Well, first of all, Welcome back BloodShadow, as this is your first post where you're not pretending to be hacked since your hiatus
Also, I like your new Avi
Anyways, on topic, I'm not planning on removing too many similar cards from my version. Cloaked phase shields are difficult deal with, and mass creature protection is invaluable in this kind of deck. Phase shield chains are amazing when you can't target them without going through 2 layers, and silence offers too much of a threat to ignore.
I agree that there may be a few inconsistency issues with the deck, but hey, all False Gods have them.
It's not supposed to be impossible, unlike say Blitzkrieg, but it should offer a good challenge and be fun to play.
@Essence, I realize that silences would be annoying early game, but let's face it, it's annoying at any part of the game. That's part of the point and is part of what makes this god fun and challenging. Also, I relize that Divine Glory also has some inconsistency issues, but DG is also already a False God anyways, which Midnight is designed to be.
@Wizelsnarf Cloaks are a central part of the strategy too. Cloak over phase shields make it much more difficult to get your attacks in, since you need 2 layers of PC to bust through. Cloaked Vampire Daggers while Eclipse is out is just like having Vampire Glories, which helps the overall challenge of the deck. Since the god has a large amount of healing as well, it makes it more difficult to break through the stall.
Cause it IS a stall. It's not there to tank through like DG, but to defeat you, or outlast you.