7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jt 7jt 7jt 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7n2 7n2 7n2 7t8 7t9 7t9 7tb 7tb 7tb 7tb 7td 7td 7td 7te 7te
In the beginning the light shines bright.. but as time passes, the darkness begins to take root. And in time all is corrupted by the darkness......
(The dark ages seemed to be a time when people's hopes were blocked out by dark and evil acts)
This deck follows that theme. The majority of the cards played in the first turn or two will be Light cards. Then as the game goes on more and more Darkness cards will be hitting the board. The Light cards on the board will also begin to be 'corrupted' but the Darkness cards.
Light Pendulum --> produce Darkness quanta half the time
Crusader --> Endowing a Vampire Dagger
Light Dragon --> Get vampired with Liquid Shadow
Solar Buckler --> Gets replace by Improved Dusk
Steals are in there to keep the theme.
As far as being fun to play... it could be interesting... probably not too difficult. Antimatters and Rewinds would hurt the deck. It lacks any real CC, so creature based decks could play them freely.