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Offline GlitchTopic starter

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Re: Theme: Forbidden Romance - Succubus https://elementscommunity.org/forum/index.php?topic=19785.msg253003#msg253003
« Reply #12 on: January 21, 2011, 02:18:53 am »
Well, maybe that's my problem.  I've always thought of FGs as a final boss.

Re: Theme: Forbidden Romance - Succubus https://elementscommunity.org/forum/index.php?topic=19785.msg253155#msg253155
« Reply #13 on: January 21, 2011, 04:07:58 am »
No offense intended here, but I fail to see the appeal of this deck. Silence, Phase Shield and Immortals don't require much playing against, and isn't that what you are doing when you challenge a False God?

As much as I like the idea of Succubus, I wish you had gone a different route with this. A FG mindgate (You slowly let yourself in, she strips you of everything) or Nightmares (guilty concience?), would seem a better way to approach this (IMO only). I don't mind difficulty, but I would prefer some variables, rather than 5 cards repeated many times with lots of towers.

Offline GlitchTopic starter

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Re: Theme: Forbidden Romance - Succubus https://elementscommunity.org/forum/index.php?topic=19785.msg253212#msg253212
« Reply #14 on: January 21, 2011, 05:28:51 am »
Alright, well the general synopsis is to change things up.  FYI: here was my thought process

1)  I want a lot of nymphs, that'll give you the "forbidden love" dynamic
2)  The only good nymphs for damage are life, aether, air, and maybe time.  Some, like earth, darkness, and entropy, work well as a combo.
3)  I found out hitters in a deck, even if they're strong, are simply not enough.  I decided to try using nymph queens off my mark and going mono.
4)  Looking at all the monos, aether made the most sense.  Tempting you with your beauty, distracting you as they slowly kill your helpless blue-balled ass.  Resistant to control, resistant to damage, and TUs can beat voodoll.  Clearly a strong deck, worthy of being a false god, but you'd still get a decent win rate with any form of permanent control.

So I made the deck.

My number two option (which I get the feeling you'd like more) would be an entropy+darkness duo.  Entropy gives the "love" feel of it (I dunno, it's pink?) and vampire gives the dark/demon kind.  It slowly drains life from you while you can do nothing but heal her mighty beauty.

However.

This deck would be a pushover.  It'd lose to the top-3 FG decks, and wind up being a relic farm, and I stand by the fact that False Gods are the final boss of the game.

So thematically and deck-wise, there's a disconnect.  A succubus, in all honesty, would be a fire-darkness.  But fire and darkness, while having that evil-demonic-too-hot-too-handle theme, make a terrible forbidden love deck.  They don't play off of the players "love" for them at all.

The strongest deck, aether, has /nothing/ to do with succubi unless I explain it.  It's boring to play against, sure, but hey, it works.

The compromise, darkness/entropy, I'll build.  But I still think it's too weak.

Offline Bloodshadow

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Re: Theme: Forbidden Romance - Succubus https://elementscommunity.org/forum/index.php?topic=19785.msg253220#msg253220
« Reply #15 on: January 21, 2011, 05:45:43 am »
Well, maybe that's my problem.  I've always thought of FGs as a final boss.
I beg to differ. A "final boss" shouldn't be farmable. As of now, the only way to get enough money to upgrade your deck is to grind FGs over and over again, so if FGs became as difficult as you wanted then it would spell disaster for all Elements players. If you want to make FGs the final bosses, then there needs to be another source of money that is easier and more reliable; personally I'd make the FGs stay the same and add another tier above them.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Essence

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Re: Theme: Forbidden Romance - Succubus https://elementscommunity.org/forum/index.php?topic=19785.msg253396#msg253396
« Reply #16 on: January 21, 2011, 02:41:10 pm »
Quote
A "final boss" shouldn't be farmable
Hate to burst your bubble, Bloody, but any game that allows you to play the final boss as often as you want, and gives you a reward for beating it (unlike most "Game Over!" final bosses) -- any game like that puts you in a situation where you have a farmable final boss.

In fact, I'm going to burst Gl1tch's bubble, too, and say that the very idea of a 'final boss' for a game like Elements is an actual mechanical impossibility unless it IS a boss that you only ever get to defeat once.  (Or maybe you can play it again, but you don't get any reward for doing so.)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

anything
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