6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u6 6ve 6ve 717 717 745 74b 7ai 7ai 7dm 7dm 7gk 7gp 7h0 7h0 7h0 7h0 7k1 7k5 7n7 7n7 7q5 7q5 7um 7um 80h 80h
Cards x2, mark x3.
An FG based on creating Nymphs, but also has the power to mutate any unwanted nymphs. Of course, the AI prefers to mutate Skeletons (and if the AI has a Death Nymph, it will afla its own creatures at least during testing it did. ). I was suprised at how well the AI handled this during testing. I opted to add Explosions in lieu of Steals to avoid any confusion with Jezebel.
This FG is also a serious PC offender, with 4 Explosions and whatever it gets from mutants. It might be too strong, since I only won five games out of 20, testing 2 decks: CCYB and RoL/Hope. RoL/Hope seems to have the best chance against this, having won three of the 5 times.
Any suggestions on how to tune it are much appreciated.
EDIT: Tested it some more. It seems that RoL/Hope, no matter what variant, seems to do extremely well against this. Tested it 20 more times, and won 6, using RoL/Hope.