Psychosis
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In the darkest days before the Great Antagon rose, when the false gods demanded their name true, the people cowered in fear. The only disease in the land was impurity, disbelief, and the only cure was neurotoxin. The scorpions leached life from the population while the gods only grew stronger. And to play a card? It was to die.
The Psychosis roamed the streets, preaching his ways to the "sick", and curing them. And as his scorpions slowly devoured their minds, his victims would forget all they knew. Just prior to death, they lay in a state of unknowing lifelessness, and it was in those moments they blankly "repented", confirming the grace and power of the gods. Thousands of intellectuals died because of the treatment, books were burned, knowledge was lost. It was only when Psychosis was finally beaten that the people had a chance to learn, to rise up.
But Psychosis is here again. And we wants your mind to die.
This deck is pretty brutal against the vast majority of FG farmers. It's a hard counter to fractal and shields, meaning it will beat RoL/Hope almost every time. CCYB can win on a fast set-up, but voodoo dolls are in trouble. The reverse-time card locks means any deck without hourglasses will sit there and be poisoned to death. At the same time, however, the deck isn't exactly a rush. It's low in damage sources, and as such, being poisoned isn't the end of the world. If you're smart about what cards you play, there's a chance to win. Beating this god doesn't mean you had a well-made deck, it means you played your deck well.
Anti-FG-breakdown:
ROL/Hope: It has momentum, and kills fractal
CCYB: Antimatter doesn't really help, so the poison goes through, it becomes a damage race. Seeing as CCYB's damage is ability based however, it has a chance
Voodoll: The lack of creature control doesn't help, and scorpions don't do much damage to GP'd voodoo dolls. Once momentum'd, the scorpions will easily beat the voodoll deck.
Time-bow: The CC of timebow has a good chance of beating this deck, but all of it's creatures are venomous. Your best hope is to mutate away baddies.
Antimatter+Liquid shadow: Liquid shadow locks down this deck. It'd depend how much poison you got before you killed all the scorps.
Fractal+pests: Pests would need to lock down quanta quickly, and triple mark protects against that. If the pests could get out before the god dropped it's combo, they'd have a chance.
As you can see, it's not an easy false god to beat.
At the same time, however, it's a good one to farm. Of it's 30 cards, 10 are pillars, 12 are full sets of cards (2 full sets = good spins), three are rares, and one is a nymph. It's a hard god to beat, sure, but it's worth beating.