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Offline GlitchTopic starter

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Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244171#msg244171
« on: January 09, 2011, 10:18:29 pm »
Psychosis

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In the darkest days before the Great Antagon rose, when the false gods demanded their name true, the people cowered in fear.  The only disease in the land was impurity, disbelief, and the only cure was neurotoxin.  The scorpions leached life from the population while the gods only grew stronger.  And to play a card?  It was to die.

The Psychosis roamed the streets, preaching his ways to the "sick", and curing them.  And as his scorpions slowly devoured their minds, his victims would forget all they knew.  Just prior to death, they lay in a state of unknowing lifelessness, and it was in those moments they blankly "repented", confirming the grace and power of the gods.  Thousands of intellectuals died because of the treatment, books were burned, knowledge was lost.  It was only when Psychosis was finally beaten that the people had a chance to learn, to rise up.

But Psychosis is here again.  And we wants your mind to die.


This deck is pretty brutal against the vast majority of FG farmers.  It's a hard counter to fractal and shields, meaning it will beat RoL/Hope almost every time.  CCYB can win on a fast set-up, but voodoo dolls are in trouble.  The reverse-time card locks means any deck without hourglasses will sit there and be poisoned to death.  At the same time, however, the deck isn't exactly a rush.  It's low in damage sources, and as such, being poisoned isn't the end of the world.  If you're smart about what cards you play, there's a chance to win.  Beating this god doesn't mean you had a well-made deck, it means you played your deck well.

Anti-FG-breakdown:
ROL/Hope:  It has momentum, and kills fractal
CCYB:  Antimatter doesn't really help, so the poison goes through, it becomes a damage race.  Seeing as CCYB's damage is ability based however, it has a chance
Voodoll:  The lack of creature control doesn't help, and scorpions don't do much damage to GP'd voodoo dolls.  Once momentum'd, the scorpions will easily beat the voodoll deck.
Time-bow:  The CC of timebow has a good chance of beating this deck, but all of it's creatures are venomous.  Your best hope is to mutate away baddies.
Antimatter+Liquid shadow:  Liquid shadow locks down this deck.  It'd depend how much poison you got before you killed all the scorps.
Fractal+pests:  Pests would need to lock down quanta quickly, and triple mark protects against that.  If the pests could get out before the god dropped it's combo, they'd have a chance.

As you can see, it's not an easy false god to beat.

At the same time, however, it's a good one to farm.  Of it's 30 cards, 10 are pillars, 12 are full sets of cards (2 full sets = good spins), three are rares, and one is a nymph.  It's a hard god to beat, sure, but it's worth beating.

wizelsnarf

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244212#msg244212
« Reply #1 on: January 09, 2011, 11:25:02 pm »
This deck looks good as a regular deck, but with 3x gravity mark, Psychosis won't need any gravity quanta for the entire game after turn 2 (maybe more if devourers or blackhole, but not really)

What is your reasoning for this?

Offline Wizardcat

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244215#msg244215
« Reply #2 on: January 09, 2011, 11:29:58 pm »
This deck looks good as a regular deck, but with 3x gravity mark, Psychosis won't need any gravity quanta for the entire game after turn 2 (maybe more if devourers or blackhole, but not really)
Turn 4, actually; twelve Unstoppables.

On the deck, I'd hate you if this became reality. Well-crafted, very lethal. My Dolls just wouldn't be able to compete.
The dogs of war are nothing compared to the cats.

gavsword

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244226#msg244226
« Reply #3 on: January 09, 2011, 11:41:00 pm »

Why the 3 eternities? I feel like 2 should get it constantly enough and another hourglass would make it a bit quicker. You could justify it as wanting it to be more consistent for spins or having higher value for spins, but from a building standpoint wouldn't the hourglasses work better?

Oh, and you're evil for trying dune scorps for an FG

Offline GlitchTopic starter

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244248#msg244248
« Reply #4 on: January 10, 2011, 12:23:08 am »
This deck looks good as a regular deck, but with 3x gravity mark, Psychosis won't need any gravity quanta for the entire game after turn 2 (maybe more if devourers or blackhole, but not really)

What is your reasoning for this?
Mainly as a counter to devourer.  I want it to be able to beat all anti-FG decks, but lose to them if the FG-deck is played properly.  Notice how the deck only has 10 time towers, but would probably benefit from having more.  Also not how it has extras of most permanents, so the combo may remain even if your opponent has explosions/steals.  You aren't supposed to out-play Psychosis, you're supposed to out-think it.

gavsword

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244250#msg244250
« Reply #5 on: January 10, 2011, 12:31:05 am »
This deck looks good as a regular deck, but with 3x gravity mark, Psychosis won't need any gravity quanta for the entire game after turn 2 (maybe more if devourers or blackhole, but not really)

What is your reasoning for this?
Mainly as a counter to devourer.  I want it to be able to beat all anti-FG decks, but lose to them if the FG-deck is played properly.  Notice how the deck only has 10 time towers, but would probably benefit from having more.  Also not how it has extras of most permanents, so the combo may remain even if your opponent has explosions/steals.  You aren't supposed to out-play Psychosis, you're supposed to out-think it.
How are we supposed to out-think something that eats our brains!  ???

Offline GlitchTopic starter

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244280#msg244280
« Reply #6 on: January 10, 2011, 01:44:09 am »
This deck looks good as a regular deck, but with 3x gravity mark, Psychosis won't need any gravity quanta for the entire game after turn 2 (maybe more if devourers or blackhole, but not really)

What is your reasoning for this?
Mainly as a counter to devourer.  I want it to be able to beat all anti-FG decks, but lose to them if the FG-deck is played properly.  Notice how the deck only has 10 time towers, but would probably benefit from having more.  Also not how it has extras of most permanents, so the combo may remain even if your opponent has explosions/steals.  You aren't supposed to out-play Psychosis, you're supposed to out-think it.
How are we supposed to out-think something that eats our brains!  ???
Play only the cards you really need to, and use their abilities instead of playing more than one card.  Only play one lava golem, save that quint for their first scorp in an attempt to stall.

Offline Essence

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244439#msg244439
« Reply #7 on: January 10, 2011, 07:18:15 am »
May I suggest one small change to make this a little easier on the farmers?  Change the HGs to moar Nymphs.

:)
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Offline GlitchTopic starter

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244748#msg244748
« Reply #8 on: January 10, 2011, 11:37:11 pm »
May I suggest one small change to make this a little easier on the farmers?  Change the HGs to moar Nymphs.

:)
I dunno, nymphs add more antimatter bait, and more voodoll damage, and do the same thing as hourglasses for twice the cost.

I'd be willing to replace them with hourglasses.

wizelsnarf

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg244928#msg244928
« Reply #9 on: January 11, 2011, 04:45:48 am »
is there even a reason to use Golden nymphs ever?! Let alone 2 of them?

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg245001#msg245001
« Reply #10 on: January 11, 2011, 07:38:54 am »
Damage + draw in a non-permanent form that's a fairly hard-to-kill monster?  Hells yeah there is.
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Offline GlitchTopic starter

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Re: Theme - Dark Ages: Psychosis https://elementscommunity.org/forum/index.php?topic=19196.msg245124#msg245124
« Reply #11 on: January 11, 2011, 02:48:45 pm »
If you have purify in your deck, the nymphs are Psychosis' only win condition.

Plus, it gives CCYB /something/ to antimatter, and GP'd voodoo's some sort of damage.  It's to help with balance, slightly.

 

blarg: