There was a time, in False God's history, when betrayal spread. Some gods were killed, others were exiled, some others yet thrilled inside this situation, gaining power by the oppression of the weak. Only one was untouched by this corruption: it was The Judge.
The Judge started his crusade: he decided to reinstitute order and to condemn those who tried to spread corruption. He was helped in his mission by his followers, fanatics Crusaders of the Light, who prayed upon him to receive Blessings and Miracles. He dispensed justice on his opponents, he crushed corruption, he exiled the Gods who tried to break the balance. When he restored the order, though, he decided that he had to mantain it: he started to spread terror and to use devious weapons in order to mantain the peace. He even killed once or twice. His Crusaders endowed Daggers and became assassins. His power grew upon the weak and he started to enjoy it. At the end, he started to spread Nightmeres in his opponent's mind to cut off any chance of rebellion.
The gods rebelled. They stopped the Judge and his reign of terror and exiled him, told him never to come back. Once his old enemies returned, for a reason or the other, he came back nonetheless, drawn to the False Gods by both his new lust for power and his old sense of justice.
[Note: his old enemies are supposed to be the three other winners of this contests, or at the very least The Outcast contest]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k2 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th
The deck idea is pretty simple: get out a Dagger, buff it, endow it, damage opponent and heal yourself at the same time. The only twist in it is the use of Nightmere: after all, Nightmering a Dagger will be terrible EVEN if the opponent can use it...
This god warrants impressive healing, good quantum balance (I tested it in trainer, and it's good, 3x mark is enough to power low cost cards and the solar buckler really helps for light, if it gets out) good offense (24/23 vampiric Crusader is nice vs 100 hp), but has some distinctive weaknesses. Antimatter, mainly.
An old combo already, but deadly nonetheless. And really, Dark Age always makes me think on Inquisition.