Also, the thing about Mindgate/TU is, the you need the opponent to have stuff, while ghostmare is designed to prevent stuff from happening before the opponent is dead...
This will work alot better:
Hover over cards for details, click for permalink
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7tc 7tc 7th 7th 7th 7th 7th 7th 8pt
double post :S, if you didnt know you can actually edit your posts so you can avoid this kind of things
There are reasons why did i make the deck the way it is:
1. The theme of the FG
Theme is one of the, if not the most, important aspect of a FG. Its deck needs to show very well its theme, story and way of acting (Mine manipulates, thats its theme and thats what i wanted the deck to do)
2. No other current FG uses these combinations of cards
No point in making another FG if its gonna resemble too much with another. Its more original if you try to build a FG using a strategy yet to be seen among them, wich usually will help with the theme as well.
3. A FG should be powerfull, not invicible
Thats where your version fails the most i believe. You picked up my deck, made it a duo and worst of all, turned it into a 200 hp ghostmare backed up with denial. My version can also play like a ghostmare, but it will also try to copy and steal your strategy, wich makes it a lot more entertaining to play and more beatable, due to turning the FG slower at playing its cards overall (but its still quite powerfull with those annoying silences chains xD)