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Offline PineappleTopic starter

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Theme: Dark Ages - Iron Maiden https://elementscommunity.org/forum/index.php?topic=19252.msg244633#msg244633
« on: January 10, 2011, 06:59:21 pm »
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It basically tries to do a whole lotta everything and ends up doing nothing. At the very least, it should be able to stall an ample amount with granite skins. Silence is to give this deck a head start, or at least offer a bit of protection. Nymph and water are meant to be additional stalling components, although having a permafrost out usually decides whether you win or not. Death is just to give an edge; now it can kill anything w/o healing (unfortunately, everything has sogs nowadays) with a whopping 30 poison from deadly poisons.

I think that this deck has a pretty high chance of decking out any deck without permanent control. If it does have permanent control, ai can get lucky with an enchanted permafrost, and maybe even an enchanted arsenic.

If the fg killer has no intrinsic damage potential (monoaether, liquid antimater, shak'ars revenge) then that deck basically screwed. Stalling or death by poison is definitely possible.

Now, someone has been telling me that rol/hope could totally rush this, but I think that with enough silences, with the permafrost, etc, that it would fall. So maybe rol/hope only has a 60% chance win rate over Iron Maiden.

EDIT: I can't believe I didn't take rush decks into account! Assuming it takes the average vulnerable(no PC) rush deck 8 turns to beat FGs, Iron Maiden will probably have at least 1-3 Granite Skins by turn 7, 21 :earth from mark, and 4-8 :earth from pendulums, so I agree with Essence that rush decks would certainly have an easy time with Iron Maiden, although they do have to deal with some minimal healing..

This is a proposal for one of the FGs, so this is by no way supposed to be harder than obliterator, rainbow, or hermes. Iron Maiden is only supposed to be an fg that will give new players a hard time and old players something fun to kill. Iron Maiden is only supposed to bring something new to the table.


Offline Essence

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Re: Theme: Dark Ages - Iron Maiden https://elementscommunity.org/forum/index.php?topic=19252.msg247616#msg247616
« Reply #1 on: January 14, 2011, 09:14:07 pm »
This deck will often have ridiculously slow starts.  The Mark powers a function that's only really useful at least a dozen turns in, and the other elements will often get only 1 quanta every other turn.  If you draw 1x Death Pend, 1x Aether Pend, and 1x Water Tower -- not an unlikely scenario -- you get one Silence every 4th turn, one Deadly Poison every 4th turn, and the :water stuff which is very fragile and prone to dying to anything at all.

The thing is, I approve of that.  We need some FGs that encourage rushing by being slow as hell up front and then suddenly utterly dominating if you let them sit for too long.  That's actually fun to me.  So, yeah, this is good.
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Offline PineappleTopic starter

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Re: Theme: Dark Ages - Iron Maiden https://elementscommunity.org/forum/index.php?topic=19252.msg247971#msg247971
« Reply #2 on: January 15, 2011, 06:48:55 am »
This deck will often have ridiculously slow starts.  The Mark powers a function that's only really useful at least a dozen turns in, and the other elements will often get only 1 quanta every other turn.  If you draw 1x Death Pend, 1x Aether Pend, and 1x Water Tower -- not an unlikely scenario -- you get one Silence every 4th turn, one Deadly Poison every 4th turn, and the :water stuff which is very fragile and prone to dying to anything at all.

The thing is, I approve of that.  We need some FGs that encourage rushing by being slow as hell up front and then suddenly utterly dominating if you let them sit for too long.  That's actually fun to me.  So, yeah, this is good.
Thanks for the post, Essence! :>
Well, I don't think that Iron Maiden would play Silence every 4th turn and Deadly Poison every 4th turn, because by the 3rd turn Iron Maiden would have drawn 7+3*2 or 13 cards, and 12/80*13=1.95, so it could just as likely get a second aether/death pendulum by the 4th turn of the game. This is assuming, of course, that Iron Maiden always ends a turn with 6 cards in the hand so it can draw 2 per turn...Judging from the deck, does it look like it may usually have cluttered hands?

 

blarg: