religion and methodology to try and perfect this craft, with many devout followers; its teachings are the main religion of fluzardkind.

Fluzard politics is a blend of aristocracy and democracy. Instead of parties, fluzards vote on families. The most hotly debated topics as of late are the monetisation of the prostitution orthodoxy, as well as trying to close the scars of war between humans and fluzards.

Now that you've read this lore, read the story again.
IT'S A LOT CREEPIER NOW, ISN'T IT
(The more you think about it, the worse it gets.)
[/spoiler]
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