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Disease creeps through and steals the lives of many, leaving nothing behind but skeletons. And as it stays unchecked, it continues to spread, eventually taking control of everything. Then, there is nothing left but to put in your faith, and hope... for a miracle.
I decided soon after it came out that I really did like the new Solar Buckler, and I instantly understood the amazing synergy with Aflatoxin. With the reliable 3x Mark that comes with FGs, they can be used to make a quicker start than in player's decks.
A quick breakdown of the cards in the deck:
Bone Towers supply
.
Solar Bucklers and the triple mark are the main sources of
generation, as well as some RoLs as an alternative.
Light Dragons are the main attackers. They are quite solid and do a good amount of damage.
Death Nymphs serve a duo purpose with Aflatoxin. They serve as reusable, powerful CC, as well as fueling Solar Buckler to gain large amounts of quick
.
Light Nymphs also serve a duo purpose, they turn your creatures into light emitters, giving even more quanta, and provide stall.
Graveyards use the Nymph's CC to generate tokens as alternative damage. Skeletons can also be used as tokens for Luciferin to take effect.
Miracle provides the main stall in the deck, making it quite difficult to pierce through the god's defences.
Hope comes in later, and supplies an indestructable damage reduction shield, providing more stall, and taking advantage of Luciferin.
Morning Glory is also indestructable, and is used to fill the weapon slot, giving another source of damage.
Any comments/concerns as far as balance comes? I'm thinking I might have too many dragons.